zondag 7 juli 2013

Jurassic Park Series 2: Lycaenops


Year of release: 1993-1994

Accessories:
-Three pieces of capture gear
-Collector’s Card # 44




Description: this muscular carnivorous quadruped stands in a rather active posture, with its right hind leg and front left leg posed forward and its other legs positioned backward, as if walking. The rest of the figure’s body assumes a neutral pose. Lycaenops comes with biting jaws: pulling the right hind leg back causes the upper jaw, equipped with four nasty looking dagger like fangs, to raise upwards, as if the monster is opening its maul, ready to close those jaws around an unfortunate creature’s body. An interesting detail: the creature’s tongue sticks out when the animal opens its mouth. Releasing the leg makes the jaws close with a powerful snap.
This figure sports a rather old-fashioned paint job (the typical brown with black stripes/spots scheme), which does look pretty good on it but isn't very original. Most of the beastie's body (legs, head, neck, flanks, and parts of the tail) is painted brown, while its underside (inner part of the legs, belly, lower part of the tail) is white. On its back and tail the creature has a row of black stripes (most of which are attached to each other, but also some separated). It also has a thick black stripe on each side of its face. Additionally, it has small black nails, orange eyes with red pupils, white teeth (both the fangs and the teeth on the inside of its mouth, and a pink tongue and mouth detailing. A black JP logo is located on its left hind leg, with the number .12 next to it.
The Lycaenops comes with three pieces of capture gear, all painted metallic grey. There’s the required tag, in this case large enough to fit around the monster’s muscled neck, as well as some leg shackles shaped like a cross to keep the beast from walking away. Thirdly, there’s a head piece which can go around the creature’s head, in an attempt to keep it from using those strong jaws. It doesn’t work though, since activating the biting action also makes the figure thrash the head piece off.

Analysis: adding an unknown prehistoric creature (not even a dinosaur) like this to the JPS2 toy line was a bold move on Kenner's part, and we can only applaud the decision because this figure turned out quite well (as did most of the other little known creatures made for JPS2, though some of them remained unreleased until 1997). One can imagine Kenner feeling the need to add a sabre toothed cat (an iconic prehistoric creature) to its JP toy line, but since that would have little to do with dinosaurs they opted for this critter instead, since it has a similar body shape and teeth to match (even though Lycaenops isn't a dinosaur either, but most people don't know that anyway). Lycaenops is one of the finest additions to the JP toy line, with a cool and powerful attack action. And even though the paint job isn't very imaginative (not much unlike the JPS1 Velociraptor or even the Young T-Rex), it suits this creature well. Also good to see the designers didn't forget the inside of the figure's mouth, adding some realism.
The biting action basically is nothing new. The JPS1 Dimetrodon had the exact same attack option, but Lycaenops improves upon it. Because of its longer legs it's easier to operate, while its mouth opens much wider, allowing for bigger prey to be seized. Its bite force is also much stronger, and the big fangs make it harder for its victims to escape. The upward movement of the tongue, which accompanies the opening of the jaws, is also a neat extra detail, though sometimes it might hinder the mouth space for bigger prey. Fortunately the tongue is made of pretty strong material so there's little risk of breaking it when the biting action is in use. Likewise, the biting mechanism is also less easy to damage, unlike the one of the Dimetrodon which often got damaged so the jaws only open, but won't close any more. In short, Lycaenops' biting action is superior over Dimetrodon's in any way (as well as over most figures with a similar attack feature that followed).
The capture gear does its job pretty well (when put on, Lycaenops can't walk or bite), though the head piece can be removed by activating the biting action, so there’s a dinosaur-breaks-free-of-restraints option involved to some extent (something which is lacking on the other JPS2 dinosaur figures, but would be a common feature in he Lost World toy line). The tag doesn't have a particular function, but at least it's not as small as with most other JPS2 dinosaurs, so it's less easy to lose.




Playability: Lycaenops comes with the usual range of poseable limbs as well as a moveable upper jaw. Though its legs are positioned in a walking mode this doesn’t hinder playability much (but the right hind leg will always snap back when moved because it's attached to the biting action). The creature is equipped with a strong and easily accessible biting action, capable of gripping human figures and smaller dinosaurs without problems. However, the tongue of the figure might get in the way when biting something, but since its mouth can open so wide (over a 90 degree angle) there's plenty of room for grabbing prey with its strong jaws. The three pieces of capture gear form a nice way to subdue the animal, but are of little use otherwise.

Realism: Lycaenops wasn't featured in any of the JP movies, making the choice of an action figure in its likeness daringly original. It looks quite similar to the actual Lycaenops, albeit a bit oversized when compared to human figures (Lycaenops was rather small in reality). It also looks not much unlike similar prehistoric creatures like Cynognathus and Gorgonops. Colour is of course something we can only guess at, but at least this figure has a paint job similar to its hatchling counterpart of this toy line, adding some consistency.

Repaint: no, this is a new figure. However, it would be repainted twice, the first time for the Chaos Effect line (Tyrannonops), and again for the first JP: Dinosaurs line (Lynx). Both repaints would feature repaints of the same capture gear this Lycaenops comes with.

Overall rating: 8/10. This is an excellent new figure, though with (an improvement over) a standard attack action and a rather bland (but in this case good looking) paint job. It seems to have been released in the USA only, but it is one of the more common JPS2 creature figures. It's not always easy to find though, and costs may vary, but it's worth tracking down.


Jurassic Park Series 2: Pachycephalosaurus


Year of release: 1993-1994

Accessories:
-Three pieces of capture gear
-Collector’s Card # 42




Description: this Pachycephalosaurus stands in a completely neutral pose. Its body is almost totally symmetrical, except for some small details, like the position of the fingers (no less than five of them on each hand, more than most other dinosaur figures). Most notably, there is the round button embedded in the left upper leg. When pressed, this activates the dinosaur’s attack action: the head will move downward, as if it’s giving a head butt. The animal resembles a kangaroo with its large feet and arms, but it has a bizarre head covered with bumps and little spikes, and of course a large bald head dome. A row of bumps can be found on the neck, while several more of them run over its back and tail.
This figure sports a very fiery paint job, mostly because of the abundance of red and the bright yellow scheme on its head. Its back and the upper part of its tail are black, with small black stripes running out of it. It also has a black circular pattern with more black stripes on both upper legs, and additional black stripes on its neck. The sides of its face, around its small orange eyes (with cat like red pupils) are also black, while the top part of the head (snout, head dome, all the bumps and spikes and a stripe under each eye) is yellow. The creature's underside (throat, belly, inner part of both legs and lower part of the tail) is beige. The remaining parts of this figure (flanks, arms, rest of the legs, head, tail and neck) is dark red (including the button on its left leg). Pachy has black claws on both fingers and toes, and a yellow JP logo is found on the upper left section of its tail, with the number .14 next to it.
Three pieces of capture gear come with this set to restrain this dinosaur. There's the tag, the small cuff with the JP logo on it, which fits around the figure's legs, arms or tail. Second, there's the limb restraint, in the shape of an X, which subdues arms and legs simultaneously. Lastly, there's the head gear, which mostly covers the face (more importantly, the eyes and the spikes and bumps on its snout), with straps going over its neck to keep it a tight fit. The head restraint is made of a softer material than the other capture gear.

Analysis: this is a very cool addition to the existing line of figures, sporting a good paint job, hinting at the aggressive personality of this dinosaur, a don't-mess-with-me attitude, underscored by the Pachy's fierce head butting action. This attack option, though a Pachycephalosaurus cliché, works fine, though with some figures the button gets stuck, making the attack action harder to perform. The button is well “hidden”, it doesn't get in the way but it's still easy to find (unlike on the repaint Pachys, which feature buttons sticking out of the leg, as if there's something wrong with them). The head butting knocks over any smaller figures it comes into contact with (it's especially well suited for human figures), though it's best to lower its arms when using it, because they tend to get in the way otherwise.
This dinosaur comes with three pieces of capture gear. Like with the other dinosaur figures of the JPS2 toy line, there's the tag (which seems an obligatory item, as if the JP logo on the dinosaurs itself isn't sufficient). The Pachy's tag is rather small, and as such a nuisance since it often gets lost and makes complete loose samples harder to find. The other accessories at least serve a function. The leg restraint secures both arms and legs, making sure the beastie doesn't run off, or uses its arms to hurt people. The head piece covers the eyes, so the creature can't see what's going on around him, as well as the sharp little spikes on its snout. However, its doesn't stop the Pachy from head butting, which is still effective enough to deal severe blows to figures at close range, despite the softer material of the head piece. At least the animal can't see what he's hitting.




Playability: this figure provides for some fine playability. It’s fully poseable (arms, legs and head can be moved, and even the tail can be twisted around though it does look stupid), and stands in as neutral a position as you could hope for. The head butting action works well in most cases. The capture gear does add something in the case of the head and limbs restraints, but the tag is basically pointless (as it is for most dinosaur figures that come with one). There is no dinosaur-breaks-free-of-restraints action involved though.

Realism: this figure is clearly recognizable as a Pachycephalosaurus, mostly because of its grotesque head. Pachycephalosaurus wasn't featured in the first movie, but would be in The Lost World film. This figure looks somewhat different from the Pachy seen in that movie though: that one was smaller by comparison and had a different colour scheme. This figure is also small for Pachy standards (adult Pachycephalosaurs were at least twice as big), but it does look quite accurate in all other regards.

Repaint: no, this dinosaur was a new addition to Kenner's existing range of figures. It would be repainted twice, once for The Lost World Series 1, and again for the JPD1 'Pachycephalosaurus with Dinosaur Trainer' set. In both cases the JPS2 Pachy's capture gear was absent: the TLWS1 Pachy came with brand new accessories, while the JPD1 version had no capture gear at all.

Overall rating: 9/10. This is a very good and pretty accurate figure with a solid but predictable attack action, a sweet paint job and a decent set of capture gear. It's one of the more common JPS2 dinosaurs, but since it's been only released in the USA (though it also seems to have had an extremely limited release in Europe) it's not easily available in most territories. You may have to search for it, but it's definitely worth tracking down.


Jurassic Park Series 2: Velociraptor


Year of release: 1993-1994

Accessories:
-Three pieces of capture gear
-Collector’s Card # 50




Description: Since this Raptor figure is identical to the JPS1 Raptor figure, I’ll refer to the JPS1 Velociraptor review for details on its paint job and action features, playability and realism.

The most notable difference between the JPS1 and JPS2 Velociraptor is the inclusion of Capture Gear with the latter. It comes with three parts in total, a small cuff like JP tag, a muzzle, and limb restraints (which can be attached to both arms and legs). All three parts are painted in a shiny metallic paint job. When the Capture Gear is applied to the figure, it’s nearly totally subdued, being unable to walk, use its jaws or claws and of course, kill. The only part a Raptor as restrained as this one might cause damage with is the tail, but since this particular Raptor figure doesn’t have a tail strike feature, it’s screwed. It does not come with any dinosaur-breaks-free-of-restraints action feature, like most of the JPS2 dinosaurs, since such action features were unusual until the TLW lines came along. The small tag is just an extra gadget with no real function except to tell this figure is a JP dinosaur (hence the JP logo), and to annoy completist collectors who keep losing them.

Repaint: no actually. This figure is not a repaint, it’s a reuse. It features the exact same paint job as its Series 1 predecessor. It also carries the same number as the JPS1 Velociraptor.

Overall rating: 7/10. It’s a shame the designers couldn’t have been more imaginative, but it’s still a fine figure. The Capture Gear doesn’t add much, though it’s funky to apply. The Series 2 Raptor is rarer than the JPS1 Raptor, but still one of the more common JPS2 dinosaur figures and not that difficult to get. For those that live in territories where this figure wasn’t released, Ebay usually provides a solution.




Jurassic Park Series 2: Dilophosaurus


Year of release: 1993-1994

Accessories:
-Three pieces of capture gear
-Collector’s Card # 36




Description: Since this Dilophosaurus figure is identical to the JPS1 Dilophosaurus figure, I’ll refer to the JPS1 figure’s review for details on its paint job and action features, playability and realism.

The most notable difference between the JPS1 and JPS2 Dilophosaurus is the inclusion of Capture Gear with the latter. It comes with three parts in total, a small cuff like JP tag, a muzzle, and limb restraints (which can be attached to both arms and legs). All three parts are painted in a shiny metallic paint job. When the Capture Gear is applied to the figure, it’s nearly totally subdued, being unable to walk, use its jaws or claws and of course, spit (though it may drool a bit). This figure does not come with any dinosaur-breaks-free-of-restraints action feature, like most of the JPS2 dinosaurs, since such action features were unusual until the TLW lines came along (though because the TLWS1 repainted Dilophosaurus came with the same capture gear, that particular TLW dinosaur lacked such an action feature). The small tag is just an extra gadget with no real function except to tell this figure is a JP dinosaur (hence the JP logo), and to annoy completist collectors who keep losing them.

Repaint: no actually. This figure is not a repaint, it’s a reuse. It features the exact same paint job as its Series 1 predecessor. It also carries the same number as the JPS1 Dilophosaurus.

Overall rating: 7/10. It’s a shame the designers couldn’t have been more imaginative, but it’s still a fine figure. The Capture Gear doesn’t add much, though it’s funky to apply. The Series 2 Dilophosaurus is rarer than its JPS1 predecessor, but still one of the more common JPS2 dinosaur figures and not that difficult to get. For those that live in territories where this figure wasn’t released, Ebay usually provides a solution at mixed costs.




vrijdag 5 juli 2013

Today's News: Charlie Sheen for president



I presented this to MovieScene the other day:

http://www.moviescene.nl/p/148363/nieuwe_poster_charlie_sheen_voor_machete_kills


It's not the first Machete Kills poster I reported about (they tend to be released one at a time) and it's not the most good looking either (no scantily clad women here), but it's still a fascinating piece of advertising. And that's not so much because of Charlie Sheen's involvement, it's because of Carlos Estevez', which is Charlie's real name. But why did they use it on this poster? After all, the point of a character poster like this is to lure audiences to the movie in question by showcasing the popular actor(s) involved (if any). Granted, Charlie Sheen isn't exactly an audience draw the likes of Will Smith, Brad Pitt or Robert Downey Jr., but he's still fairly well known and has the potential to intrigue prospective viewers, if only because they're surprised to see him in this type of movie (the same way people were surprised to see Jessica Alba, Lindsay Lohan and Robert De Niro in the previous Machete film). But if you market your star actor with a name few people will know to be his in your advertising campaign, you risk shooting yourself in the foot.

I bet it's a latino thing. After all director Robert Rodriguez is a proud latino as is half the cast. Plus, these films deal with latino issues and tend to shake things upside down a bit (or at least, the first movie did, but I reckon its successor will do likewise), making the latinos the heroes and the average white Americans the ruthless villains. Bringing Sheen's latino background to the fore could be a matter of acknowledging aspects of latino cultural identity for Rodriguez. What's more, Sheen/Estevez plays the role of the American president, suggesting a desire for full latino equality in terms of political office. If a black guy can do it, why not a latino, eh? The question as yet is whether this particular president is a good guy or not, which is still a bit vague. If he is not, we have a clear latino bad guy this time around, instead of only racist white trash villainy. That could make for an interesting debate, but it's simply too soon to start it now based on this poster alone. Beter wait until the movie is out, which for a Dutch audience might take a while longer since we still don't have a set release date, unfortunately. But hey, it's never too early to speculate. Or to look forward to exploitation based action flicks like this. I liked its predecessor and I have complete faith in Rodriguez, so I have no reason not to look forward to seeing Machete kill some more. Now the proposed third installment, titled Machete Kills Again... In Space! has me kind of worried though...



woensdag 3 juli 2013

Today's Mini-reviews: Hannah and the Call Girl



Hannah Arendt: ***/*****, or 7/10

Biopic about the noted 20th century Jewish-German philosopher Hannah Arendt (1906-1975), played impeccably by Barbara Sukowa. Directed by Margarethe von Trotta, the movie mainly examines Arendt's reports on the trial of Nazi war criminal Adolf Eichmann in Israel for the American magazine The New Yorker, as well as the overwhelming critique, following their publication, on her controversial findings regarding the mentality of the architects of the Holocaust. Arendt's conclusion is that they were not evil inhuman monsters, nor even purely driven by antisemitist motivations, but instead that they were everyday bureaucratic nobodies who viewed their atrocities simply as a job that needed to be carried out as effectively as possible. This new concept of the 'banality of evil' caused widespread criticism of Arendt's philosophical thinking, and caused her to be much maligned by fellow Jews, including people close to her. The movie covers all of this turbulence in Arendt's life, but does so in an overly stiff manner, rendering both Hannah and her intellectual antagonists rather emotionlessm thus sadly underscoring the popular opinion that philosophy is dull. It also makes it uneasy for the audience to really care about Hannah's tribulations as she undergoes them with minimal visible emoting. Nevertheless, from a historical perspective the topics covered remain intriguing, aided by good performances throughout as well as the terrific use of actual footage of the real Eichmann at his trial, indeed showing him to be a single-minded man devoid of critical thinking or even remotely interested in the moral issues while carrying out his former onslaught. The movie does do a botched job of portraying the romantic relationship between Arendt and her mentor – and eventual Nazi philosopher – Heidegger, which is touched upon in a series of short flashbacks which hint at its importance, but eventually fails in being fleshed out in a satisfactory manner that helps us beter understand Arendt. It's a missed opportunity, but ultimately not completely harmful to the overall plot. Warning! Due to heavy smoking by Arendt throughout the whole of this picture, this movie may cause irreversible damage to your lungs.




Call Girl: **/*****, or 5/10

Swedish thriller regarding prostitutes and politicians in the Seventies, which caused quite a stir in its own country due to its suggestion that a popular prime mininster of that era engaged in secret sexual hook-ups with underage girls who were forced into this sleazy business. Though in truth the movie only briefly touches upon that particular subject, it's no surprise many Swedes would take offense at the rather bleak and harsh view Call Girl offers of the political arena of the day and its subversive fascination with young female flesh, as seen through the eyes of a troubled teenage girl, locked away in a juvenile rehabilitation center. As she escapes her confinement she and her friend soon meet up with all the wrong people and are ushered into a world of glitter and power where they can have whatever they want, but for a price. Under the “care” of an unscrupulous older woman, a terrifying role by Pernilla August (once Anakin's warm and caring mum), she finds herself landing the job of underage hooker, being shipped from one dirty old powerful man to the other, seemingly with no hope of escape. Meanwhile, a political news reporter gets wind of the whole affair and means to expose it, but finds himself intimidated by the agents of the powers-that-be at every turn, until there is no way out but death or victory. Call Girl cannot be denied to be a gutsy movie, handling a sensitive topic with nerve and bravery, but there's various elements against either enjoying it as a thriller or taking its contents too seriously. For one thing, there is the excessive running time of 140 minutes, which surely could have been shorter to make for a more compelling film, since several scenes of political corruption and debauchery, heroic investigative journalism and plenty of bare boobs feel redundant. For another, the main girl the movie revolves around is a rather stupid, obnoxious and spoiled young cow, making one stupid decision after the other to predictable effects, making it hard to really care about her fate since she so obviously did everything to deserve it. Though the ice cold, wholesomely disturbing role by August and the shocking, uncompromising climax make up for it quite a bit, it's not enough to make the movie feel like its overstaying its welcome, while appearing to warn teenagers to behave and stay away from strangers a little too overtly.

dinsdag 2 juli 2013

Jurassic Park Series 2: Dr. Snare


Year of release: 1993-1994

Accessories:
-Dino Stun Gun, including blade and capture claw
-Dino Damage patch
-Carnotaurus hatchling
-Collector’s Card # 33





Description: Like Skinner, the other (released) Evil Raider, Dr. Snare, is a very tall and muscular character, sporting a very unusual outfit for a Jurassic Park figure. Most notable is his big grey trench coat, the top part of which is removable, revealing a dino damage wound underneath. The coat itself is not removable but is attached to the figure, though it hangs loose around his lower body, almost like a cape. On the right back part of the coat there's some beige rope (just for detail, it can't be removed). Snare reveals his naked torso underneath his coat, showing an impressive six pack, as well as a golden ammo belt. He wears dark brown pants, with a second golden ammo belt on his left leg. Around his waist he carries a belt of a lighter brown colour, adorned with a shiny red plate showing a dinosaur skull (similar to the JP T-Rex skull logo). A pair of green boots, covered in orange spots and made out of reptile skin (so it appears by their scaly looks), complete his outfit, along with a big dark green cowboy hat on his head with a black band on it. Snare has quite an ugly face, including an arrogant grin and tiny demonic red eyes, and blond hair and eyebrows. He stands in a largely neutral pose, with his right leg posed forwards. Snare's wound is quite extensive, running from the left part of his chest over his shoulder and covering most of the visible parts of his back. The removable part of his coat barely manages to hide it all.
Dr. Snare comes with three different accessories, all painted in the same brown colour, which can be attached to each other so Snare can carry the whole bunch in one hand. Most notably, there's the big stun gun, with a big aiming visor on top. It has two small holes in it, to accommodate the blade which can be stuck on its side. The blade is basically a stick with a big triangular knife on it, along with sharp edges. Additionally, there's the capture claw, which can be attached to the blade (it has a hole on top). It looks much like the tags (or cuffs) that come with the JPS2 dinosaur figures, except there's no JP logo on it and it has a long black piece of string attached to it, which is hooked on a smaller claw which Snare can put around his arm.
The baby Carnotaurus stands in a walking posture, its right leg posed forwards and its left leg backwards. Its arms are held pretty close to its body, while its head is slightly turned to its left as if it's looking at something in that direction, while its small tail is raised upwards. It has several rows of tiny bumps on its snout, neck, back and tail, but its most obvious features are the black horns above the eyes. Its boxy head is almost as big as its torso, and sports green eyes with cat like brown irises, as well as small white teeth. The animal is coloured entirely dark grey, except for a big red stripe running from its snout all the way to the end of the tail. On its left upper leg this critter carries a white JP logo.

Analysis: if you think the toy designers let their imagination run wild while designing Skinner, you haven't seen how far they went with his hunting buddy Dr. Snare (despite his title, you wouldn't want this guy to be your physician). He looks like a cross between a professional wrestler and a cowboy, even bulkier and meaner than Skinner, and showing off more skin despite wearing such a big trench coat. His coat is really the coolest part of his costume, made out of a separate soft material and only attached to his upper torso, allowing for some flexibility. An outfit like this is definitely original, and has never been featured on a JP figure later on, making Snare stand out and impossible to mix up with any other human figures. It's also quite neat the top piece of the coat can be taken off (and even used by other figures to some extent), revealing extensive scarring (but not blood or bone, even a figure as badass as this one doesn't come with such graphic a wound). Apparently Snare once had an unfortunate encounter with some ferocious carnivore that felt brave enough to turn on him, damaging his entire left upper torso (but oddly enough missing Snare's head, luckily for him). Obviously Snare got out alive, and we can only wonder what happened to his aggressor (maybe that's where Snare got the material for his funky boots).
Snare comes with some accessories that really fit his character's way of handling dinosaurs he feels like “ensnaring” (hence the name). There's the stun gun for, well, stunning dinosaurs from a distance (though it doesn't feature any missile firing like several other JP figures, since this weapon doesn't come with such an action feature). When Snare hits his target, he closes in for the kill, either using his blade to finish off his prey and make fashionable clothes out of it, or trapping it with the claw and rope. The claw fits around most smaller dinosaur figures (like the JPS1 Velociraptor) while the rope can be wrapped around the creature's limbs so he's properly restrained, and Snare can use the smaller claw to do just this. It's an interesting combination, something not seen with other figures' accessories.
Snare himself may look butch, but so does his hatchling, which makes for a perfect combination of hunter and prey. The little Carnotaurus, though not featuring as vicious and dangerous a look as the big Carnotaurus figure of this toy line, does appear pretty rugged (though still also cute enough, considering it's only a baby), because of his dark paint job with the big red stripe signalling danger, and the little horns for attacking anyone it doesn't like. Though this critter is quite cool, the paint job could have been better by adding some black to the now overused dark grey. But this is a minor complaint, since this is otherwise one of the most appealing hatchlings Kenner produced.





Playability: pretty good. Snare has the usual range of poseable body parts, namely arms, legs and head. The removable dino damage patch sure adds options to this figure (and can even be put on other figures, though that often looks silly and is never a perfect fit). Though the stun gun has no solid action features (in fact, the only real action of this set is supplied by Snare's wound), the fact it consists of three separate pieces that can be used in various ways and in accordance with each other, also helps the overall playability. The baby Carnotaurus has no poseable body parts, as is usual for hatchling figures.

Realism: Dr. Snare was an invention by Kenner's designers (and quite a neat one), and he wasn't featured in any of the JP movies so he's not supposed to look like anyone we know. His rather imaginative look doesn't make him the most realistic human figure (quite the opposite actually), but it makes for a smashing toy. His weapons aren't much unlike anything that might very well be used in Jurassic Park (apart from the blade perhaps), but also weren't specifically seen in the films. The Carnotaurus is very similar to the adult dinosaur figure of the JPS2 toy line, both in shape (especially the boxy head sculpt and the little horns) and in paint job. Like its adult counterpart, however, this figure shares the mistake of having overly long arms and three fingers instead of four.

Repaint: no, this figure was all-new. None of the parts in this set would be repainted for any future toy lines either, making this figure unique (and also a factor contributing to its popularity).

Overall rating: 9/10. Despite his completely fictional and somewhat ridiculous design, this is one of the coolest human figures of all the toy lines, featuring a very nasty dino damage wound, pretty good accessories and a terrific hatchling. Not surprisingly, this figure is also one of the rarest and most sought after human figures and can be difficult to find, having  only been released in the USA and (in very small numbers) in Europe. When you find one it may not be cheap, but it's likely it'll prove to be totally worth your money.