Year
of release: 1993-1994
Accessories:
-Overhead
Strike Net
-Dino
damage roof section
(Note:
the reviewer is not an expert on cars, so any incorrect technical
terms or lack of detail in this vehicle's description ought to be
disregarded.)
Description:
this four wheeled vehicle's most obvious feature is the big black
net, attached to a long yellow bar on either side, held together by
small yellow protrusions. On the back of the car there's a dark grey
handle: pulling this forward makes the beams raise upwards, capable
of gyrating in a 110 degree radius approximately, causing the net to
cover anything in front of the car. There's also a dino damage
feature: the entire roof section (which is also coloured yellow) can
be torn off, exposing the driver's seats. These seats are dark grey,
with a big boxy beige control panel between them, and there's also a
dark grey steering wheel. The vehicle's underside is all dark grey,
while the rest of the Cruiser is beige instead. The wheels are black.
At
the back of the car, there's a black piece of equipment on either
side: the left side sports what appears to be some type of gun, while
a radar dish in found on the right side. Both pieces can be rotated
insofar as the design of the car allows, and are only there for show:
they do not provide any action features of their own. Between both
pieces, under the net when it's not in use, there's storage space for
equipment, or human figures (though there's no real place for them to
sit or stand). On the front of the car there's a dark grey bumper,
and two lights on top of the wind shield. The car comes with various
stickers for ornamentation, including four stickers with camouflage
colours (one for the roof section, three for the wind shield,
including a big one with the JP logo on it). There's also lights
stickers, two for the front of the car, and two at the back, and
stickers with red and black stripes for on the front of the yellow
beams holding the net). There's a compass sticker for the driver's
section of the car, and lastly a big sticker with the number '14' on
it, as if there's at least 14 Capture Cruisers (or other Park
vehicles).
Analysis:
after the success of the first JP toy line, which featured two neat
cars (and in case of the Jungle Explorer one absolute classic),
Kenner got inventive for the second toy line in the vehicle
department and made a cool motor cycle and a buggy. They also came up
with this Capture Cruiser as a third car, but obviously put less
effort in it than in their other new vehicles. As such, the Capture
Cruiser isn't a very good car, with a weak design and even a lousy
paint job (who would drive a beige and yellow car in a green dinosaur
infested environment? It's not going to go unnoticed!).
The
main action feature, the overhead strike net, works via an
interesting mechanism though. It doesn't launch or drop a net on
creatures, it pulls one over them (which does make it a close range
weapon). Pulling the handle at the back of the car makes the net
swing over any prey in front of the car. This mechanism works well,
but it doesn't fully cover most animals (though it does restrain
bigger ones like the Young T-Rex at least for the most part). Smaller
prey has little trouble slipping out from under it. Also, even if the
Cruiser does manage to trap an animal, what then? This car has no
equipment to really knock them out. A tranq missile launcher or some
similar device is surely missed here. There is the gun like piece of
equipment at the back of the car, but that's only there for show and
doesn't have an action option of its own unfortunately. Even more
annoying is the fact the bars and protrusions holding the net
together are really fragile. The plastic tends to break easily so you
should be careful with it if you don't want it to get broken, in
which case it's best to use the net action not too often.
Like
most vehicles of this size, the Capture Cruiser also comes with dino
damage. In this case, the whole roof section can be ripped off by a
nasty dinosaur. It's best to use this when the net is deployed
though, otherwise the bars get in the way. Though not the most
original of action options, at least this dino damage works as it
should, and isn't prone to get broken. When you remove the roof, you
see just how little there is to this car: it only has dino damage and
the net for action features, and is pretty boring and empty
otherwise. There's only room for two figures, and most figures don't
really fit in the seats because there's so little leg space. Only the
smaller Kenner figures (like Tim Murphy or Ellie Sattler) are capable
of sitting in the seats. The only Dino Tracker that fits is Jaws
Jackson, even though this is supposed to be a Dino Trackers vehicle.
You can of course put other figures in the back, but there isn't any
real place for them to sit or stand (there's none of those little
pins inside that fit in the small holes human figures have in their
feet, so they can stand in certain places). Also, if you do throw
them in the back, they're usually covered by the net; not much of a
gratifying place to sit for sure.
Unlike the other JPS1/2 vehicles, the Capture Cruiser just wasn't
given much thought in the design process. It lacks either originality
or usable action features, it has overly fragile parts, and not
enough interactivity possibilities with other figures. And it just
doesn't look good: the designers didn't even bother with bashing out
a decent paint job to obscure their flaws. This vehicle only fetches
the high prices it does because of its rarity, but surely not because
it deserves to be spent a lot of money on.
Playability:
less than most other vehicles. The main action feature is supplied by
the overhead strike net, and that only partially covers targets, but
there's no means of subduing or restraining then (even a clichéd
function like a rocket launcher or something would have helped a lot
here). Also, it doesn't fully cover dinosaurs, smaller ones will have
little trouble escaping from under it. Like most vehicles, the
Capture Cruiser comes with dino damage, and pretty extensive in this
case, but that's only good when the net is in use in front of the
car, because otherwise the net gets in the way of the dino damage
section. Also, the plastic parts that hold the net are quite fragile
and can get easily damaged so you can't really play rough with this
vehicle if you want to keep it intact. The limited space for human
figures in this car is also a nuisance, since only a few figures
really fit well in the driver's seats.
Realism:
a vehicle like this was not seen in the JP film, but it's not
unlikely a similar vehicle was in use in Jurassic Park, for trapping
loose dinosaurs. However, it would surely need backup from other
vehicles or humans with decent weapons to function really well
because of its limitations. Also, its paint job stands out too much
in a jungle environment (even though it comes with some camouflage
colour stickers).
Repaint:
no, the Capture Cruiser is a new vehicle. It would not be repainted
for later JP toy lines. However, it would be repainted for Kenner's
Congo line, for which it was redubbed simply as 'Net Trap' (and for
which it was given a much better paint job, featuring jungle green
colours).
Overall
rating: 4/10. This is one of Kenner's most disappointing vehicles. It
has a dull paint job, a half decent design (the net mechanism is nice
enough, but the rest of the car simply isn't) and some parts are
easily damaged. None of its features can't be found on other
vehicles, which often make better use of them. To top it all, this car
is one of the rarest Kenner sets, and often goes for stupendously
high prices (particularly MIB samples), usually much more than it's
worth (especially considering intact loose samples aren't easy to
find). If you do happen to stumble on one, be sure you don't pay more
for it than you think you should, otherwise you might find yourself severely
ripped off.