zaterdag 30 november 2013
Today's News: City of Sins on the small screen too?
Totally hot off MovieScene (really, just a matter of minutes!):
http://www.moviescene.nl/p/152046/weinstein_company_wil_sin_city_tv-serie
A Sin City TV-show? Seems like the comic book craze moving from the silver screen to the small screen is already getting overdone, now "more prestigious" comics (or graphic novels, depending on your definition of the latter) are also under consideration for TV projects, after the news of more Marvel shows and a Gotham TV series broke. A Sin City TV show doesn't actually sound like a bad idea, considering the episodic nature of the original works, loosely linked to one another. However, there's only so many of them, and I definitely can't see this as a running show. A miniseries, yes, 10 to 13 episodes max. That could work. But beyond that, the visual film noir gimmick that drives it would feel exhausted and what remains would be mostly gratuitous sex and violence (HBO maybe?). Plus, what about the movies? Producing a TV-show on the heels of a movie implies a connection between the two. Will there be, other than Rodriguez and Miller also being involved somehow? It's too soon to tell. However, considering the success of the first film - already eight years ago, can you believe it... - and the anticipation for the upcoming A Dame to Kill/Die For (title depending on what territory you live in), it's hard to believe audiences will swallow a second Sin Cityverse so soon. This whole notion of Weinstein's to further exploit films that need not be exploited (The Mist, which is excellent) or that have already been fully exploited (Scream, milked dry after four movies) reeks of rampant sucking money out of past glory. Though any or all of these proposed projects might result in good television, there's no need for them other than studio execs wanting more money. Which is how the movie/TV business works anyway, so in that regard this news comes as no surprise. If we look at Dimension's repertoire, there's no doubt the possibility of series based on the likes of Piranha, Mimic, Equilibrium and Spy Kids too.
vrijdag 29 november 2013
Today's News: Hercules fights his way through another trailer
This just in:
http://www.moviescene.nl/p/152015/nieuwe_trailer_the_legend_of_hercules
Despite a new and slicker title, it seems there's still little to look forard to in this particular Hercules flick. It has all the hallmarks of a modern B-movie: a cast of mostly unknown actors, fairly digital and unconvincing effects, a director who hasn't produced anything of note in over a decade and a visual style that rips off the latest trends (already overused at this point), in this case 300's extreme slo-mo fight scenes (for which they got Spartacus' Liam McIntyre in the package as a bonus no doubt). What's worse, there's apparently just nothing truly Herculean about this film. There's no genuine connection with the myths that have entertained and inspired humanity for thousands of years, let alone cool monsters to match (fortunately Ray Harryhausen doesn't have to live through this terribly missed opportunity). The more I see of this project, the more I look forward to next year's other Hercules epic, which also shares a lot of flaws with this supposed Legend, but at least has a better cast (I'm not referring to Dwayne Johnson, I meant grand British actors the likes of John Hurt, Ian McShane, Rufus Sewell and Joseph Fiennes) and most likely a bigger budget to ensure we're engaged more on a visual level, if nothing else (which is likely). But it's a sad fact the legendary demi-god still hasn't received the cinematic treatment he deserves, nor is he likely to get it anytime soon. Maybe it's time Marvel did for their Hercules character what they did for that Scandinavian thunder god?
donderdag 28 november 2013
Today's Mini-Review: What Maisie Knew
What
Maisie Knew: ***/*****, or 6/10
Some
children are blessed with loving parents, while others are stuck with
horribly egocentric folk that just can't get along, to the detriment
of their offspring. Poor Maisie (young newcomer Onata Aprile, only 7
years old at the time of shooting) unfortunately has to contend with
the latter, as her terrible excuses for parents, played by Julianne
Moore and Steve Coogan, simply cannot see eye to eye about anything
and only communicate by shouting at each other and arguing ad
nauseam. Maisie can't remember ever seeing them in another, happier
state of their relationship and has gotten used to their constant
petty bickering, but doesn't let it get her down as she tries to make
the best of it. Of course, the question always on our mind is: does
she understand that the emotionally unhealthy environment she's
growing up in is not the regular way for children to mature? Could
she ever choose between her mother or her father if it came down to
it as they are both lobbying for her unwavering love? Coogan and
Moore certainly excel in playing people you just can't help but hate
for how they're so obviously ruining Maisie's childhood, a fact they
ignore becayse they are more concerned for besting the other in
winning Maisie's love. While we are busy detesting these horrible
guardians for causing her to accept a living condition that is quite
simply unacceptable to behold for anybody with a slightest sense of
reponsibility, hope looms on the horizon as her parents both mix up
with just the right people to turn her life into a more positive
direction. Her father marries her foreign (Scottish) nanny, while her
mother hooks up with a seemingly not so bright, tall guy (Alexander
Skarsgård attempting to shed some of that sinister, scheming vampire
image of his, courtesy of True Blood, by playing a sweet,
easily likeable bartender). Unfortunately the story soon progresses
in the most predictable of directions as these two people, who
actually care more about Maisie as a person than as a means of
annoying the other by acquiring custody of the girl, come to
understand just how easy it is to love this charming child and agree
how much she deserves to be taken care of by decent folks. And
naturally they can't help themselves by also falling in love with
each other when they realize just what a manipulative, sleazy people
Moore and Coogan are, abusing both them and Maisie for their own
purposes as they keep up their disgusting little power play. In terms
of plot development, we soon come to know that What Maisie Knew
has little surprises to offer while delivering its fairly repetitive,
one-sided melodrama. The film makes up for this in the acting
department, where young Aprile stuns the audience with a most
exceptional, truly inspiring and convincing performance; a remarkably
rare occurrence for such a young child, but a solid promise for her
future career in acting should she decide to keep it up (we can only
hope). While the adult actors go through the motions in a more
regular fashion, which isn't devoid of merit but simply not nearly as
mesmerizing, Aprile carries the film as very few other actresses her
age could ever have done, proving just how much truth there is in
that old adage that good casting is doing half the work. What
Maisie Knew is just average in all other regards, but a fabulous
performance like this is well worth checking out, as it is so seldom
witnessed.
woensdag 27 november 2013
Today's News: the Days of Future Past go viral in the Sixties
Business is slow of late, but don't blame me, blame business. And blame time for not being available in the quantities one would like to have at his/her disposal. Anyway, here's a bit of news I managed to slip through:
http://www.moviescene.nl/p/151963/viral_video_x-men_days_of_future_past_online
I like alternative timelines, I like viral campaigns for movies that make good use of them to get me excited for a movie and I like X-Men, so this is a winner. It may not be the most detailed video (and a bit short really) and it's more of a teaser for the Bent Bullet website (which it itself is a teaser for next year's X-Men: Days of Future Past movie), but it serves as a decent catalyst for public interest. The article on the website looks fascinating too, but unfortunately, as mentioned above, lack of time prohibits me from reading it (probably until the Holidays have come and gone). I glanced through it and already found a minor spoiler for characters that we saw join Magneto's cause in X-Men: First Class, but won't be featured in the sequel because life (or its exact opposite rather) intervened with their goals. So no Jason Flemyng in DoFP apparently, since he's apparently too busy getting cast for Star Wars Episode VII.
You gotta love the eternal 'what if' question. Marvel certainly does, the House of Ideas even made a long running, delightful comic book series entitled What If on the subject, dealing exclusively with alternative plots to regular series, to explore the possibilities had things turned out otherwise. What if Wolverine was a Thirties' gangster? What if Spider-Man's daughter had survived? This viral video really fits right into that same venue. After all, First Class already handled historic happenstances that we know the conclusion of (at least, students of history do), but shed a different light on the situation because of the superpowered individuals native to the X-Universe, who could have influenced such global events for intriguing dramatic purposes. Occurrences that are shrouded into mystery until this day beg a mutant involvement in fiction, so the JFK assassination is a logical topic for an alternate history revisitation. Magneto bending a bullet so it would hit Kennedy is a wonderful notion, as is the thought of Mystique disguising herself as somebody else (in this instance, Lee Harvey Oswald) and taking the shot itself to add to the public confusion and number of question marks surrounding the case. Upon learning the possibility of mutant influence in the matter, the bleak future we'll see in the next movie, where mutants are hunted and slaughtered by the robotic Sentinels to guard the human public, is not such an unlikely thing to happen. I sure hope the viral campaign for Days of Future Past will contain more similarly themed conspiracy virals. I have heard it from reliable sources that such mutant scum was also responsible for the Watergate scandal and the Chernobyl catastrophe, ya know...
zondag 24 november 2013
The Lost World Series 1: Carnotaurus
Year
of release: 1997
Accessories:
-Seven
pieces of capture gear
-Dino
damage piece
Description:
this rather odd carnivore stands in a neutral pose, tall on its hind
legs with its tail raised high above the ground. The last few
centimetres of the tail are curved upward, making the tail resembling
a hook of sorts. The figure has a very strange looking short head,
with large nostrils and small horns above the eyes, resembling a bull
(hence the name Carnotaurus, ‘meat bull’). The head is positioned
in such a way that the animal spends its days looking down, as if
ogling potential prey. This dinosaur comes with a chomping action:
pulling the right leg back causes the upper jaw to move upwards,
making the mouth open very wide. Pushing the leg back makes the mouth
close again. The creature carries a dino damage wound on its belly:
removing the skin patch reveals white ribs and red muscle tissue.
The
figure’s predominant colour is dark red, which is found on almost
the entire head, its back and flanks, the arms and legs and the upper
part of the tail. Black stripes adorn this red paint job in a chaotic
pattern, running over the back and upper legs as well as the head and
tail. Its claws too are black, except the ones on the sides of the
lower legs (notice he has two of these on each leg, instead of the
usual one). The underside of the beast (its belly, inner part of the
limbs, lower part of the tail and throat) sports a sickly green paint
job. It has very bright green, cat like, eyes. On its right upper leg
a dark yellow JP: Site B logo is found, along with the number .26.
This
dinosaur comes with no less than seven pieces of capture gear, all
coloured shiny metallic reddish brown. Two of these are used to
restrain the legs of the creature, while the other five form an
elaborate harness around the monster’s head. This requires the
figure to bend forward with its tail in the air and its face almost
to the ground, making it look rather silly and not able to stand.
Pulling the Carnotaurus’ leg back now makes the animal break free
of its restraints.
Analysis:
like the JPS2 toy line, this line features a flawed Carnotaurus
figure. However, the JPS2 Carno was still a very cool figure to
behold, despite its shortcomings. This Carnotaurus however, is not
even really cool, and certainly no improvement over its JPS2
predecessor. It’s just too much of a disappointment.
The
main problem is the overall look of this dinosaur. It’s not the
paint job’s fault. Though the colouring isn’t totally imaginative
it still looks fine on the figure. It’s more the odd posture this
figure assumes, tall on its legs, resembling the way dinosaurs used
to be depicted, as walking tightly upright, looking down at their
helpless victims (at least in the carnivores’ case). The weird
angle of the end of the tail also doesn’t help. The dino damage
wound is located at a rather unusual spot, though it may also be
considered original.
The
cause of the annoying stance of this figure is the inconvenient
attack action, which doesn’t really work. Though pulling the right
leg back does open and close the mouth easily, the mouth doesn’t
have enough force to clamp stuff between the jaws, mostly because the
upper jaw hangs a bit loose. So anything it manages to grasp with its
mouth, immediately slips out. Also, when the mouth is widely opened,
the figure looks plain ridiculous, like it severely dislocated its
upper jaw, with its tongue hanging out. Additionally, the figure is
out of balance and falls over easily, unless it stands in a very
upright pose. This too can be blamed on the design of the chomping
action.
The
capture gear doesn’t help much either. In order to properly apply
the gear, the dinosaur must bend over, which it can’t without
falling down, despite the leg restraints. The dinosaur-breaks-free
action doesn’t really work either, since the gear doesn’t stick
much to the animal.
Apart
from the decent paint job, there’s very few good qualities this
figure has. The savage and demonic design of the upper jaw, even
though the horns are a bit tiny, as well as the bumpy and scaly body
give this creature a little extra creepy character. The design of the
arms, though incorrect, makes them look eerie. Overall speaking, the
lousy action and annoying posture ruin an otherwise nasty looking
predator.
Playability:
not all that high. The creature has poseable arms and legs, though
the right leg supports the chomping action and moves less smoothly,
limiting options a bit. The mouth is also moveable, but is under
influence of the attack option as well, and moves right back when
posed separately. The dino damage wound is located at a bit of an
inconvenient place, making it somewhat harder to remove, also because
the arms tend to get in the way. And the capture gear adds almost
nothing in this figure’s case.
Realism:
Carnotaurus was not featured in the TLW movie, though it did have a
memorable role as a vicious carnivore with camouflage ability in
Michael Crichton’s TLW novel. It doesn’t show on this figure. It
also hardly resembles the JPS2 Carnotaurus, being a clearly different
take on this species of dinosaur on the designers’ part (the same
thing happened to the Baryonyx). From a scientific view point, this
figure isn’t accurate. Its arms are way too long and sport three
fingers instead of four. The design of the head also lacks in
correctness, and its horns are a bit on the small side. Still,
compared to human figures, this creature’s size is more or less
realistic.
Repaint:
no. This figure would not be repainted for following toy lines
either.
Overall
rating: 4/10. A missed opportunity to improve on one of the most
infamous and popular predatory dinosaurs, sporting a lame attack
option, lousy capture gear and an irritating posture. To make things
worse, it’s quite rare (especially in complete condition because it
comes with so many small pieces), so even though it’s not a very
good figure, competition to get one is pretty high, as are the prices
it fetches. Be sure you really want this one before spending loads of
cash on it, because you may find it’s not worth it in hindsight.
The Lost World Series 1: Pachycephalosaurus (large)
Year
of release: 1997
Accessories:
-Four
pieces of capture gear
-Dino
damage wound piece
Description:
this large Pachycephalosaurus model sports a different, darker, paint
job than its smaller counterpart from the same toy line. Most
noticeable is the dark blue colouring which is found on most of the
body, running in one large spot from the neck to the base of the
tail, from which it continues over the tail in a series of ten
stripes. On the flanks the blue flows out in an asymmetrical pattern
from the blue on the back, as is also the case on the upper legs. On
its lower left leg a JP: Site B logo with the number .23 is located,
in the same colour. Additionally, the creature also has blue spots
around its bright orange eyes, and its small beak is dark blue as
well. The lower parts of the animal, its belly, inner part of the
limbs, throat and lower part of the tail are entirely white, as is
the large dome on its head including some of the small spikes
directly behind it. The rest of the body of this creature, most of
the face and limbs, side of the neck, most of the flanks and parts of
the tail, are coloured dark brown. The Pachy’s claws (notice he has
five fingers on each hand) are not painted.
This
robust and muscular dinosaur stands in a totally neutral position,
though its tail is bent upwards at the end to keep it in balance. On
its left flank there’s a dino damage skin patch: removing it
reveals pink intestines and red muscle tissue. At the upper base of
the tail a button is located, which activates the attack action this
dinosaur is equipped with. (Note: there is a variation of this sculpt
that doesn’t actually have a visible button on its back because its
located under its skin. This version is unfortunately rarer.)
Pressing the animal’s head inwards and then pushing the button
causes the head to move forward with great force, as if giving a
violent head butt.
The
head ramming action also facilitates the
dinosaur-breaks-free-of-restraints action. This figure comes with
four pieces of capture gear, all painted in the same dark metallic
colour. When the head is pressed inwards, this gear can be attached
around the animal, forming a sort of harness. Pressing the button
makes it appear the dinosaur forces its way out of these restraints,
though the large piece strapped around its waist doesn’t come off.
Analysis:
since the smaller Pachycephalosaurus of this toy line was a repaint
of the JPS2 Pachy, it’s only fair Kenner provided us with a new
Pachycephalosaurus as well, to celebrate this dinosaur’s small but
spectacular role in the TLW movie. The designers did not disappoint,
since this large Pachy is a wonderful and given its large size even
surprising addition to the toy line. The paint job is adequate but
nothing too special, so it’s the head ramming action which is the
main attraction of this figure.
Granted,
it looks a bit odd to see the neck of the animal stick out of a big
hole like that, and when the head is pushed inwards it looks rather
silly, but the ferocity and power of the attack option make every
little point of criticism fade. To keep it short: this attack action
works really well. The head is released with great force, smashing
down anything in its path, which does mean it only works on a point
blank range. Unlike with most attack actions this one doesn’t just
affect smaller dinosaurs or human figures, but vehicles and large
creatures as well. A precise hit will easily knock a Net Trapper or a
Carnotaurus over. It’s really a fun action feature, which of course
is also used for the compulsory dinosaur-breaks-free-of-capture-gear
action most TLW dinosaur figures come with. In the Pachy’s case,
this too works almost flawlessly. Pressing the button basically
launches the front part of the restraints, sometimes up to about 60
centimetres. This can even be used as a weapon, not unlike missile or
net launchers, except now it’s the dinosaur’s turn to fire at
others.
Despite
the great attack feature, the typical dino damage wound is less of a
success. It looks very artificial, like someone cut an almost
symmetrical piece out of the creature’s left side. But the worst
part is that it’s very hard to remove, since it fits in very
tightly. It’s also a bitch to put back. A shame, because it’s the
only real problem this otherwise fantastic figure suffers from.
Playability:
quite high. The head ramming action alone makes for loads of
playability options. Besides that, this sculpt stands in a good
neutral posture and has both poseable arms and legs. Also, its head
can be twisted around, even in a 360 decree circle (though that may
be a bit gruesome). In this case the capture gear also adds some nice
options, since it’s not only usable on the dinosaur, but also by
the dinosaur. Sadly, the feeble damage wound takes away something,
but the overall playability doesn’t suffer to much from it.
However, a note of caution: the attack action really is quite
powerful, so you should be careful with it. It has the ability to
damage figures when it smashes into them, and causes paint wear, even
on this figure’s head itself. So have mercy on your toys.
Realism:
the bizarre shape of the head with its large dome and array of small
spikes make this creature stand out as a real Pachycephalosaurus.
Interestingly enough, compared to the human figures of this toy line,
the creature’s size is about accurate. The Pachy seen in the TLW
movie was smaller though, and most likely a juvenile. Its colours
somewhat match this figure’s paint job, or at least the blue/brown
combination does. However, they are very different from the colours
of the other Pachys from this toy line, like they’re different
species.
Repaint:
no. This figure would not be repainted for any later toy line either.
Overall
rating: 8/10. This is a very neat dinosaur with a great attack action
and a decent paint job. Even though it has some minor downsides, like
the dino damage piece that’s hard to remove and the potential
damage the head butting action may cause on other figures, it is most
definitely worth being added to any JP toy fans’ collection. It’s
not hard to find since it enjoyed a wide release, so you shouldn’t
have much problems getting hold of one.
The Lost World Series 1: Stegosaurus
Year
of release: 1997
Accessories:
-Four
pieces of capture gear
-Dino
damage wound piece
Description:
as is usual for Stegosaurs, the most noticeable thing about this
creature is the double row of plates running from its neck to halfway
over the tail. In total, this sculpt carries 22 plates (one of them
on the dino damage piece), varying in size. Additionally, at the end
of its tail there are the four spikes Stegosaurus used to defend
itself with. These spikes are also the main ingredient of the action
feature this sculpt is equipped with. Pressing the two plates next to
the dino damage piece together causes the tail to swing around,
giving this beast the opportunity to knock figures down. This
mechanism works fairly well, though in some cases it gets damaged
easily. As stated, this animal has a dino damage piece, located right
above the right front leg: removing this piece reveals bones
(including a shoulder bone) and red muscle tissue.
The
Stegosaurus assumes a sort of walking posture, its left hind leg in a
forward move and its right hind leg moved backward. Its front legs
are neutrally positioned though. His head is posed to the right, as
if the animal is looking at something on that side. Green is the
predominant colour of this figure’s paint job. The entire upper
part of its body (upper part of the tail, back, neck, upper part of
the head) is painted dark green, including the plates on its back,
though the larger ones on its back (not on its tail, since the
figure’s tail section is composed of a different material to
facilitate the attack action) are toned even darker, and a bit shiny,
green. The creature’s flanks, side of the tail and head and most of
the legs sport a lighter shade of green, while its underside (belly,
throat, lower jaw, lower part of the tail, inner part of the legs) is
coloured beige. The spikes on the end of the tail are painted dark
brown at the base, which gradually changes into bright beige. The
Stegosaurus has very small yellow eyes, and a beige JP: Site B logo,
along with the number .24, is located on its lower right hind leg.
The small claws on its elephant like legs are not painted in a
different colour.
This
figure comes with four pieces of capture gear, which can be assembled
together to form a hind leg and tail restraint. It basically shackles
the legs, which via a wire are connected to what can best be
described as a box that goes around the tail, keeping the animal from
using its spikes. Like most TLW dinosaurs, the attack option is also
a dinosaur-breaks-free-of-capture-gear action: pressing the plates
together makes the Stego break free of the box and smash it in two.
It doesn’t get rid of the shackles though. All pieces of capture
gear sport the same shiny silver metallic paint job.
Analysis:
after the disappointing JPS1 Stegosaurus with its totally incorrect
appearance, this differently designed TLW counterpart comes as a
relief. Maybe it’s because the designers had the Stegosaurs from
the TLW movie to use as examples instead of building it from scratch,
but this figure came out pretty well qua design and realism. It’s
relatively movie accurate and sports a good green paint job, not even
that dissimilar from the JPS1 Stego which was also painted in green.
Additionally,
where the JPS1 Stego featured a pretty lame attack option (if you can
even call it that), they put a little more effort in this one,
resulting in a superior tail swinging action. Though its range is
limited, up to about ten to fifteen centimetres at best, it works
quite well and provides for a lot of fun. It doesn’t always do a
lot of damage, especially to larger dinosaurs and vehicles, but it
should knock over most human figures and smaller dinosaurs.
Apart
from the green paint job and tail clubbing option, a third function
this Stego shares with its JPS1 brother is the dino damage piece. In
this case, the piece is often a bit of a nuisance: it comes loose way
too easily, whether you want it to or not. It doesn’t always stay
attached to the figure, which also increases the risk of misplacing
it. There is a positive aspect to this though: unlike with most
dinosaurs featuring damage pieces, firing any kind of weapon on the
piece makes it drop off, like the animal is shot to death. A bit
gruesome, but good fun.
The
capture gear is something the JPS1 Stegosaurus, nor any of the JPS1
dinosaurs, did not feature, and gives this sculpt some relative
originality. It’s neatly designed, but like the dino damage piece,
it too lets go on its own accord too easily. This does make it less
difficult for the animal to liberate itself though. Other than that,
the capture gear doesn’t add much.
Playability:
little, unfortunately. Though at first glance you might take the hind
legs to be poseable, they’re not. Apart from the tail swinging
action, this sculpt does not have any moveable parts. The action
feature isn’t bad, though it has a tendency to get easily damaged.
The dino damage piece and capture gear add some minor playability
options, but not much, since it can’t be used for anything else. On
a side note, the tail section of this figure is composed of a
different material than the rest of it, which is sadly more
susceptible to paint wear.
Realism:
this figure is a definite toy version of the Stegosaurs seen in the
TLW movie. Although compared to human figures, it’s not as big as
the creatures seen in the movie and it’s less fat or bulky, the
shape and paint job are very similar to its movie counterparts. It’s
also a big improvement over the JPS1 Stegosaurus figure, which wasn’t
anatomically correct at all. Of course the capture gear this dinosaur
comes with wasn’t seen in the movie, since in the film the InGen
hunters used a large cage to keep the Stegosaurs captive. It would
have been cool to see a cage come with this animal, but this is
adequate at least.
Repaint:
no. However, this figure would be repainted once, for the first JP
Dinosaurs toy line.
Overall
rating: 8/10. Despite its limited playability, this is a fine sculpt
with a good paint job and a fun and original take on an otherwise
predictable action feature. Fortunately it had a wide release and as
such it’s not difficult to find, though maybe harder if you want it
complete. Still, it shouldn’t cost you an arm and leg if you find
one.
zaterdag 23 november 2013
Today's Mini-Review: La Vie d'Adèle
La
Vie d'Adèle:
****/*****, or 8/10
Abdellatif
Kechiche's exploration of love, released in some territories under
the title Blue is the Warmest Color, packs quite a powerful
punch in terms of both emotional and controversial contents. This
microcosmic three-hour epic follows the young Adèle (relative
newcomer Adèle Exarchopoulos) during the evolution of her first love
and sexual awakening, divided into two distinct chapters. In the
first, the teenage girl is struggling with societal expectations and
personal preferences. Though she physically experiments with boys,
she quickly grows confused and disappointed as it doesn't seem to be
able to stimulate her as she has been brought up to believe it
should. A circumstantial kiss with a girl leads her to suspect she is
looking for love in all the wrong places, a hypothesis soon tested
out in a gay bar. When she meets the free-spirited Emma (Léa
Seydoux), who has a habit of dyeing her hair blue, the two connect
almost instantly, which leads them to start the road down a genuine
romantic relationship, which includes many a scene of passionate
same-sex intercourse. In the second chapter, we find the pair some
years down the road, after Adèle has graduated and is aspiring to
become a elementary school teacher, while Emma is starting to come
into her own as an artist. Despite their love continuing to flourish,
the element of novelty has worn of and Adèle considers she might
have jumped to conclusions about her sexual nature as she finds
herself interested in male partners after all, which causes her to be
unfaithful to Emma and attempting to lie about it afterwards to no
avail. Emma uncovers her infedelity and in a fit of rage kicks her
out of the house. Adèle must come to terms with the sad fact she has
lost her first love due to her own faux pas, but it will take her
quite some time to recover from this emotional trauma.
La
Vie d'Adèle must surely have been an extraordinary ordeal for
the two young actresses carrying the piece in terms of filming.
Kechiche tells Adèle's story relying on close-ups for most of the
film, their every facial nuance laid bare, which makes us feel like
we're right on top of them continuously. Correspondingly, the two
women also spend a lot of time on top of each other, in a number of
quite explicit lesbian sex scenes that leave next to nothing to the
imagination, covering the entire range of physical positions you can
think of where two women are involved. Though this apparent excess of
groping, fingering and tribbing appears titillating at first, these
scenes carry on for far longer than feels comfortable for the
audience. However, they are yet another natural part of the everyday
love life of these girls in the director's mind and as such ought not
be censored for the sake of the audience's own inhibitions, nor are
they meant to arouse. Accusations of blatant pornography cannot be
wholly dismissed, but clearly are not Kechiche's sole intentions,
whatever the levels of controversy and thus publicity these scenes
might spark. In that regard, he also holds little interest in the
homosexual nature of the mutual love he examines. Though at first the
concept of a girl falling in love with a girl and the views thereof
in society, i.e., Adèle's high school and home environment, relate
the usual notions of otherness and awkwardness, the story quickly
evolves to the point where that fact simply matters not. Though the
two women don't openly flaunt their love for each other at every
turn, the gay side of their relation is quite apparent yet never the
subject of open criticism: these are just two people in love, it's as
simple as that for Kechiche. Whether it is intended as such or not,
it's quite a statement to make in contemporary France, where
homosexuality is still a matter of heated debate and even violent
confrontations. Kechiche doesn't seem to care about current day
politics. Realism, and realism only, is key, as he illustrates by
making effective use of improvisation throughout the film, the script
only used sparingly to help the actresses establish their own natural
rhythm of conversing and interacting, instead of merely adhering to
the lines written down. It's a monumental task for any actor/actress,
no matter how experienced, but both of them succeed to completely
convincingly results: Exarchopoulos in particular is to be applauded
for the achievement of portraying the inexperienced Adèle to such
compelling success, considering her own lack of experience in terms
of acting. La Vie d'Adèle deconstructs the theme of love
entirely, from its inception to its brutal ending, its joys and its
horrors exposed, fully justifying its running time of 187 minutes
despite the risk it carries of discouraging the audience. Kechiche is
not afraid to end the movie on a note of ambiguity in regard to
Adèle's own understanding and weathering of the concept, as she is
confronted by the mark it has left on her. Sometimes love is a
blessing, but an equal amount of time it's a curse, the director
remarks.
vrijdag 22 november 2013
Today's Double News: studio decisions regarding superheroes and a teddy bear
Another double bill of news today, because I didn't post one item yesterday for lack of time, again (insert shamefaced emoticon):
http://www.moviescene.nl/p/151830/ted_2_in_gevaar_vanwege_rechtenconflict
http://www.moviescene.nl/p/151866/mogelijke_titels_batman_vs_superman_gelekt
In both cases we get a fascinating glimpse of how a studio plans its strategy for much anticipated blockbuster movies it has high hopes for (and in both cases I daresay the audience does too, though in one case more deservedly so than in the other). So Universal doesn't own the rights to Ted 2, apparently. No surprise really if you look at the Ted credits (on IMDb for example) and see that 'Universal presents' it only, which strongly hints at this major merely distributing (and marketing) the film which by itself was produced by a smaller company. This sort of thing happens all the time in the studio system. Big studios these days are mostly engaged in distribution and promotion of other studios' films rather than paying for production themselves. Not to say that distribution and promotion doesn't carry a risk financially too, considering how much money is being spend in those two departments today. If a movie flops, everyone loses money. Ted certainly didn't flop though, not by a longshot! It was quite surprisingly a runaway hit, earning over ten times as much as it cost (or at least, as much as its production cost: who's to say how much money was involved creating audience awareness?). Ted 2 will likely fare about as well if not better. So even though a final deal has not yet been struck between Universal and MRC, I would venture a guess the current release date won't change at all and the production is not in any jeopardy, despite what my overly sensational headline seemed to indicate (hey, I need attention just like every other human being!). In fact, Universal may have been attempting to force the issue by stating a release date in advance, so MRC can't allow itelf to lose face by not living up to this deadline (kind of a mean tactic, but nothing studios haven't done before). And why wouldn't the smaller company want to live up to it, considering how much money Ted 2 is likely to earn it and Uni both? Like any Hollywood studio would ever say no to the prospect of more precious shiny money!
As for Supes and Bats, it was known Batman vs. Superman wasn't a definitive title, just a temporary one. A temporary one that caught on though, as both fans and movie websites across the globe have embraced it vigorously. Nevertheless, considering this film is a sequel to Man of Steel (which also serves as a new set-up for the Caped Crusader and a possible new sub-franchise of his own), it's logical studio Warner Bros. would want to take advantage of the new and popular Man of Steel brand name, as opposed to the maybe too classic Superman name, by emphasizing the connection between that film and this one via the title. Of course, this title must also allow for room for the Batman character (whatever his exact moniker this time around), but if you don't use the term 'Superman' (as Man of Steel tried so hard to avoid for over two hours), why would you use 'Batman'? So you come up with more subtle titles, like this cascade of concocted credits illustrates, after they'd been exposed by alleged "secret" domain name registering. Like there's any room for secrets on the Internet... I wouldn't be surprised if Warner allowed these names to leak on purpose just to continue fueling the movie's hype, a process which will not conclude right up till the actual release of the piece. I'm not particularly fond of any of these proposed titles, I must admit. There's just something catchy and iconic about the title of 'Batman vs. Superman'. It says it all, doesn't it? Or are we being deceived, and will this movie not feature the two of them battling it out at all? Is it possible there's more truth to these Justice League rumours that are flying around the web than we thought there was, and other tentpole DC characters, like Wonder Woman and Green Lantern, will also be of major importance? So many questions, but for now all of them are still being outstaged by the biggest one of them all: Batffleck, yay or nay?
woensdag 20 november 2013
Today's Double News: and now for something completely ancient, again
Here's a double bill of news for y'all, concerning some oldies but goldies:
http://www.moviescene.nl/p/151799/monty_python_weer_bij_elkaar
http://www.moviescene.nl/p/151800/terry_gilliam_probeert_weer_don_quixote_te_maken
Were we waiting for these fossils to return to stage? Not really, despite the rumours running rampant about their potential reprisal over the last few years. Can they still be funny? Sure they can! Age is no excuse not to be funny anomore, and silliness basically comes with the natural condition anyway. I'm willing to give the remaining Pythons the benefit of doubt, though I would prefer it if they didn't call it the 'return of Python', which they haven't but other people are oh so eager to do for them. After all, you can't have Python if there's a member missing, that would be disrepectful. Graham Chapman has been dead for 24 years now, and Monty Python basically died with him, like it or not. In my mind, and I'm quite positive in theirs too, this is just a reunion of old friends/former colleagues to once again do something they loved, and no doubt still love, doing: making people laugh. What form it will take? A TV-show seems unlikely, it's doubtful they have the will and strength to keep up with such a demanding, even killing schedule, and one of them apparently doesn't have the time either (see below). A film could be a distinct possibility, but I'm pesonally betting on a live show. They did several of those to great acclaim and it seemed their preferred format, so why not stick with what they liked best? Of course, we won't know until they confirm just what it is they're doing that they have confirmed to be doing together again, so this is all 'idle' speculation until their alleged press conference sheds more light on their intentions.
And Gilliam is at it again once more! Seventh time is the charm, he seems to hope. You gotta love someone so passionate about a certain project, meaning it can only be good, otherwise it wouldn't be worth putting so much time and effort in again and again. I've had the pleasure of meeting Terry Gilliam (I actually touched him too!) and he's without a doubt one of the most charming and likeable characters I've ever come across, so anything he feels like doing has my blessing (not that it needs it, but in this particular project's case, any blessing seems most welcome!). Even though Gilliam's projects tend to be rather 50-50: either they're great, or they're too weird and off-putting for words. Oh well, even if it falls through again or ends up a dud, we'll always have Lost in La Mancha.
dinsdag 19 november 2013
Today's Review: The Hunger Games: Catching Fire
I had the privilege of reviewing the next installment for The Hunger Games last week, and here's the result as posted on MovieScene today:
http://www.moviescene.nl/p/151677/the_hunger_games_catching_fire_-_recensie
It got edited down a bit due to length, as is usual for my MS reviews. Some of the sentences don't run as smoothly as my original intention was, but you get the gist: I was quite positive about the film. It was a worthy successor to the first film and in many ways surpassed it. Nor was the much dreaded love triangle, though still present, as much as an obstacle for the flow of the film and the attention of the audience as I initially feared. Though still not perfect, Catching Fire did about everything The Hunger Games did, except bigger and to more gripping results.
This was also my first major press viewing. Whereas most of the ones I attended so far drew crowds of no more than 20 people, this particular screening witnessed at least 80 attendees from all over the country. It was a more formal showing too, complete with security taking the audience's cell phones in custody to prevent potential illegal copying. They didn't find one on me, much to their surprise and my entertainment. Furthermore, the distributor tried to bribe us with copies of the book and a neat little mockingjay brooch. Considering my 8/10 rating, they might as well have succeeded. I'm currently reading that book, which is odd, since I haven't read the first novel and I usually refrain from reading Dutch translations from books originally written in the English language. Maybe it's simply a good read, even though I preferred the movie (which follows the original text fairly closely I must add). To top it all, the screening was held at my actual job location, so I surprised and frustrated my colleagues, hard at work at that time, by appearing on the job only to disappear into the theatre to watch a film they all desperately wanted to see for themselves. And of course I bragged about it the rest of the week, for such is my nature. All in all, I much enjoyed this first big shot press screening of mine and I sure hope more will follow (though sadly I just lost out on the second Hobbit film).
It seems the odds where in my favor on this one.
maandag 18 november 2013
Today's Mini-Review: Machete Kills
Machete
Kills: ***/*****, or 6/10
Robert
Rodriguez continues telling the strange and ever over-the-top
chronicles of his delightfully violent character Machete (Danny
Trejo), who once starred in a fake trailer attached to his original
Grindhouse segment Planet Terror and suddenly embarked
on a life of his own. Though no faux trailer for this second
installment was ever attached to other similar themed films (maybe
there just were none), Machete Kills itself opens with a
trailer for the alleged third movie, the dubiously titled Machete
Kills Again... In Space! It's both a stroke of genius – as this
'prevue' perfectly sets the tone for what's to come, as well as pokes
fun to the whole B-movie style Rodriguez embraces so vigorously more
aptly in two minutes than the following film does in two hours –
but also rather frustrating, as we know exactly how the movie we're
about to see ends and what characters survive to fight another day
(in space, yes). As such, Machete Kills is largely rendered
devoid of any large narrative surprises. As we'll find out soon
enough, the film doesn't rely on story structure at all, as in this
regard it's kind of a mess, bloated with characters and motivations,
many which change over the course of the movie. We're just supposed
to roll with it as we did in the case of the first film, but it's
obvious the paying-hommage-to-grindhouse-cinema is getting
stale. This time, Machete is hired by the President of the USA
(Charlie Sheen, humorously billed under his birth name Carlos Estevez
and given an 'introducing' credit accordingly) to stop an arms dealer
with a bad case of schizophrenia (Demian Bichir) from launching a
nuclear assault upon Washington D.C. Why Machete cares about America
at all, being an exploited Mexican alien and so forth, is only
briefly addressed as we're not supposed to care to much for it is his
simple duty to 'go kick some ass', and we like to see him do just
that (we do!). Of course the situation is not nearly as simple as it
seems and the bad guy's trail leads to an even bigger villain, a big
shot industrialist named Voz (Mel Gibson) who harbors even deadlier
threats to mankind's health. Along the road, Machete must dodge
various well armed, colourful hitmen and legions of mindless minions,
survive plots by double agents and also make love to beautiful women
from time to time. A lot to do in only two hours, and what's more, a
lot of characters to introduce and successively kill off in new and
interesting ways.
Even
more star studded than Machete's previous venture, this movie
features appearances by an overly large score of popular actors
including the likes of Jessica Alba, Amber Heard, Lady Gaga, Antonio
Banderas, Cuba Gooding Jr. and Vanessa Hudgens. With so many
celebrities present, it's obvious a lot of them don't get the screen
time they deserve. Another, more serious result is that Trejo himself
feels somewhat overwhelmed by it all (or maybe it's just his age, as
he's pushing 70) and delivers a less than stellar performance than
we're used to, not nearly exuberating the same type of invincibility
and 'badassery' as he did before. Fortunately we still have the
scantily clad tough girl Michelle Rodriguez (no relation), reprising
her role as secret revolutionary Luz, to make up for Trejo's lack of
bravura. In all other respects, Machete Kills is equally
enjoyable as its predecessor, containing the maximum amount of scenes
of idiotic ultraviolence, sweaty sensuality (though surprisingly no
actual nudity this time) and a plethora of insanely funny genre
self-referencing that have proven hallmarks of Rodriguez' grindhouse
flicks. My favorite, apart from the opening trailer for Part 3, is
the sex scene which out of the blue has the film stock distorted and
blurred just when it got saucy, with an overlaying text asking us to
put on our 3D-glasses. At least in terms of sheer simple fun Machete
once again gives us what we expect, which does still make you want to
see him kill again in space: like the trailer says, because 'it's all
galactic and shit'.
zondag 17 november 2013
Today's News: BARRRdem setting sail for Neverland soon?
Here's a little scoop from MovieScene:
http://www.moviescene.nl/p/151709/javier_bardem_wordt_mogelijk_blackbeard
Another live-action version of Peter Pan, eh? In fact, there's two in the works at the moment, including this one. If you've got Bardem as your bad guy you've certainly got the upper hand though. His talent for screen villainy has been well documented with both Skyfall and No Country for Old Men, the latter being rewarded with a properly deserved Oscar. So if the deal gets made, poor Peter Pan is in for quite a fight squaring off against Bardem's Blackbeard. Can Bardem beat Ian McShane's Blackbeard - from the haphazardly confusing yet half-decently entertaining Pirates of the Caribbean: On Stranger Tides - in terms of grotesque appearance and evil scheming though? Possibly, but there's a good chance Pan will at least be more consistent and well rounded than that film. What concerns me more in that regard is the writing for this movie, which is currently being scribbled down by Jason Fuchs, who has already displayed an interest for piracy in the dismal Ice Age: Continental Drift. Fuchs hasn't yet shown himself to be a talented writer, so there's still plenty of chances the movie will fall short in that department. If there's any failures involved, it's very likely we won't be able to attribute them to Bardem.
On a sidenote, this is another example of me posting a bit of 'unfinished news'. After all, Bardem hasn't been confirmed for Pan yet, he's still in talks to assume the mantle of the notorious pirate captain. You get this a lot when you're looking for news to post. Rumours, uncomfirmed casting, etc., it's all part of the business but can feel frustrating for readers and writers alike when a deal does not get struck, or projects get scrapped entirely. You often wonder what the result was about certain bits of old news you remember hearing about once and when you look them up again, there's just no additional information because much has changed about the project in question and it's now another project entirely. Recent examples include the casting of the second Avengers film, where certain actors were rumoured for a role months before actually signing on (in which case you have to post both the rumour and the actual confirmation, at the risk of introducing a sense of déja vu for your readers), or the increasing and decreasing cast levels for Jurassic World, which recently witnessed several fairly high profile casting rumours that ended up debunked as quickly as they popped up (including such names as Josh Brolin and Idris Elba, and now Jason Schwartzmann). Such irritating elements all come with the territory of posting film news, though I myself at least try to wait for studio confirmation instead of responding solely to rumours. Sometimes that means I miss news as others beat me to it, but on other occasions it means I don't post anything that eventually ends up going nowhere.
zaterdag 16 november 2013
Today's Mini-Review: Thor: The Dark World
The
Odinson returns in his second solo venture, more grandiose than the
last, but still very close in narrative make-up to its predecessor,
despite a change of director. Kenneth Branagh declined the offer to
helm this second installment while female director Patty Jenkins was
fired early on, at which point Game of Thrones director Alan
Taylor took over the reins, and quite successfully so. The
Shakespearean overtones are nevertheless kept in, only enlarged by
his Martinian experience with grand halls, epic battles and conniving
siblings, all too similar in nature to the subject matter so far.
After leaving the Avengers and returning home with his captive
brother Loki, Thor (Chris Hemsworth more beefed up than ever) has
been kept busy for two years fighting rampaging marauders and other
dangers to cosmic stability across the Nine Realms. Meanwhile, his
human love Jane (Natalie Portman) also hasn't taken time off in
search for her divine boytoy by using every scientific means at her
disposal. On investigation in Britain, she stumbles upon a portal to
another place where she is infected by the Aether, a dangerous,
ancient material that is the key energy source of the largely extinct
Dark Elves that once battled the Asgardians for dominance in times
immemorial, and lost. Sensing the Aether has awoken, the few
remaining members of this shadowy race prepare for another shot at
universal power grabbing under the leadership of the wrathful
Malekith (Christopher Eccleston wearing creepy make-up). When they
unexpectedly assault Asgard and kill Thor's mother, the distraught
wielder of the powerful hammer Mjölnir disobeys his heavenly
father's commands and recruits his untrustworthy brother Loki (an
impeccable Tom Hiddleston, again playing the trickster god with the
usual vigour that makes him the most fascinating Marvel villain of
them all) to defeat the Dark Elves before their nefarious plans for
Jane and the universe are brought to their catastrophic conclusion.
The only bond that shares them at this point in their overly
tumultuous relationship is the mutual love for their mother's memory:
otherwise there is no trust or love lost between them. Will Thor
manage to save his girlfriend and everything else, without ending
with a knife in his back at the hands of his seemingly imbalanced
brother, or crushed by the ever stronger Malekith? It will remain to
be seen during a bombastic battle in the British capital (instead of
set in the States, as has been usual in Marvel movies thus far).
The
problem audiences might have with Thor: The Dark World is the
fact it doesn't dare to leave its established comfort zone and
therefore sticks suspiciously close to what we have already seen in
the previous film. Though Thor's cosmic portion of the Marvel
Universe is certainly expanded in terms of scope and story,
thematically speaking there's little to be found that feels new. The
nature of heroism, the love for a mortal woman, the rivalry between
brothers: it has all been done before, but at least The Dark World
doesn't do it badly. In terms of style Asgard has never looked so
glorious to behold: a sharp contrast to the dreadful dead soil of the
barren world of Svartalfheim that had to be conquered and annihilated
for the Norse gods to rise to power – which makes you rethink how
much of 'the good guys' they really claim to be – as we are told in
a fabulous prologue that feels a lot like the opening of a certain
Peter Jackson fantasy blockbuster. Apart from the many predictable
but entertaining scenes of supernatural action The Dark World
provides, also ever present is the level of humour that reminds us we
ought not to take any of this too seriously, as well as keeping us
from forgetting we're watching a comic book adaptation. Key in this
is a reversal of the dynamics between Jane and Thor seen previously,
where he was cast out of his world in order to come to terms with a
“lesser state” of existence for his own good. This time it's
Jane's turn to be a stranger in a strange land as she's swept to
Asgard where her Earthly unsophisticatedness causes many a merry
moment: not because she's overwhelmed by it all, but due to her
impulse to make scientific sense of her new environment, which
startles the Asgardian natives somewhat. Those who hoped for more
Asgardian style dialogue, as present in the comics, will find
themselves disappointed though, as the gods unfortunately speak as
much of a contemporary language as our own. Thor and Jane make a
decent on-screen couple, but it's the supporting cast that succeeds
the most in keeping us engaged, with Hiddleston worthy of most
praise. It is often said a movie is only as good as its bad guy,
which should have made The Dark
World a very good movie, but Loki is forced by the plot to
be submissive in terms of villainy to Malekith, despite the fact Loki
far exceeds this new villain in being interesting (no criticism on
Eccleston's performance it must be stated), mostly thanks to his
almost heartfelt loss of his mother, which for a moment makes you
think he genuinely wants to help Thor in exacting revenge. And by
pulling that off convincingly, Hiddleston again reveals why he was
such a good choice for this loveable rogue. Dark or not, it's Loki's
world, and we would do well never to underestimate him as everyone
else does.
And
be sure to stick with the credits a while longer to witness a largely
unrelated but neverthless hugely intriguing typical Marvel 'bridge'
to next year's Guardians of the Galaxy, which will expand the
cosmic corner of the Marvel Cinematic Universe even further. It stars
Benicio Del Toro with a funny accent and a silly hairdo, so you have
no valid reason to miss out on it, really.
Labels:
action,
Anthony Hopkins,
asgard,
Chris Hemsworth,
comic book,
fantasy,
gods,
Loki,
Marvel,
natalie portman,
odin,
superhero movie,
Thor,
thor: the dark world,
tom hiddleston
donderdag 14 november 2013
Today's Review: The Colony (Blu-Ray release)
Here's my second home cinema release review for MovieScene:
http://www.moviescene.nl/p/151545/the_colony_-_blu-ray_recensie
Another lousy flick. Though not nearly as bad and bizarre as the Nazisploitation cult curiosity called Salon Kitty, which I had the distinct displeasure of reviewing at home earlier this year. In fact, the failure in The Colony's case in many ways lies in the exact opposite method of sticking to a trite and true format instead of exploring its own merits, of which there are definitely some. Though it starts off pretty good, it soon slides into a worn out narrative that has been done to death, and almost always to better results. Nevertheless, on a rainy Sunday afternoon there's worse movies to sit through for those who happen to love dystopian and/or post-apocalytic action vehicles, with or without vicious cannibals.
woensdag 13 november 2013
The Lost World Series 1: Dino Damage Medical Center with Battle Ravaged Allosaurus
Year
of release: 1997
Accessories:
-Medical
Center platform
-Rejuvenation
Lab
-Medical
instruments
-Allosaurus
featuring five pieces of dino damage
Description:
the Medical Center itself is basically a rather oddly shaped white
platform, with a large white bench or table on it sporting some grey
covering and silver highlights. On the front it’s marked with a
small TLW movie logo sticker. On the right side of the middle of the
bench there’s a white plate sticking out, which is a resting
support for any dinosaurs lying on it (it was designed with the
Allosaurus in mind, which of course is most compatible with the
Medical Center, but most smaller and medium sized dinosaurs fit on
this table). There are four small protrusions sticking out of either
side of the table: the set comes with a white strip with rows of
holes in it so it can be clamped around the table, restraining any
dinosaur lying on it. In front of the bench there’s more silver
details, technical equipment of sorts with yellow cables sticking
out. It’s there for show only and doesn’t do anything but give
the set a more complicated and detailed appearance. In the right
corner of the platform next to the table, there’s a grey device
with a white arm ending in a large round hole so it can hold the
rejuvenation lab. This is basically a vat holding a red liquid: my
guess would be it’s supposed to be blood. It can be placed above
the right end of the table, so it can administer a blood transfusion
or perform some similar procedure on the poor prehistoric beastie
lying on the operating bench. The vat itself is cylindrical and
transparent for the most part, save the underside which consists of
silver detailing. On the left side of the platform, there’s a white
table adorned with computer instruments (unfortunately not painted in
a different colour, so they’re not very noticeable). This table has
three holes in it, to store the medical instruments (a syringe, a
scalpel and a pair of scissors, all painted grey). On top of this
table there’s a grey computer console adorned with four stickers
showing the skeleton of the Allosaurus and a DNA string among things,
to give the table some more detail. Lastly, in front of the table, on
the left front corner of the platform, there’s a small white
column, designed to restrain the tail of the Allosaurus when it’s
lying on the table. It can be removed easily when it’s not needed,
like when there’s a different dinosaur placed on the operating
bench.
The
Allosaurus stands in a completely neutral position and has both
poseable arms and legs, as well as a lower jaw which is moveable to a
small degree. It sports a predominantly light brown paint job: its
back, flanks, neck, upper part of the tail, arms, most of the head
and legs (including most of the dino damage pieces) are painted in
this colour. Its underside (belly, lower part of the tail, throat,
most of the lower jaw, and inner parts of its limbs are coloured
white. It has about 25 dark brown stripes running from its snout to
the end of the tail, as well as spots of the same colour on its
flanks and upper legs. On its left upper leg there’s a black JP:
Site B logo, along with the number .47. Unfortunately, none of the
animal’s claws are painted. It has green eyes, located in the
middle of a dark brown spot. Noteworthy: as was the case with real
Allosaurs, this creature has two bony ridges on either side of the
upper part of the skull, including “horns” above the eyes. This
dinosaur comes with no less than five points of dino damage:
-left
upper tail section: on the left side of the upper tail, a large
portion of skin can be removed, revealing vertebrae and red muscle
tissue. This particular piece is somewhat harder to remove.
-upper
left leg: the part of the leg sporting the JP: Site B logo can be
removed, showing leg bones and muscle tissue.
-entire
left leg: this leg sure has a hard time, since it can be torn off
entirely. It looks a bit fake when this leg is removed, but at least
the designers adorned the part under the leg with a small imprint of
intestines (not painted sadly).
-left
flank: a large portion of the left flank is capable of being pulled
off, revealing a white ribcage.
-ribcage:
removing this ribcage reveals even more fascinating inner anatomy,
mostly muscle tissue, but also several internal organs coloured red,
pink and purple.
Note
that all dino damage is located on the left side of the sculpt, while
there’s none on the right side.
Analysis:
this is without a doubt one of the best and most original play sets
of the TLW toy line, if not any JP toy line. Giving credit where
credit is due: this set contains one of the most realistic and
playable dinosaur sculpts ever, so whoever designed this one should
be praised for his/her inventiveness and originality. Since
Allosaurus wasn’t seen in any of the JP movies and hadn’t been
made into a JP toy before this figure is original already, but adding
so many dino damage to it only enhances the brilliance of this set.
Taking the dinosaur apart during a battle with another dinosaur
figure never fails to be good fun. The head sculpt looks fantastic
and makes it unmistakably distinct from other JP dinosaurs.
But
even though this is a wonderful sculpt, there are still some minor
points of vexation. Firstly, the figure can’t stand on its own
feet, it’s out of balance. Having it lean on the tail in a sort of
tripod position helps though. Secondly, the paint job is a bit dull
and not very original. It’s a shame they didn’t bother to paint
the claws. Thirdly, it’s cool this beast can open its mouth, but it
can not really be opened far enough to be useful.
Though
of course the Allosaurus is the main attraction of this set, the
Medical Center itself isn’t bad either, even though it looks a bit
odd with all those asymmetrical shapes. The Allosaurus fits perfectly
on the operating table (it was obviously designed for that), but
almost every small or equally sized creature will do just as nicely.
The paint job of the set is nothing too special, but certainly
adequate. The abundance of white along with the grey and silver of
instruments makes it all feel very much like a hospital, which it
basically is. However, it’s a shame the equipment on the computer
table lacks a paint job of its own. Fortunately the stickers adorning
the console provide for some variation in colour. The rejuvenation
lab with the red “blood” in it is a nice touch, though once you
use some of it you can’t use it again. The medical instruments
enhance the realism of the set, but even though there’s room for
them in the table, they have a habit of being misplaced, making
complete Medical Center play sets much harder to find.
Playability:
this toy provides for loads of playability, especially since it
already comes with a dinosaur figure so you don’t have to buy one
separately. The Allosaurus not only stands in a totally neutral pose,
but also has a full range of poseable limbs and even a mouth (which
unfortunately can’t be opened very wide, but it’s still a nice
little extra). The dino damage options only enhance the overall
playability. The Medical Center itself adds some things as well with
its removable rejuvenation lab and various medical instruments (which
sadly have a tendency to get lost all too easily), though it’s
clearly the dinosaur which does most of the job playability wise.
Realism:
there was no Medical Center in the TLW movie. The Mobile Command
Center trailer seen in the film might have carried some medical
equipment (used on the T-Rex baby for example), but nothing like this
since it just wouldn’t fit in the trailer. So this part of the play
set is solely an invention on the toy designers’ part. As for the
Allosaurus, it has not been featured in any of the JP movies, so we
can’t compare it to its movie counterpart since it hasn’t got
one. However, it’s quite correct from a scientific point of view.
Especially accurate is the head with the ridges above its eyes, which
also sets it apart distinctly from similar bipedal carnivores like
Tyrannosaurus. A minor side note: any animal so heavily damaged as
this poor creature wouldn’t live a day, Medical Center or not. But
that would be too grizzly for a toy.
Repaint:
no. No parts from this set, including the Allosaurus, would be
repainted for later toy lines either.
Overall
rating: 10/10. A fun play set featuring one of the best dinosaur
sculpts of all JP toy lines, what more could anyone want? This set is
highly recommended. The catch: it’s not easy to find, especially in
complete condition. It wasn’t released in most foreign territories
and isn’t exactly common in the USA either. eBay is probably your
best bet, though often people sell the Allosaurus apart from the
Medical Center. It’s usually not very cheap either, but being one
of the best JP toys of all, it’s most definitely worth your money.
The Lost World Series 1: Humvee
Year
of release: 1997
Accessories:
-Missile
launcher (including one missile)
-Pivoting
Stampede Seats
-Dino
Pursuit Claw
-Two
stun sticks
(Note:
the reviewer is not an expert on cars, so any incorrect terminology,
or lack of detail, should be disregarded.)
Description:
this large car sports a rather sober, colourless paint job, with a
military feel to it. It is coloured mostly dark green, though
somewhat lighter on the driver's cabin doors. Its underside is all
black, with four dark grey wheels. The drivers' seats (there's room
for two figures inside) are black, with a metallic brown steering
wheel. This vehicle is equipped with an abundance of accessories and
highlights. It has a grey, rectangular fence on each side of the
driver's cabin, protecting those inside from close encounters with
aggressive dinosaurs. These fences can be lowered in a 90 degree
angle and used as platforms for figures to stand on. The car also has
a large grey bumper with two lights on top up front, and an
additional black piece with four more lights on top of the roofless
driver's cabin. On the back of the car there is a platform surrounded
by metallic grey railing, so figures won't fall off the car so easily
in a high speed chase. The front part of this railing, just behind
the driver's cabin, carries a detachable dark green missile launcher
with orange highlights (grip for loading it on the railing and button
for firing the missile): pressing the button on top launches the
metallic brown missile over a decent distance. On either side of the
car there's a black pivoting seat, attached to the vehicle by two
metallic grey cranes. Both can move over a 180 degree radius, so
people sitting in them can get closer to the hunting action to catch
dinosaurs, making use of the two metallic brown stun sticks that come
with this car as extra accessories.
A
big Pursuit Claw comes with this vehicle, which can be used
separately from the vehicle, but can also be placed up front so the
car can push it forward into a herd of dinosaurs to catch some of
them, or it can be towed at the back of the car via the grey grip
located there. The claw consists of a black grid with dark grey
wheels on either side, carrying a big metallic grey grip holding a
dark green contraption which is equipped with two huge metallic brown
“fingers” with grey 'balls' in between to trap dinosaurs with.
Once a dinosaur gets trapped between the “fingers”, it either
hits the big orange button on the front of the green part, making the
claw close with force so the animal can't escape, or the smaller
orange button on top of the green device can be pushed, causing the
same effect to occur. The claw can be tilted over a 180 degree radius
as well, unless it's attached to the car in which case its range is
limited to a small extent.
The
Humvee comes with various stickers for ornamentation, hinting at this
vehicle's purpose as a hunter's car, and giving it more character.
There are rectangular stickers with black and yellow lines (covered
in mud stains) for both the claw and the car itself, as well as a
similar smaller sticker which also carries a 'caution' note over it
for on the claw. There's a small sticker carrying the TLW logo for on
the windshield, as well as one showing the InGen logo, indicating to
which party this vehicle belongs. There's a total of ten 'lights'
stickers, eight for the front of the car and two more for the rear
section. There's also a sticker saying 'Hummer', while various
stickers with control panels and buttons come with this car to
lighten up the driver's cabin. Lastly, there are various tiny
stickers with dinosaur skull logos on them, and red crosses over
these, to show what species have already fallen prey to this Humvee
capture vehicle.
Analysis:
the largest vehicle of the TLWS1 toy line (with the exception of the
Mobile Command Center, which is more of a play set), this Humvee is
more than a match for most vicious dinosaurs, being designed for
capture and close combat with prehistoric vermin. It sports a rather
sombre and dark paint job, very different from the jungle colours
we've seen on more cheerful cars like the Ground Tracker and Jungle
Explorer, indicating it's not to be messed with: the dark green, grey
and black colour scheme hints at a serious occupation, and give it a
more realistic feel (though the small orange highlights feel out of
place in this regard). There's space for at least seven figures. It
also comes with various tools to aid in the process of catching
dinosaurs, especially those that don't feel like being captured.
The
most notable accessory is the big capture claw, an adequate tool for
catching mostly smaller or medium sized creatures. It's not handy for
use while dealing with something like an adult T-Rex, but should
succeed in catching or at least knocking out Raptors,
Pachycephalosaurs and other smaller figures. It can grab them between
its “fingers”, which violently snap to close around such beasts
when either of the two buttons is pushed. The edgy shape of the
'balls' (for lack of a better term), which function as teeth with
their serrated quality, make sure few dinosaurs manage to escape when
the claw is closed. Animals that respond inappropriately (i.e., that
resist their capture) can be subdued using the missile launcher on
top of the car. This is a decent launcher, with a somewhat limited
range (usually no more then 50 centimetres), which is sufficient for
creatures that have been caught when the claw was placed on either
the front or back of the car (though the gun can also be used
separately, like the claw). However, there's only one missile, so you
only have one shot. But if that doesn't work out, the Humvee is
equipped with pivoting seats to make hunters sitting on them swing
forward close enough to tranquillize the dinosaurs using the stun
sticks that also come with this vehicle. When the claw is positioned
on the front of the car, these seats can come close enough to put the
hunters in the middle of the action. However, if it's positioned at
the back of the car, they are less useful. Fortunately the missile
launcher can also fire at things behind the vehicle. Not all figures
fit well in the seats: some have a tendency to fall out easily, or
have their arms positioned in such a manner that they get in the way
of the inward side of the seats. But most figures fit in well enough,
especially the ones from the TLW toy lines.
The
Humvee is mostly focused on offensive action, being a capture
vehicle, but also comes with various defensive pieces. The railing at
the rear section of the car not only makes sure human figures don't
fall out of the vehicle so easily when in a chase, it's also an
obstacle for dinosaurs trying to attack from behind. Creatures trying
to get to the people inside the drivers' cabin will have a tough time
getting past the fences on either side which do an adequate
protective job, but can also be used as additional attack platforms
for human figures during a chase (again, using the stun sticks, or
weaponry that comes with other figures). However, the main flaw of
this vehicle is that the driver's cabin has no roof, so it's open to
the elements (wouldn't want to drive this vehicle during a typical
Jurassic Park thunderstorm!), and also to large predators that can
manage to reach in the cabin and eat the people inside (like the big
Rexes of this toy line). Again, the missile launcher helps in this
regard, but you only have one shot.
Playability:
excellent. This vehicle is loaded with poseable parts, action
features and plenty of space for human figures. The Pursuit Claw can
be attached to either the front or the rear side of the vehicle, but
can also be used separately. The fences on either side of the
driver's cabin not only protect the vehicle against ferocious
dinosaurs, but also provides additional space for human figures. The
missile launcher is also detachable, but it only comes with one
missile: two or more, like the Ground Tracker had, would have been
preferable. Though there's no specific dino damage parts, unlike on
most other vehicles, various parts of this car can easily be taken
off to stand in for such a feature, like the railing on the back of
the car, or the lights on top. The stun sticks are a nice bonus, but
only useful for human figures: they do have an unfortunate tendency
to be easily misplaced, or considered as not belonging to his
vehicle, making complete Humvees harder to find.
Realism:
this is quite a decent toy version of the Humvee vehicle seen in the
Lost World movie as used by the InGen hunters. It's not identical,
being equipped with various action options for playability's sake
(like the missile launcher). However, the Pursuit Claw and Pivoting
Seats were both seen in the movie, not even all that dissimilar from
the ones on this toy. Stun sticks were also used by the InGen team,
though they too looked somewhat different. The shape, size and even
colour of this car are quite comparable to the movie's Humvee.
Overall, this is one of the most realistic JP vehicles of all the toy
lines.
Repaint:
no, this is a brand new vehicle. Nothing has been repainted from
earlier toys, except for the missile launcher, which was retooled and
repainted from the one that came with the JPS1 Bush Devil Tracker
(with a different missile this time). The Humvee would not be
repainted for any following toy lines.
Overall
rating: 8/10. This is an excellent new vehicle, with a realistic
design and paint job, solid action features, some of them quite
original, and plenty of room for human figures. It's well worth
getting, but it's not the easiest JP vehicle to find. Prices tend to
be high for complete and MIB samples.
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