Year of release:
1993-1994
Accessories:
-Three pieces of
capture gear
-Collector’s Card #
67
Description: this
carnivore has all the hallmarks of a typical Raptor, even though it's
not the same species as the well known Velociraptor we saw in the
Jurassic Park movies. It is bipedal, equipped with long arms with
sharp claws, as well as a big sickle shaped claw on each foot (both
of them poseable too!). However, this Utahraptor is much bigger than
any other Raptor figures: it is in fact the biggest dinosaur of the
JPS2 toy line. Like most Kenner dinosaur figures of this size, it has
“real feel dinosaur skin”, a softer material than the usual hard
plastic (though its limbs are still made of the latter). It's a
rather bulky figure with a big fat belly to accommodate the
electronic systems inside, as well as huge feet, rather pointless
since the figure is not able to stand on them because it lacks proper
balance; it can only stand on all fours, not on two legs). However,
it stands in a fully neutral posture. Utahraptor is equipped with a
'kick-slash' action: pulling both legs back and pressing the button
underneath the base of its tail (yes, its anal region) makes both
legs give a powerful kick simultaneously. It also makes the head move
forward a little while opening its jaws, and it unleashes a terrific
screech.
This monster sports a
typical paint job, not much unlike that of the various smaller Raptor
figures Kenner produced over the years. Its underside (throat, belly,
lowest part of the tail, insides of the limbs and bottom of the feet)
is white, while the rest of its body is painted brownish orange. The
orange colouring is covered in many black spots and stripes in random
patterns, particularly on its back, neck and upper legs. The claws on
both hands and feet are painted dark grey. The tongue and remaining
insides of the mouth are pink, with white teeth. It has bright pink
eyes with black cat like pupils and white irises, in black eye
sockets. On its right leg, a big black JP logo is found, next to the
number .22. This logo is decently camouflaged in the black spots on
the rest of the leg.
This dinosaur comes
with three pieces of capture gear. There's the required tag, which
comes with all JPS2 dinosaurs, but is quite big in this case, and
fits well around the creature's neck. It also comes with a leg
restraint, which can hold on to both legs simultaneously, but is a
bit too long to properly fit between the figure's legs (for some
reason the leg piece of the JPS2 Young T-Rex is shown on this figure
on the back of its box, but the leg restraint that actually comes
with it is much bigger and is seen on pictures on the sides of its
box). Lastly, there is a big muzzle which can go around the figure's
jaws, effectively disabling them, while also covering the eyes, so
the Raptor can't see what's going on around him. All three pieces are
coloured in the same metallic grey paint job.
Analysis: because of
the absence of a huge T-Rex figure in the JPS2 line (since the Gulper
T-Rex remained unreleased), this big Raptor figure is the tyrant king
of Series 2 instead. Given the boldness on Kenner's part to release a
wide range of relatively little known creatures, it's not surprising
this creature is not the Velociraptor we know from the movies, but a
whole knew species called Utahraptor. However, it's similar enough to
the regular Velociraptor figures to just be called a Raptor and not
bother with more exact designations. It's basically the same shape,
just a fair size bigger. It also produces the same screaming sound as
the JPS1 Electronic Raptor, but beefed up so it sounds much fiercer
and more aggressive. The paint job is not very original, it's just a
variation on the 'brown/orange with black stripes/spots' paint
scheme, but it works well on this figure nonetheless. But the real
attraction of this figure, other than to finally have a Raptor figure
that can easily kill an adult Tyrannosaurus on its own for sure, are
the attack options it features.
The most obvious one
is the leg kick action. It's pretty new, though the Gallimimus of
this toy line features something similar. In that case however, it
looked more like the dinosaur was running instead of giving kicks,
but there's no mistake about the intentions of this predator's
kicking: these legs are made for killing. The mechanism works well:
you can pull both legs back until they set themselves in the right
position, then push the button (invisible under its skin). Both legs
will plunge forwards violently, knocking over anything directly in
front of them, including bigger dinosaur figures or small vehicles.
However, it's better to raise the arms somewhat, otherwise they get
in the way of the action. A great extra detail is that pushing the
button also causes the head and jaws to move, so the beastie isn't
just giving a kick, it's also taking a bite at the same time. And
then there's the terrifying screech accompanying the action, making
for one scary effect to add to the attack. It's not a new sound, but
definitely of a better quality than on the much smaller Raptor it
originally came with. Another cool little detail is the poseability
of the big claws on the feet. They can move in at least a 100 degree
circle, and can trap unfortunate prey between them. A real shame no
other dinosaur figures with large claws have a similar feature.
Despite these nice
positive sides, this figure does have some negative ones as well. The
most aggravating is the interdependency of the legs, so they can't be
posed separately, as well as the fragility of the leg kick system,
which gets broken all too easily. Other points of irritation are the
overly big feet and bulky squarish torso, which make this otherwise
butch figure seem silly, especially because it is not able to stand
on its two legs because the front part of the sculpt is much heavier
than the back part (which consists of its tail only). Also, because
of the softer material the skin is composed of, this figure's paint
job is more susceptible to paint wear.
Like the other JPS2
dinosaur figures, this creature comes with a set of capture gear,
including the compulsory cuff like tag that all of them have. It's
quite big so less easily lost, but still serves little purpose since
the figure already has a JP logo branded on its leg. The leg piece is
certainly of use in this monster's case, but a bit hard to apply
because of the small amount of space between the legs. The leg piece
actually is too big for this figure's legs. Also, it doesn't stop the
Utahraptor from kicking. The head piece does a better job, and
subdues the jaws as well as the eyes. There's no restraints for the
arms however, so the Raptor can still use those: it may even be able
to use its arms to pull off the head piece. This figure could have
used a better thought out set of capture gear.
Playability: pretty
good. This figure has moveable arms and legs, end even the big claws
on its feet can be posed, which is a feature not seen on any other JP
dinosaur figures. The poseability of the legs is hindered by their
connection to the leg kick action though, which also makes them
incapable of being used separate from one another. The leg kick
action works well and will knock over any human figures and most
dinosaur figures too, but it's a very close range attack option, and
the arms have a tendency to get in the way. The head and mouth motion
is a neat little touch which adds some playability to this toy, and
the mouth is also big enough to grab and hold human figures (though
barely). The capture gear does what it's supposed to do, but adds
little to this dinosaur otherwise. Keep in mind this figure is
electronic and you shouldn't play too rough with it if you want to
keep it intact. Also, the leg kick action is somewhat fragile and
gets broken rather easily.
Realism: Utahraptor
was newly discovered (in 1991) by the time this figure was released,
and as such not that much was known about it (like the almost proven
fact that Utahraptor had feathers), so the Kenner designers basically
made this into a very big version of the Velociraptor as seen in the
JP movie (though Utahraptor did not play a part in the film, the
Raptors from the movie are often compared to Utahraptors because they
are too big to be Velociraptors, but a bit undersized to be
Utahraptors). However, they still got some things wrong, mostly the
bulkiness of this figure and the overly short legs and tail, making
this figure seem fat and certainly not like the agile superkiller
it's supposed to be. The proportions of this figure are just off,
also because of the need for space for the electronics in this
figure, making it bulkier than it should be. Of course, the designers
did get some basic things right, like the long slender arms and the
sickle shaped claws. The head is also not bad, though the jaws could
have been a bit longer. The size of this beast in comparison with
human figures is pretty close to the real deal (insofar we know for
certain about the real deal that is).
Repaint: no, this
figure is all new. It would be repainted once, as a TLW Exclusive
figure. That repaint would be slightly retooled, since the
electronics were taken out. It did come with the same set of capture
gear though. This JPS2 Utahraptor reuses the screech from the JPS1
Electronic Velociraptor figure, though enhanced so it sounds more
intimidating.
Overall rating: 7/10.
This figure is basically an extra big Velociraptor with an overly fat
body, short legs and some other minor downsides, but it does come with
several sweet attack features, a nice set of jaws and claws and a
decent paint job. It's worth tracking down, though it's not always
easy to find, especially since it didn't get a proper world wide
release. You can probably find a loose sample for a decent price, but
MIB or complete figures often fetch high prices.
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