Year
of release: 1993-1994
Accessories:
-Three
pieces of capture gear
-Collector’s
Card # 32
Description:
this big Pterosaur figure features a long, skinny body ending in a
small tail. Right under the tail it has a pair of thin, long legs,
each with three claws. Two of these claws are poseable, with the
third one positioned opposite the others, so the creature can grab
things like human figures or small dinosaurs with these claws. On its
left upper leg this critter is marked with a large white JP logo,
numbered .18. The whole body, including its legs, arms and neck, is
coloured grey, light grey on its underside (belly, throat and lower
part of the tail) and dark grey on the rest of the body, almost black
on its back. The claws on its feet are not painted differently.
The
front part of the body ends in a thin neck with a big head on top of
it. This head sports huge beak, not in a spiky shape as with the
various Pteranodon figures, but of a much more elaborate and
detailed, somewhat boxy, design. The head ends in a small pointy
crest, but the most noticeable feature is the fiery crest on top of
the skull, above the little black eyes. Most of the head is coloured
bright red, except for a small area under both eyes and the very
lowest part of the beak, while the crest on its head is mostly yellow
with some red at the bottom, reinforcing the 'fire' feel of this
figure (hence its nickname, Firebeak). The inside of the mouth is not
painted.
Most
noticeable are the wings of the Quetzalcoatlus. On each side of its
body, a black clamp is positioned, to which a thick arm is attached,
ending in four fingers, the last of which is very long and runs to
the tip of the wing, where a small rectangular pin is found. The pins
can be pushed into the small holes next to the creature’s legs,
creating a wings-folded-in system. The wings can fold out with force
by pressing the large button on the back, which also controls a
flapping wings mechanism. The rest of the wings consists of a fine
cloth, coloured similarly dark grey as most of the figure (though a
variation with dark beige, almost light brown, cloth also exists),
with a plastic strip in the middle of the wing holding it together,
though giving the wings a bat like motif.
This
figure comes with three pieces of capture gear. There's the typical
small cuff, which comes with every JPS2 dinosaur in one shape or
another. Also included is a big head piece, which fits around the
beak and partially over the head so the Quetz can't open its mouth.
Lastly, there is a small leg piece that restrains both legs.
Analysis:
the JPS1 Pteranodon was a rather disappointing Pterosaur sculpt, but
Kenner showed it was capable of doing better by giving us this vastly
superior Quetzalcoatlus figure. It has a much different feel and
looks fabulous, especially the head sculpt with its bright fiery
paint job. The rest of the figure features a somewhat monotonous
paint job though (too much grey, some additional colour schemes would
have helped), but it's still a wonderful sculpt with plenty of action
features, some good, some only decent.
Like
the JPS1 Pteranodon, and in fact almost every Pterosaur sculpt, this
Quetz has a large beak that can be opened for grabbing prey. The beak
is big enough to catch most human figures, and thanks to its mouth's
serrated inside (but no teeth) figures won't slip out so easily. As
if the beak isn't enough, this figure also comes with large claws on
its feet for grabbing additional victims. These can really hold a
figure tight and they’re strong enough, so when “in flight” the
catch doesn’t shake loose and fall to the ground (though its legs
are less stable and usually bend down when the Quetz is lifted up,
but this doesn't hinder the claws' effectiveness).
Then
there are the wings. Though their design is original, they're less of
a success then the rest of this sculpt. They're unfortunately rather
small (also because the torso is just too long), and though the cloth
is a nice touch, it’s more susceptible to damage and dust, so rough
play is not recommended. Also, the arms are way too thick compared to
the rest of the body, and thanks to the extra strip of plastic in the
middle of the wings this figure has a sort of bat like quality to it,
unlike real Pterosaurs had. The clamps next to the body make the
wings look too artificial. So far the look of the wings, but now for
their use. The flapping wing mechanism works much better than the one
the JPS1 Pteranodon featured, though a smoother button would have
been preferable, because now it hurts the fingers when the button is
pressed too long. The unfolding system is a bit odd; though in real
life Pterosaurs could fold their wings in some fashion too (in order
to walk using their hands), it would probably not be very healthy for
a Quetzalcoatlus to fold its wings in this position. But the
unfolding looks cool, and it certainly saves space when the
creature’s wings are folded in. Overall, credit has to be given to
the Kenner designers for the originality of these wings, but as for
their use they could have done a better job.
That
leaves the capture gear, three pieces in total. The cuff like tag
that comes with this figure like it comes with all JPS2 creatures is
a redundancy, since the figure itself already is tagged with its JP
logo. This tag is only a nuisance, since it's so small it gets easily
lost and as such makes complete Quetz figures harder to find. The
other capture gear is more useful. The leg piece restrains both legs,
but not the claws. The head piece works well and totally subdues the
figure's head, with no way of getting rid of it (in fact, it's really
a tight fit and not always easy to remove). There's no capture gear
included to restrain the wings however, so basically the
Quetzalcoatlus can just fly away. Maybe the wings-folded-in system
was designed to take care of that, but since the Quetz can just fold
them out, that doesn't seem to be the case.
Playability:
this figure provides for more playability options than most other
Pterosaur figures. It has poseable claws and legs, its mouth can be
opened, its neck twisted 360 degrees (though there's no real reason
to do that other than sadism). The flapping mechanism works fine, and
the folding of the wings is an interesting additional option, though
of limited use. Added to this are the three pieces of capture gear,
one of which serves no real purpose, while the other two do an
effective job restraining specific areas of the body, but overall
won't stop the creature from escaping.
Realism:
Quetzalcoatlus was not a creature seen in the first JP movie, or its
sequels, so the Kenner designers got to be imaginative on this one.
They were bound to get a few things wrong as such, but nothing major.
The shape of the beak is inaccurate, since Quetz had a more typical
elongated 'spiky' beak, like the various JP Pteranodon figures. The
shape and size of the crest on this figure are not far off, though
the crest on the end of the head is also wrong. The length of the
torso and the shape of the wings are off, while its neck is too
short, but the overall size of this figure compared to human figures
is reasonably accurate.
Repaint:
no, this sculpt is new. It would be partially repainted for the TLWS1
toy line, as the Giant Pteranodon figure (body, legs and wings, but
not the head). The Quetz's head sculpt and capture gear would not be
repainted.
Overall
rating: 8/10. An excellent new Pterosaur figure, with a cool head
sculpt and a lot of playability, though it has some minor downsides.
This figure is well worth getting, but it's quite rare and usually
fetches high prices, especially for MIB and complete samples, so be
warned.
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