A few days ago I criticized the disappointing use of 3-D in Star
Wars Episode I, which was re-released solely to cash in on the
3-D hype currently controlling Hollywood studio executives' minds
(and their bank accounts), and to a lesser degree the minds of
audiences around the globe. Being converted in 3-D over a decade
after its initial release, the 3-D effects in Episode I were
unfortunately far from compelling or convincing, though seeing the
movie itself back on the big screen was a bit of a blast (if you like
Star Wars in general, and can swallow the prequel trilogy
specifically). Viewers flocking to theatres expecting to find the new
3-D addition to The Phantom Menace a worthwhile event will be
disappointed, since there just seems to be little room for 3-D were
it was never intended to be, often making you forget the 3-D is there
to begin with. The opposite is also possible, as Journey 2: The
Mysterious Island, released in theatres this week, makes
perfectly clear.
Journey 2 is, as the title obviously suggests, a sequel,
though the first movie wasn't simply called Journey. It was
called Journey to the Center of the Earth, and it was released
in 2008. You probably missed it, if you are aware of this particular
incarnation of Jules Verne's classic adventure novel at all. It was
one of the earlier entries into the current 3-D craze and hit
theatres at a time when there were still few theatres with 3-D
projectors around (oh, the good ol' days!). I myself was very much
aware of it though because it featured a bunch of dinosaurs, and
movies with such contents make me lose all objectivity. And
apparently common sense as well, since I bothered to travel all the
way to Almere to see it in a theatre there that was a few years ahead
of its time, like Almere often thinks it is (if you don't know about
this wretched city, Google or Wiki it, but be sure to eat lunch or
dinner afterwards). The movie theatre in question – I will not
mention its name – has got to be the ugliest, most depressing movie
building I've ever visited: it kinda felt like an image out of an
Orwellian dystopian future. I actually paid to see the movie full
price, something I hadn't done in a while then because of my 50%
student discount powers, and which I have never done since, in
payment for my loyal, unquestionable service to the sinister Pathé
company. But despite these trials, my dubious perseverance was
awarded with a delightful viewing experience: I saw massive caves,
subterranean oceans, stunning blonde Anita Briem, flying piranhas,
Trilobites and of course the much coveted dinosaurs, all in
spectacular 3-D! For a short while, this movie made me a believer in
3-D. And then it got milked... and milked... with often such hugely
dismaying results that I lost my interest in 3-D and the mere notion
of a movie I anticipated being released in 3-D made me cringe and
sigh out loud.
And on the topic of milking, we're back to Journey 2 3-D.
Apparently, Journey 1 (I'm lazy enough to use this abbreviated
title, even though I claimed above there is no movie with this
nomenclature) made some money despite its limit release (limited
since it was only released in 3-D instead of a regular 2-D
version also being in circulation, as is usual now). And therefore,
Hollywood Law states a sequel or some other follow-up must be
produced by any means necessary. And now we have the result.
Guess what? Whatever shortcomings this sequel has (and there are many
many many of those), in regards to 3-D effects, it's one of the best
films I've seen in the last few years! Apparently the powers-that-be
behind this franchise were aware of the 3-D history behind the first
film, and honoured it by making sure the second film would surpass it
on this front. So again we get a fast paced adventure flick filled to
the brim with nifty, neat-o 3-D effects, ranging from the generic
'in-your-face' type to the excellent use of it in backgrounds and
tracking shots, showcasing what you can do with 3-D and how few other
movies make full use of its potential. Some of the most memorable
set-ups include a zoom shot over the lost city of Atlantis, with the
camera flying past a huge statue's trident, a giant electric moray
eel swimming in a circle so closeby you feel like reaching out and
touching it, a harpoon being thrown right into our eyes and The Rock
getting berries thrown at his nipples, which bounce back in every
direction (the berries, not the nipples). I had the good fortune of
seeing this in an IMAX theatre, and I felt completely immersed into
the movie, an effect 3-D hasn't had on me in a long time. This movie
made 3-D feel like the event that audiences hope for it to be,
instead of just a lame addition installed to justify higher admission
prices. The 3-D alone makes this movie work, which is a rare
happenstance, despite 3-D movies being so plentiful nowadays. It
seems once again a 2-D version is nowhere to be found, which should
be the case considering if you take away the 3-D, little of interest
remains...
Despite the fantastic use of 3-D and a good overall sense of
adventure, this movie just has nothing else going for it. The story
is bare boned and predictable at every turn (not that there are many
turns anyway): Josh Hutcherson (the only remaining element from
Journey 1 aside from the Verne references) is being a spoiled
brat who wants to go off and find some island because his grandfather
sent him morse code messages on how to find it, and his stepfather
(Dwayne 'The Rock' Johnson, who replaces Brendan Fraser as the heroic
lead) awards his misbehavior by taking him to said island in the
hopes of creating a bond between them. In Palau they charter a rusty
old helicopter and its pilot, Luiz Gusman in a stereotypical
JarJarist comic relief role (i.e. supposed to be funny, but failing
miserably) to fly them to their location, and as a bonus they get
Vanessa Hudgens along for the ride as eye candy. Of course they
quickly find the island, which Verne, plus various other authors
randomly thrown in, alluded to in his novel Mysterious Island.
As happened in the previous film, the works of Verne are used as
guides to the protagonists in their quest to stay alive, as if the
places Verne described actually existed (think Scientology's take on
L. Ron Hubbard's books, except with a better author being used and
less religious nonsense mixed in). Naturally the group ends up
stranded there and has to run from one threat to the other to stay in
one piece, a confrontation with a giant frilled lizard providing the
most memorable action scene. The grandfather (Michael Caine,
apparently once again in dire need of cash, otherwise he would have
turned this sucker down) is found alive and well and takes them on a
tour across a number of digital set pieces, including Atlantis, giant
bees and a volcano spewing gold. The island of course is too good to
be true, and turns out to be swiftly sinking, so our heroes have to
get off by finding Captain Nemo's hidden submarine, which they do,
after which they get home safely and all's well that ends well.
Worn out subplots concerning Josh Hutcherson's grandfather never
really caring about him and The Rock wanting to be accepted as a
father figure by his stepson provide the only real opportunities for
the audience to bond with these characters as it sets out on this
voyage with them, but ultimately viewers won't care less about them
and just want to see them get into one fantastic situation after
another, which is of course what they get. Say what you will about
Journey 2, but at least it doesn't pretend to be anything
other than the most basic adventure extravaganza with copious amounts
of action and excitement.
Character development, plot twists and deep themes are of course
lacking because they are not needed to thrill audiences for 90
minutes. Unfortunately the abundance of lousy jokes, many of them
imvolving poop and assorted viscous, oozy materials, were apparently
considered a necessity, but most of them (especially the ones
provided by Gusman) are just not funny. In fact, given The Rock's
known comedic talent (which he applies well in this film, the high
point being the aforementioned berry throwing scene), Gusman's
character might as well have been omitted entirely. Vanessa Hudgens
looks gorgeous (again, good use of 3-D) but her relationship with
Josh Hutcherson follows the cliche ridden path from nuisance to
acceptance to romance, while chemistry between them is low. There's
more chemistry between The Rock and the various creatures he has to
fight in order to get his friends to survive the day, and of course,
it's these creatures that stand out the most. Tiny elephants, giant
birds, bees and lizards and a moray eel endowed with exceptionally
high voltage give the cast a run for their money, but win the day in
staying in our memories of this movie. In Verne's novel, such animals
were of course absent, which means the producers were heavily
inspired by Ray Harryhausen's take on this story, which ended up in
his fabulous Mysterious Island in 1961, showcasing some of his
brilliant stop motion photography that still awes audiences today.
It's unlikely Journey 2's creatures will survive in cultural
memory as well as their predecessors, but for now, they do their job.
Suffice to say, the carefully crafted but sensational use of 3-D is
this movie's only truly redeeming feature while all else is quite
forgetful. When the movie is over and the lights go on again, you've
had the 3-D ride of your life, but the movie itself won't stay with
you for more than a few days at best. Whereas Episode I
results in audiences asking themselves 'Was I watching this movie in
3-D?'. Journey 2 will have them asking 'Was I watching this
3-D in a movie?'. However, given Journey 1's limited release
and the fact a Journey 2 was made regardless, the wide release
of the latter will undoubtedly spawn a Journey 3. The
producers took this into account and made sure there's enough not
quite so subtle hints as to Josh Hutcherson's next destination. And
as long as the 3-D effects stay on their current level of excellence,
we won't mind taking that trip to the moon with him in a few years...
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