2013's final column on MovieScene is now a fact:
http://www.moviescene.nl/p/152676/column_kerst_de_bioscoop_en_menselijk_leed
Words alone cannot adequately express the chaos the Holidays cause in movie theaters, but I decided to give it a try anyway. The picture you see in this column, which is not one I shot myself (no cosy blue chairs in my theater!), reveals only a tame glimpse of the mess we have to clean up in over fourty theater rooms each day, but the thought behind it should be clear: people are having a ball, and they care not what happens to their stuff when the lights go on again. Of course we know what we get ourselves into and this is our job so we ought not complain about it too much, but the levels of utter disregard in terms of cleaning up one's own garbage, the sheer disinterest in and disrepect for the theater employees and the total decadence the Christmas vacation inspires in popcorn sales remain ever staggering. Even though my company apparently has reached record levels of attendance (again!) last Friday, this year is no 2009-2010, when we had Avatar to survive. One thing is for sure: as popular as The Hobbit: The Desolation of Smaug may be, it won't keep audiences coming for another three months on end like that movie did back then. Good thing too, since the last thing the global environment needs is another 'Afvaltar'...
Only had to clean up puke twice this week. That's good news, believe it or not. Now for the second week. If you think that one's easier, think again.
Oh well, wouldn't want to end the year on a note of despair, so here's a funny picture:
maandag 30 december 2013
zondag 29 december 2013
Today's Mini-Review: Daybreakers
Rating:
****/*****, or 8/10
Starring:
Ethan Hawke, Willem Dafoe, Sam Neill
Directed
by Michael & Peter Spierig
USA:
Lionsgate, 2009
You'd
think that after 80 years of vampire movies there's little 'fresh
blood' to be added to the genre, but Daybreakers proved such
pessimist thinking wrong. Containing one of the most intriguing
premises I've ever come across, this film puts a wholly different
spin on the notion of the undead thriving on the blood of their human
victims. In the not too distant future, a viral outbreak has turned
most of the world population into vampires, while regular human
beings have become quite the endangered species. Since the vamps need
human blood to survive while they are as immortal as usual, blood
shortages are increasingly threatening the societal status quo (which
remains remarkably human in appearance). A hematologist (Ethan Hawke)
works tirelessly on a synthetic blood substitute, experiments which
continue to fail, partially because the CEO of the company that
controls the 'real deal' (a deliciously sinister Sam Neill) is rather
keen to keep making the big bucks off rich vampires that can afford
genuine blood. Vampires or not, money is still the driving factor
behind it all, to the detriment of civilization. The situation is
getting ever more untenable as poorer vampires are so desperate they
start feeding on each other or even on themselves, causing them to
mutate into crazed bat people (a funny take on the ever present
relationship between vampires and bats, which otherwise plays no
significant part in this film); freaks that are brutally exterminated
by the authorities. Hawke's sympathetic scientist, made vampire by
his brother against his will, proves a guilt ridden person determined
to change this upside down world for the better and sympathizes with
what few humans remain free, continuously hunted by the vampire
military as they are. After aiding a group of humans evade capture,
he is contacted by an underground resistance movement, led by
ex-vampire Willem Dafoe, that aims to develop a cure for vampirism,
the only viable way for both humans and vampires to survive their
impending doom. Hawke accepts their invitation and joins their cause,
which soon pits him and the rebels against Neill's profit driven
tyranny.
Daybreakers'
strongest moments are found in its first half, as we explore a world
where vampirism is the normal state of being and society has evolved
to accomodate it. Since the vampires of Daybreakers adhere to
many of the archetypal characteristics of the genre, they also cannot
abide ultraviolet light, and therefore “life” takes place at
night, so commonplace items like houses and cars are designed to
protect against sunlight. In other regards, this world differs little
from our own, as the vamps work in order to pay their bills, buy
their blood and live their immortal life. The disturbing imagery of
humans forcefully strapped to transfusion tubes and slowly drained of
their life essence in huge factory like environments successfully
evokes comparisons to how we ourselves as a species treat animals in
the bio-industry for our own basic needs without allowing them any
shred of dignity and natural behavior. The vampire world is living in
its 11th hour, close to self-annihilation caused by plain
and simple greed of those in power who prove unwilling to change for
the common good, in some regards echoing our own inability to alter
our ways for the better in fear of loosing what we gained. In the
second half of the movie, Daybreakers sheds such symbolism and
largely replaces the exposition of its fascinating dystopia in favor
of more trite and true action scenes and an overabundance of
traditional gore (it's still a horror film, you know!), including some almost orgiastic blood baths of
famished vampires feeding. Whether society is ultimately changed for
the better is left somewhat ambiguous, as the movie underscores the
notion that vampires, for all their superior physical strength, are
still always all too human in their limited line of thinking. Though
it's a pity the movie doesn't end as strongly as it started, it
doesn't undermine Daybreakers' position as one of the more
ingenious vampire films to date, a far cry from the currently popular
image of these undead as sexy hunks to appeal to teenage audiences.
zaterdag 28 december 2013
Today's Top-10: Dinosaur Movies
Wrote another Top-10 list (sort of) for MovieScene:
http://www.moviescene.nl/p/151798/historisch_tiental_dinosaurusfilms
I started this one as an intended 'companion piece' to my review for WWD 3D, before I had the actual displeasure of suffering that abysmal flick. Nevertheless, it now serves as a reminder to those who contemplate visiting that film in theaters, as well as to those that already have wasted 87 minutes of thier lives watching it, that there's plenty of good dinosaur movies in existence too. Why torture yourself with bland talking dinosaurs on the big screen if you can re-experience true tearjerking emotion in an all too similar plot at home with The Land Before Time? Why bother with talking dinosaurs at all, instead of seeing them fight cavemen and scantily clad ladies in Harryhausen's classic One Million Years B.C.? Or why not enjoy a movie that takes dinosaurs seriously while still delivering a solid suspenseful cinematic performance in that greatest of all dinosaur movies, Jurassic Park? Walking with Dinosaurs 3D may have been a true dud, but dinosaurs have survived bigger extinction events and will also recuperate from this severe blow to their image. And we still have Jurassic World to look forward to.
Incidentally, there was some editorial controversy about this particular Top-10 list of mine, as it didn't wholly fit the parameters. A true 'Top' list would rank these films from worst (10) to best (1) instead of in chronological order as I have done here, in an attempt to illustrate the evolution of the views of dinosaurs in cinema, as well as the techniques necessary to bring them to new life. It would have been jarring to read these ten expositionary pieces in another order, so I decided against that. Also, I think there's something inherently arrogant and egocentric about Top-10, since everybody is bound to have another opinion as to which one is best and which one is worst. So on MS, this article isn't called a 'Top-10', but a 'historical group of ten': who knows, it might inspire similar pieces from mine own hand or those of my fellow writers on the site and start a new category of article. Or it might prove to be soon an extinct form of arranging ten movies, because it was solely done for my personal convenience.
donderdag 26 december 2013
Today's not-so-mini-review: The Hobbit: The Desolation of Smaug
The
Hobbit: The Desolation of Smaug: ****/*****, or 8/10
The
middle part of a trilogy is always said to be the hardest part to
finish successfully to everybody's approval and acclaim, since it it
cursed with the absence of both beginning and end, while it must feel
like a coherent piece on its own. In the case of Peter Jackson's
Hobbit trilogy, this adage is once again proven fact. Whereas
The Two Towers established itself as a perfect bridge between
both other Lord of the Rings movies while remaining equally
convincing and enjoyable on its own merits, the same cannot wholly be
said of The Desolation of Smaug. Though a thrill ride of a
movie, in many ways it feels simply too much like a set-up for a
conclusion, ending in a frustratingly grave cliffhanger which leaves
every story line unresolved. At the same time, its tone and style are
much darker and more serious than its predecessor's, the wonderfully
lighter themed An Unexpected Journey. And I'm positive the
Tolkien fanatics amongst the audience have a thing or two to comment
about the loose manner in which Jackson and his co-writers have
adapted both the Hobbit novel proper and material from
Tolkiens' various other works for their own narrative advantage,
since, especially in the second half of this film, many creative
licenses have been permitted, some of them dubious to say the least.
The first half of The Desolation of Smaug however follows the
novel more closely, admittingly racing through the original source
material with more speed than feels appropriate or desirable.
Picking
up where the previous movie left us, we find 'the Hobbit' Bilbo
(Martin Freeman) and Thorin Oakenshield's (a brooding, increasingly
torn Richard Armitage) company of Dwarves still on the run from Azog
the Defiler's murderous band of Orcs-on-Wargs. Fortunately, shelter
is found at the house of Beorn, an enigmatic, hairy giant of a man,
who is said to be a skinchanger specializing in bears. Little is done
with both this notion and this persona as he insists the band moves
on swiftly, allowing the intriguing character only a mere few minutes
of screen time (undoubtedly more to follow in the third installment).
Soon after the sickly forest of Mirkwood is crossed, giant spiders
(creepy ones too!) are combatted and angry Elves are confronted, the
latter scene re-introducing another LotR character not present
in the novel but added for the sake of convenience and pleasing the
(female) audience, in this case Orlando Bloom's Legolas. Still an
angry Elf skilled with a bow and looking gorgeous, Bloom's look and
traits remain the same as his lack of notable acting skills when
first we met his character. Nevertheless, his personality is fleshed
out in regards to his forest home (another impressive design feat)
and his fellow Elves, including his stern father Thranduil (Lee Pace
overacting a bit) and his socially adventurous female
captain-of-guard Tauriel (Evangeline Lilly), a character as
completely made up for this film as her soon developing romantic
interspecies relation with Kili (Aidan Turner), echoing the
Arwen/Aragorn affair of the former trilogy, no doubt convincing
certain demographics to stay tuned to see where this is going
exactly. Not very hospitable, Bilbo is forced to save his friends
from the Elves' jail, unleashing a memorable escape scene via barrel
and river, with foes on all sides as the Orcs return to plague both
Elf and Dwarf, effectively giving Bombur a chance to prove you
shouldn't mock comic relief centered around fat people, which also
provides us with one of the few grand moments of comedy (Jackson
style) this film features, as it is a grittier movie as a whole. Said
chase leads to the company meeting Bard the Bowman (Luke Evans) of
Laketown, a reluctant smuggler and rebel against his city's corrupt
regime under the command of the ragged Master (Stephen Fry!). Now
also getting mixed up in the politics of Men – and already
intertwined in the affairs of several clans of Elves, Orcs, Goblins,
Eagles, skinchangers, Wizards and other Dwarves, for those keeping
track – matters are complicated even further for Thorin and his
companions, making the story both more substantial and increasingly
convoluted. Basically it comes down to this: everyone wants dragon
gold, but all fear dragon fire. Someone has to start the ball
rolling, and of course that sorry job falls to the titular Hobbit.
And
where is Gandalf (the great Sir Ian McKellen), you may wonder? He
leaves Bilbo and the Dwarves at the start of the movie, setting on
his own adventure in search of the identity of the rumoured
Necromancer. As was the case with The Two Towers, The
Desolation of Smaug incorporates multiple story lines that won't
come full circle until the final film. Gandalf and Radagast travel to
the ruined fortress of Dol Guldur in search of much needed answers, a
quest which feels like getting in the way of the main plot more than
is comfortable, but which still follows the novel, except this time
also showing Gandalf's voyage, which was only briefly mentioned in
the literate version of the story. Gandalf's journey proves a
narrative element which will greatly enhance the feeling of cohesion
between both Tolkien trilogies, but forms an uncomfortable plot
obstacle in this movie, only enlarging the bleakness of the overall
film and adding more characters and plot to the piece, which was
already bursting in that regard.
Simply
said, a lot is going on in The Desolation of Smaug, as
many characters and their various motivations are introduced into the
story, while those of others from An Unexpected Journey are
pushed to the back a little (no White Council politics in this one,
but undoubtedly more to follow in the third installment). Naturally,
not everything is given equal opportunity to shine and we would liked
to have seen more of many elements, getting to know these characters
a little better, which we will next year. Until that time we have to
make do with the set-up for said scenes to follow, while an extended
cut of this second part is indubitably also to be expected (and
definitely called for!), considering we are treated to the bare
necessities of all these characters without delving too deeply in
their motivations and aspirations, often making us wonder whether
additional material was cut to keep up with the fast pace of this
film, which still runs a whopping 161 minutes. However, desolation is
far from our mind when we finally encounter the big lizard himself,
the dragon mentioned on countless occasions so far, even in Jackson's
previous trilogy. It cannot be denied Smaug is an astonishing
creation, an erudite, intelligent and charming, but naturally
ruthless and temperamental dragon of fabulous size and strength,
everything we expected him to be if not more so. Credit has to be
given to both Benedict Cumberbatch's vocal and mo-cap performance and
the Weta design team reponsible for bringing the mighty beast to life
so utterly compellingly, resulting in one of the most fantastic and
impressive computer generated characters in the history of film. A
good thing too, since the reliance on computers over more traditional
FX methods is overtly evident in this film's case, giving many scenes
a bit too much of a green-screen vibe. Like his golden hoard
similarly is the focal point of the entire story, the dragon is the
big pay-off for the audience, and Jackson and co. triumph in this
department, also succeeding in forging a cliffhanger that is sure to
vex spectators to such extent they will return next year in even more
record-breaking numbers. In the dragon's case, this may give cause to
disappointment though, as those who have read the book will soon come
to realize as they remember Smaug's ultimate fate. Fortunately that
portion of the audience still has the conclusion of the Kili/Tauriel
relationship to look forward to and guess over all year long. Yes,
that is a bit of sarcasm there.
The
Hobbit: The Desolation of Smaug is a flawed middle part of what
may still end up to be another masterpiece trilogy. While there's many a plot element that leaves much to be desired, in terms of good fun, spectacular vistas, grandiose action scenes and fabulous dragons it still proves a great blockbuster movie which leaves us craving more. Unfortunately not
holding up on its own so solidly as An Unexpected Journey, it
may prove to be a fine piece of work when the trilogy is completed as
a whole and everything that is set up in this film is resolved to our
satisfaction in the upcoming There and Back Again. One cannot
help but keep wondering whether splitting up The Hobbit in
three pieces as opposed to two was a good idea. Forging the last two
films into one may have resulted in a more agreeable second movie,
albeit a very, very long one.
Labels:
dragon,
fantasy,
HFR,
ian mckellen,
lord of the rings,
martin freeman,
orlando bloom,
peter jackson,
richard armitage,
smaug,
the hobbit,
the hobbit: the desolation of smaug
dinsdag 24 december 2013
The Lost World Series 2: Ornithosuchus
Year
of release: 1997-1998
Accessories:
-Two
pieces of capture gear
-Dino
damage tail section
Description:
this bizarre slender reptilian creature assumes a walking posture,
with its left leg and right arm positioned in a backward move and its
right leg and left arm moved forward. This critter sports a greyish
blue paint job for the most part: this colour is located on the
animal’s back, flanks, tail, neck, limbs and head. The underside of
the figure (its belly, lower part of the tail, part of the lower jaw
and throat) are coloured beige. A large number of greenish blue
stripes run over its back, tail, neck and head, supplying the overall
creature with a bit of an aquatic look. Its big mouth sports a red
tongue and white teeth, including a total of six large teeth, almost
fangs; two of these stick out of the upper jaw, four out of the front
of the lower jaw. The Ornithosuchus has small bright green eyes, and
carries a beige JP: Site B logo with the number .35 next to it on its
right upper leg. The creature’s claws are not painted in a colour
different from the greyish blue.
The
Ornithosuchus is equipped with a thrashing action: moving the right
leg forth makes the head spin round to the left. Additionally, the
beast’s lower jaw snaps back when pulled down and released, making
it possible for this sculpt to clasp other figures between its jaws.
Ornithosuchus also comes with dino damage: it features a removable
tail section, revealing blood tissue and a white pin (resembling a
bone) sticking out on which the tail can be pinned back.
The
figure also comes with two pieces of capture gear, a small chain to
restrain the limbs (though only two of them at the same time, not all
four), as well as a large muzzle to keep the creature from biting. It
doesn’t stop the Ornitho from thrashing its head though. Both
pieces sport a shiny metallic brown paint job.
Analysis:
Kenner once again in a bold move decided to add an almost totally
unknown non-Saurian prehistoric creature to their list of JP figures,
though it took some time before it finally got a release (see
‘repaint’ section of this review). This particular sculpt turned
out quite well and is much appreciated by most collectors for being
both original and plain cool.
The
Ornithosuchus sports a fine paint job, though a bit monotonous: the
greyish blue is somewhat overused, but not in such a way that it’s
gotten ugly or boring. However, it’s unfortunate the claws aren’t
painted.
The
creature comes with a thrashing action, which makes it capable of
moving its head around. On its own this looks a bit odd, but in
combination with other figures it gets a lot more impressive and
vicious: imagine a helpless hatchling trapped between those strong
jaws and being violently thrashed about the place. Or how about a
human figure’s leg? This feature makes Ornithosuchus a foe not to
be underestimated when encountered in the wild. The card mentions
snapping jaws, however this is saying a bit too much: the jaws only
snap when you pull them down and let them go, not on their own accord
or in combination with the thrashing action unfortunately. Still, it
doesn’t totally keep the fun out of this figure’s action
features.
Another
option this monster sports is some good old dino damage. Usually dino
damage is applied to larger figures, so it’s interesting to see it
on a smaller figure like this. The damage is quite severe though: the
last seven centimetres of the tail (about three quarters of the
entire tail) can be pulled off, as if torn off by some ferocious
bigger predator, or maybe a rival of Ornitho’s own species. Of
course the designers weren’t afraid to show some blood and bone
(sort of), making it look like a nasty wound from which the poor
creature might not recover. Unless it’s like a lizard, capable of
regrowing its tail.
The
capture gear is fun, but doesn’t add all that much. Unlike most
other smaller dinosaur figures, this particular sculpt doesn’t
feature a dinosaur-breaks-free-of-restraints action.
Playability:
high enough, Ornithosuchus has a full range of poseable body parts,
namely limbs, head and lower jaw. The breakaway tail also adds to
playability options, as does the capture gear. The thrashing action
is quite neat, but hampers poseability of the right hind leg and the
head somewhat. Also, the figure has some problems standing up
straight because of the leg supporting the attack action.
Realism:
Ornithosuchus has not been featured in the TLW movie nor any of the
other JP films. It is purely a creative creature on the toy
designers’ part, to add some creativity to the toy line, something
much applauded by the majority of JP toy fans.
From
a palaeontological perspective, the design of this figure isn’t too
far off from the real thing. The overall size compared to the human
figures, as well as the body shape are about right, including the
front limbs which can be used as hands and feet, making it both a
bipedal carnivore and a quadruped. Though the head sculpt resembles
Ornitho’s real head, the large teeth make it somewhat inaccurate.
For your information, Ornithosuchus was not a dinosaur itself but
actually a primitive crocodilian, yet still a relative of the
dinosaurs.
Repaint:
yes. This figure is a repaint of the JPS2 Ornithosuchus, which sadly
never saw a release. Fortunately Kenner decided to release it for
this TLW line after all, like they did with the Bull T-Rex, also
originally a JPS2 figure. Repainted along with it is the capture gear
which came with the JPS2 Ornitho. Both the animal and the restraints
were repainted for the first JP Dinosaurs toy line. Apart from that,
the capture gear was also featured in other repainted sets, including
the JPD1 Dimetrodon and Electronic Dilophosaurus, as well as the
exclusive JP III Dino Tracker Set. A second JPD1 repaint along with a
human figure, the Ornithosuchus with Dino Trapper set, was planned to
be released but was scrapped eventually. Lastly, it was also planned
to be repainted for the JP Chaos Effect: Night Hunter Series line,
but that entire line was scrapped.
Overall
rating: 9/10. This figure is highly original, has a fun action
feature and a solid paint job. It may have a minor flaw or two but
it’s one of the more interesting TLW figures released and
definitely worth your attention. It borders on being rare though and
can be hard to find as well as relatively expensive, so be warned.
The Lost World Series 2: Baryonyx
Year
of release: 1997-1998
Accessories:
-Two
pieces of capture gear
Description:
this smaller dinosaur figure sports a lighter, earthy paint job, with
predominant brown and yellow tones. A light brown colouring is found
on its back, flanks, neck, head, upper part of the tail and the very
upper part of the limbs. This brown gradually shifts to yellow, which
is located on the underside of the creature (belly, throat, lower
jaw, lower part of the tail) for the most part, as well as on the
rest of the limbs. The figure carries black spots all over its back,
neck and upper tail, and features what appears to be a small black
horn on its snout, as well as black spots around his green eyes. The
claws on both arms and legs are also black, and a black JP: Site B
logo is seen on the right upper leg.
The
Baryonyx assumes a walking posture, with its left leg moved forward
and its right leg backward. Its tail is bent towards its right leg,
so this figure fits on its card. The figure is equipped with a
whipping action: pulling the right leg back and forth makes the head
spin around, as if the creature is thrashing its head. This also
accommodates a dinosaur-breaks-free-of-restraint-gear action: when
the capture gear is on, the Baryonyx can break free by thrashing its
head. Additionally, the beast’s lower jaw snaps back when pulled
down and released, making it possible for this sculpt to clasp other
figures between its jaws, though the mouth can’t open really wide
so most figures won’t fit.
This
Bary comes with two pieces of capture gear, which form a sort of
harness around the creature’s upper body and restrain its arms and
head. However, it wouldn’t stop the creature from running away.
Both pieces are painted in a metallic dark grey colour.
Analysis:
this figure provides for a totally different take on the Baryonyx, a
popular creature among dinosaur aficionados. The JPS2 Bary featured a
totally different look: it was somewhat bigger and walked more
upright. There are similarities though: both figures have a long
snout for catching fish and a large claw on each hand. Both figures
are bipedal with their tail towards the ground in a sort of tripod
position with the legs, and they both have a tendency to fall down
because the front part of the body is heavier than the back. And
unfortunately neither of them are very successful figures.
The
main concern with this particular Bary is the attack action. It’s
virtually identical to the action the Ornithosuchus from this same
TLWS2 toy line features, and since these two creatures are the only
new dinosaur figures of this line (excluding the hatchlings that is),
this attack action lacks originality (I blame the Bary for this
because Ornitho was planned to be released in the JPS2 toy line but
never made it to stores until the TLWS2 line was released, making
Ornitho the more original figure of the two). Baryonyx can thrash its
head around by pulling on its right leg. It looked cool on the
Ornithosuchus, since it had large jaws capable of gripping other
figures, but it doesn’t work on this Bary because its mouth is too
small to grab most figures. Basically, Bary looks silly when whipping
its head. And like with the Ornithosuchus, it doesn’t snap its jaws
on its own, you have to do it by hand, so there’s no improvement of
this action feature either.
However,
unlike the Ornithosuchus, the thrashing action combined with the
capture gear does provide for a
dinosaur-breaks-free-of-restraint-gear action option. It actually
works quite well, and redeems the otherwise lousy whipping head
feature to some extent. It’s a shame the figure doesn’t come with
capture gear to restrain its legs though, seems a bit illogical.
This
Baryonyx sculpt also isn’t a great design. It’s head sculpt is
pretty ugly, and it often falls down because it’s too heavy on the
front and its legs are positioned at the end of the body. Also, the
tail gets in the way of activating the action feature because it’s
bend in such a way the figure can fit on its card, which otherwise
wouldn’t be the case. It would have been preferable if the attack
action could be activated by moving the other leg instead. The paint
job of this Baryonyx is decent enough, though the yellow is a bit
ugly and could have used more detailing. And the
dark-spots-on-creature’s-back pattern has been done before (and
would be done again). So overall, this creature could have used a
more appealing design.
Playability:
relatively high. This dinosaur features a total of six poseable body
parts, namely the arms, legs, head and lower jaw. However, the right
leg and the head support the snapping action and swing right back
when moved, as does the jaw. This diminishes playability options
somewhat. The two pieces of capture gear add something however,
especially since they can also be used in a
dinosaur-breaks-free-of-restraints action. The tail can get in the
way at times, since it’s bent in such a way to accommodate the way
this figure is packaged. However, with loose Baryonyxes the tail
usually bends back over time.
Realism:
this figure is certainly reminiscent of a real life Baryonyx (or at
least the way palaeontologists think it looked like), due to its
crocodilian head sculpt and a single large claw on each hand. It’s
not totally realistic though: the claws on the hands are a bit small,
the animal itself is quite skinny and it’s unlikely this particular
Bary could walk on all fours, like most scientists believe Baryonyx
was capable of. Also, the head sculpt isn’t totally accurate, and
compared to human figures this Bary is on the small side (Bary’s
could grow twice as big).
Baryonyx
has not been featured in any of the JP movies, TLW or otherwise. It
has been rumoured Baryonyx originally was going to get a role in JP
III, but the producers opted for Spinosaurus instead.
Repaint:
no. However, this figure would be repainted twice for the first JP
Dinosaurs line, once on its own, and again in a 2-pack with a human
figure (Baryonyx with Dinosaur Tracker). In both cases it would come
with the same capture gear as this figure, though repainted. It was
also planned to be repainted for the JP Chaos Effect: Night Hunter
Series line, but that entire line was scrapped.
Overall
rating: 5/10. It’s not the best TLW figure, sporting a bit of a
lousy paint job and unoriginal action feature. It has some positive
aspects, but is overall disappointing. Unfortunately, it’s also
relatively rare and usually fetches higher prices. If you don’t
care much for it, don’t bother.
maandag 23 december 2013
Today's Mini(?)-Review: Frozen
Frozen:
****/*****, or 8/10
Say
what you will about conservative Disney, there is some form of
modernization in progress in that studio. You might even label it a
feminist wave of sorts. Frozen marks Disney's first feature
length animated film (co-)directed by a woman and only the second
whose screenplay was written by such a creature. Not counting Pixar,
since then it would have to contend with Brave, a movie where
the girl power backfired, as did the quality of the piece as a whole.
And while Frozen largely stays within the trite-and-true
boundaries we've come to expect from Disney's fairy tale movies,
including princesses, charming princes, faraway lands, comedic
(animal) sidekicks and plenty of catchy songs, enough of such
regularly exploited material is directionally changed to make the
film feel as fresh and cool as the imagery the title inspires.
Jennifer Lee's directorial debut introduces not one, but two
beautiful young princesses, Elsa (voiced by Idina Menzel) and her
younger sister Anna (Kristen Bell), heirs to the kingdom of
Arendelle. Both are kind, independent and energetic spirits, but the
older girl carries a terrible secret: she's basically a mutant with
the power to control ice and snow, except she doesn't control it at
all, since her fear to wield it controls her instead. She has cause
to be afraid of her powers, as she nearly killed Anna at play as a
child. Her parents tried to keep her out of harm's way by largely
keeping her confined to her chambers, much to the dismay of her
sister, who had her injury and memory of the incident erased by a
nice wizard troll (this is a work of fantasy, need I say more?).
After the death of their parents and the coming-of-age of the elder
sister, a coronation takes place where Elsa is crowned queen and
where Anna – hilariously – meets her apparent groom-to-be, the
latter event uterly disrupting the former as Elsa unwittingly gets
pushed so far she sparks an endless winter that covers the entire
kingdom in frost. Fleeing the palace to built her own on a high
mountain precipice where she finally starts to accept her powers in
her moments of isolation, Anna is determined to bring back her sister
and get her to undo her unintentional damage to the realm, which
leaves her land vulnerable to the shady ambition of certain visiting
foreign dignitaries. Accompanied by a simple but reliable young
backwoods man named Kristoff, his carrot obsessed reindeer Sven and a
wacky living snowman named Olaf, Anna sets out on a tough voyage to
reunite with her wayward sister and bring summer back to Arendelle.
And, in typical Disney fashion, to discover True Love in the process.
But not in the usual sense of old.
Frozen
proves a worthy successor to the similarly themed, equally wonderful
Tangled (2010), which also re-established Disney's formidable
talent to craft charming, adventurous and romantic fantasy films for
all ages after over a decade of creative drought, as well as updating
its female characters to the 21st century, a time in which
the main focus of a woman is no longer a man to marry (but also not
excluding the possibility as not to upset the traditionalists in the
audience). Frozen introduces two solid female characters who
care first and foremost about eachother, though one of them does not
allow herself to show said fact. Both women are sizzling with
recognizable character flaws and strengths, familiar emotional family
conflict and the talent to burst into song, so despite their
ultimately antagonistic nature (though the traditional 'good versus
bad' set-up is carefully avoided in their strained relationship), you
root for them and their sibling affection both to survive against all
odds. Simultaneously, while the sterotypical good looking prince to
wed is not an image to be discarded, it develops into quite another
direction than is usual, and the expected notion of cheesy True Love
messages doesn't end up covering the usual sexual connection between
boy and girl. The voice cast delivers impeccable acting and shares an
audible chemistry, standout performances including a hilarious
Scandinavian tradesman (jå!) and Olaf, the token sidekick, who is
not nearly as irritating as he could have been and actually warms
everybody's heart with his simple but unattainable desire. Similarly
enjoyable are the clan of stone trolls, Kristoff's surrogate family,
a group of Smurfesque creatures with the ability to succesfully
camouflage themselves as rocks, and who unfortunately don't nearly
have as much screen time or background exploration as we would have
liked. And if you're afraid the reindeer talks (since animals with
the ability to speak are an oft dreaded Disney staple still), fear
not: his master does so for him to witty, almost self-reflective
results. The songs are a welcome return to tradition; though for a
moment at the start of the film they seem to comprise most of the
dialogue, better balance to the music is applied later on. Apart from
pleasing the aural senses, Frozen offers a delightful visual
feast as well with its wondrous winter landscapes and ever present
snow motifs, but considering the darkness of many scenes coupled with
the obligatory 3D effect, not all the imagery ends up looking as
amazing as it could have been. However, many of the 3D shots in the
lighter scenes hit their mark, especially those involving snow and
icicles, so seeing the 2D version instead isn't wholly recommended
either.
In
a time where Pixar is increasingly going down the drain creatively
because of its lack of inspiration and its current focus on prequels
and sequels, a thoroughly wonderful and ideologically original pure
Disney film like Frozen is a welcome sight. Even the coolest
minds and the coldest hearts will find it hard not to melt due to
this film's built-in warmth, and with the dominant motif of snow and
ice, Frozen proves to be a perfect Holiday movie for old and
young alike.
Labels:
animation,
computer animation,
Disney,
drama,
fairy tale,
family,
fantasy,
frozen,
princess,
sister,
snow,
snowman
zondag 22 december 2013
Today's News: Paquin gone rogue
A little flash of news from mine own hand today:
http://www.moviescene.nl/p/152605/anna_paquin_uit_x-men_days_of_future_past_geknipt
I'm not surprised at this occurrence: considering the vast number of returning characters, not to mention a bunch of new ones, there were bound to be a few left in the cold. Apparently Rogue was only in this one single action scene, so it appears there was little substance to her character anyway. If it helps the pace and flow of the movie, sacrifices have to be made. 'Kill your darlings' is a well established editorial practice, and many a film has fallen prey to scenes featuring fan favorites being chopped out. Compare The Lord of the Rings: The Return of the King for example, where everyone's preferred evil wizard Saruman was excised, despite being played by the formidable Christopher Lee (blasphemy says I!). At least that movie had an extended cut upcoming, which I doubt will be the case for Days of Future Past. At least Bryan Singer assures us we'll see the scene on the home cinema release regardless, albeit not reintegrated in the movie proper. It is always a hard thing for actors to swallow when they hear they haven't made it into the final film - the Saruman incident for instance resulted in a brief falling-out between Lee and Peter Jackson - but apparently Paquin is enough of a professional to be cool with it, even though it means she did the whole Comic-Con press thing last summer for nothing. That is, Singer tells us she agrees with the decision: we have not had confirmation of her own opinion yet, so maybe it's just a marketing tactic to assure us that despite the change everything has been resolved amicably. Something which I am inclined to believe, considering the director and actress have worked before twice, so they're probably dear friends as these things go. And as for the fanboys, get over it: there's still plenty of mutants around in Days of Future Past to make for an X-travaganza like nothing seen before. Unless Singer goes all Sentinel and terminates a few more to make the movie run more smoothly. It's Marvel, anything can happen.
zaterdag 21 december 2013
Today's Double News: to tease or not to tease
Trailer season continues, as indicated by these two news flashes I posted on MS the other day:
http://www.moviescene.nl/p/152599/nieuwe_trailer_how_to_train_your_dragon_2
http://www.moviescene.nl/p/152562/eerste_teaser_expendables_3
These two short previews differ enormously in their approach to entice their respective audiences, as illustrated by what they show, or rather, don't show. The vid for The Expendables 3 is as clearly a teaser if ever I saw one, making no use of actual material of the movie proper and telling us nothing about the film's plot. It's sole purpose is to reveal to the public that the movie for which it teases is currently underway, for those who were not aware from online or magazine sources. By now the 'Expendables' brand is itself a perfect indicator for what's in store and the main question on everyone's mind - at least, everyone that is interested in this project - is not so much what to expect but more so who to expect. The teaser acts on this anticipation by bombarding the spectator with names (last names only, since otherwise it would get a little too cramped on the screen): this information will have to suffice for now. In fact, the names are of greater importance than the men visually assembled for our entertainment, since even on the big screen it's hard to recognize them all in a window of only a few seconds. Personally I think the teaser would have benefited from the first names too, to avoid confusion as to which actor will participate in cases where that could be in doubt. For instance, the 'Gibson' here is Mel, not Tyrese. Of course Mel is more wellknown anyway, but Tyrese too has compiled a big enough resumé in action movies over recent years to warrant a place in a movie of this type (maybe for a third sequel then). Rest assured: 'Powell' is not Colin, it's Glen (whom I have never heard of before). Overall, an effective teaser with a cast of names to match. I'm looking forward to the appearance of Ford and Grammer too.
Now, How to Train Your Dragon 2 is another animal entirely. In fact, I daresay it shows too much, instead of the opposite like The Expendables 3 does. Not surprising we get to see more of the story and characters in this preview, considering this film has already passed the teaser stage (and tease it did) and the current Holiday season is perfect for getting people enthusiastic about family films due for release in the next six months. But after seeing this trailer I get the feeling there's little more to the story that what is presented here. I for one would have saved the identity of the mysterious female dragon rider, as well as half of the grandiose dragon shots, for the movie itself rather than taking away such surprises. But then, I haven't even seen the first HtTYD, so what the heck do I know... That said, this preview will certainly succeed adequately in piqueing the target audience's interests, especially since in this franchise's case too popularity has already been established. I hear the first film was quite good, even though the trailers failed to excite me. Maybe the same thing will happen here, since I'm not convinced yet, despite getting the feeling I already know what the movie is about. When a trailer gives you that feeling, you know it hasn't done its job properly, but since this film is geared mostly towards kids, that's not a total loss.
donderdag 19 december 2013
Today's Review: Walking with Dinosaurs 3D
Oh my! Look what movie I rated 2 out of 5 (or 4 out of 10) stars on MovieScene:
http://www.moviescene.nl/p/152438/walking_with_dinosaurs_3d_-_recensie
I really wanted to like this movie more than I could (since it's a dinosaur movie!), but it made it impossible to do so because it was so hugely disappointing. However, I was emotionally prepared for the disappointment by increasingly disturbing trailers and related marketing material that indicated the renowned BBC dinosaur documentary suffered from severe dumbing down under the shameless supervision of the conservative 20th Century-Fox studio (do execs there even believe dinosaurs once existed for real, instead of only in the easily exploitable minds of innocent children?). So I knew the end result would not be to my liking, and it sadly proved to be true. This movie was just nothing like the original WWD series and everything like Disney's Dinosaur (but worse). Interestingly enough, it's the second 3D movie I reviewed this week that consists of a poor mix of drama and documentary, both featuring animals and using spectactular nature photography (WWD at least has made good use of fabulous landscapes, I'll grant them that). At least Amazonia didn't overly anthropomorphize its non-human protagonists, though in that film's case the addition of a narrative was also used to attract a younger audience.
So that's one new dinosaur film down the drain. I have better hope for Pixar's The Good Dinosaur and Jurassic World, but this certainly does not bode well for a dinosaur popularity revival. Says the guy who bought most of the new WWD action figures regardless. Hey, at least those don't talk, they roar, as dinosaurs ought to.
woensdag 18 december 2013
Today's Review: Amazonia 3D
Wrote another review for MovieScene a while back, it finally got published today:
http://www.moviescene.nl/p/152048/amazonia_-_recensie
A mixed bag, this film. The storialized aspect shouldn't be the main draw, that would be the spectacular wildlife photography, as is usual for documentaries. This movie isn't 100% documentary stuff though, which is probably a mistake, since the natural imagery would have been enough to make it worthwhile (both regular and in 3D), yet now you have a plot of sorts getting in the way of that to appeal to a younger audience. That said, I'm glad this movie didn't try to evade the issue at hand, namely the destruction of the rain forest and the loss of all its beauty (and dangers) for human short term greed. It takes a while for that issue to be addressed and the focus on that topic is rather brief but thoroughly effective, as the grim look of a demolished jungle is shocking for all ages, and hopefully succeeds in convincing all ages of the necessity of ending deforestation. Good message, but not perfect execution.
Labels:
3-D,
3D,
amazonia,
animals,
documentary,
drama,
monkey,
moviescene,
rain forest,
thierry ragobert
maandag 16 december 2013
The Lost World Series 2: Ajay
Year
of release: 1997-1998
Accessories:
-Heavy
Strike Weapons Pack, including detachable missile launcher and two
missiles
-Gun
-Parasaurolophus
hatchling
Description:
Ajay stands in a largely neutral pose, except for his right leg which
is moved slightly forwards. He sports an almost military outfit,
namely a light grey shirt with a black vest and dark grey straps over
it, brown gloves, grey pants with light grey stripes in an
asymmetrical pattern suggesting camouflage on them, and black boots.
He also has a pair of black sunglasses on. He has absolutely no
facial expression, a bald forehead, and black hair on the back of his
head. He’s got some detailing on his pants, though it’s hardly
noticeable because it’s coloured in the same grey as the pants
themselves: on his left leg he’s got one pocket, while on his right
leg he has a knife as well as some damage to his pants, indicating
he’s had a near miss with some ferocious vermin.
Ajay
comes with some impressive looking weaponry. First, he owns a small
gun (I’m no expert on guns so don’t ask me what type of gun it
is), coloured grey. It doesn’t do anything, it’s just an
additional gadget. Second, he sports a large backpack, labelled a
Heavy Strike Weapons Pack (I’ll abbreviate it to HSWP). It’s
basically a pack carrying a missile launcher, enabling the user to
keep his hands free to carry other stuff. The HSWP, sporting an
entirely black paint job, looks pretty sophisticated and detailed,
but works fairly simple. It can be pinned to Ajay’s back (he’s
got a hole there for this purpose). The rocket launcher can move up
and down, in about a 100 degree angle: it can also be detached to be
used separately from the pack. The launcher comes with two different
grey missiles (same colour as the gun), and can hold one of them at a
time. The other can be stored in a hole in the pack when it’s not
used: the hole also fits both missiles simultaneously. By pressing
the button on top of the pack a missile is launched with a decent
enough force, over a distance of about half a metre. Interesting
little detail, the gun can be pinned on a pin on the right end of the
launcher.
Ajay’s
reptilian companion is a Parasaurolophus hatchling, according to the
package. However, it misses Parasaurolophus’ most recognizable
attribute: the horn on his head. Instead, this creature sports a
crest. This hatchling stands in an active pose, looking over its
shoulder and its left arm raised, while in a walking posture. It is
painted beige for the most part, and sports a large yellow stripe all
the way from the snout to the end of the tail, also running over the
top of the crest. The sides of the crest are coloured bright red. The
dinosaur has small black eyes, as well as a black JP: Site B logo on
its left upper leg.
Analysis:
though this is quite a fun figure, it’s a bit over the top. Ajay
himself looks almost nothing like the Ajay seen in the movie, except
for the head sculpt. He’s way more muscular and looks more like a
special forces commando than a game scout. However, if you leave
realism aside this is a pretty butch figure with a good paint job,
though it’s a shame the knife and damage to his pants aren’t
painted in a different colour. He would have looked more badass with
skin or blood underneath the torn parts of his trousers.
His
accessories establish him to be a character not to be messed with.
His gun, though pretty monochromatic and lacking some detail, makes
him look dangerous. The same goes for the HSWP, though this too looks
a bit unrealistic, but it works fine. It can be pinned to Ajay’s
back easily and fights tightly so it doesn’t fall off (unlike with
Nick van Owen’s Catcher Pack for example). The launcher can be
posed in various angles and can even be detached from the pack,
increasing flexibility and playability of the pack. The missile
firing mechanism works perfectly, though the impact force isn’t too
great. It’s sure to knock over hatchlings like the Para, but has a
harder time doing damage to bigger targets. The storage hole on the
back of the pack is a handy detail, though when there’s only one
missile in there, it hangs a bit loose. It’s a nice little detail
to see the gun can be attached to the pack as well, though it doesn’t
really seem to have a purpose.
The
hatchling is the only real disappointment of this set. It sports a
boring paint job and stands in an awkward pose. Also, it doesn’t
look like a Parasaurolophus at all, but rather a different species of
Hadrosaur. It also has trouble standing on its feet.
Playability:
good for the most part. Ajay has no action features himself, like his
fellow Evil Hunters Peter Ludlow and Dieter Stark, but has the usual
range of poseable body parts. The HSWP provides for the action of
this set. The storage for the missiles and the capability of
detachment of the launcher make for greater playability. The launcher
itself works fine as well. Like other hatchlings, the Parasaurolophus
has no poseable body parts, while its annoying stance further
diminishes playability options.
Realism:
not much. Ajay (his last name being Sidhu by the way, though the card
doesn’t mention this) looks very different from the Ajay character
in the movie (played by Harvey Jason), both in body shape and choice
of clothing. The head sculpt resembles the movie character somewhat,
though in the film he wore regular glasses, not sunglasses.
Additionally, he didn’t sport a gun like this, nor a HSWP or any
other missile launchers (which weren’t featured in the TLW movie
anyway).
Like
stated above, the Parasaurolophus doesn’t resemble a real Para or
its movie counterpart much. Though the body isn’t far off, and even
the paint job is somewhat reminiscent of the paint job of the Para
seen in the movie and the TLWS1 Parasaurolophus figure (though
simplified and less detailed), it’s the head that’s totally
wrong. This figure sports a crest instead of Para’s iconic “horn”
(probably used for communication and mating rituals). This hatchling
looks more like a Corythosaurus, a related Hadrosaur that did indeed
have a crest, though shaped somewhat differently. Incidentally,
Corythosaurs were seen in JP III, in a herd that also included
Parasaurolophus. But that particular detail doesn’t make this
figure more accurate.
Repaint:
no. The hatchling would not be repainted either. However, Ajay’s
body would be repainted two times for the first JP Dinosaurs line,
once as a Dinosaur Trainer (for the Pachycephalosaurus with Dinosaur
Trainer set, including a repaint of the HSWP and the gun) as well as
a Dinosaur Hunter (for the Stegosaurus with Dinosaur Hunter set). In
both cases, the figure would sport a different head sculpt. Ajay’s
own head would not be featured in later toy lines, repainted or
otherwise.
Overall
rating: 8/10. Ajay himself is a badass figure, never mind realism.
The HSWP is a fun new weapon and works fine, and the gun is a neat
little extra gadget. The hatchling is a bit of a failure though.
Unfortunately, this figure is rare and not easy to find. Be
prepared to deal with higher than usual prices when you encounter it.
However, it’s worth it, if you can stand lousy hatchlings and are
also interested in human figures.
The Lost World Series 2: Nick van Owen
Year
of release: 1997-1998
Accessories:
-Two
pieces of capture gear
-Catcher
Pack
-Camera
-Brachiosaurus
hatchling
Description:
this Nick van Owen figure stands in a somewhat more active posture
than his TLWS1 predecessor. He stands with his left leg moved
backward and his right leg forward, while his left hand is closed in
a fist. Nick’s arms look pretty muscular, especially his upper
arms. Though it’s a matter of millimetres, this figure is one of
the tallest figures of all JP toy lines.
Nick
sports a blue shirt, covered with a grey vest adorned with a total of
four pockets. A belt runs over his torso, orange on the front part of
the figure, and black on the other side. Nick wears green pants,
covered with several pockets of the same colour. Additionally, he has
a black belt around his waist and two smaller black belts around each
lower leg with additional pockets, probably used for carrying video
cassettes or other equipment for Nick’s camera. Van Owen sports
rather odd shoes, coloured orange with a silver metal frame around
it, as if they’re enhanced for use in rough terrain. Unlike the
TLWS1 Nick, this figure sports brown hair, including his eyebrows.
Nick
comes with various pieces of equipment. First, being a documentary
film maker, he has a large black camera, which can rest on his right
shoulder while he holds it with his right hand (his other hand can’t
hold anything). The camera looks more realistic than the camera the
TLWS1 Nick came with (if that was indeed a camera). There’s a hole
in the camera, so you can look right through it, seeing what the
camera is “filming”. A second tool Nick comes with is the catcher
pack: this odd looking metallic grey device can be attached around
the figure’s waist so he can carry it. It looks pretty
sophisticated with its elaborate mechanical detailing, but it doesn’t
really have any action figures unlike one would expect. However,
there’s a small box on top of the device that can be opened: it
reveals what appears to be a piece of meat, coloured brown with a
small white bone sticking out of it. Being a vegetarian I won’t try
to classify it, because I’m bound to get it wrong. It seems the
catcher pack is just a method of luring dinosaurs towards Nick, so he
can film them, and if necessary, catch them. Given the fact that this
figure also comes with two small pieces of capture gear (namely the
typical “handcuffs” many sets of capture gear have featured since
the JPS2 toy line), the latter option seems a logical course of
action.
Strangely
enough, Nick comes with a herbivorous hatchling, so it seems odd it
would be attracted to the catcher pack’s meat. The hatchling is
labelled a Brachiosaurus, though it looks a lot different than the
JPS1/2 Brachiosaurus hatchlings or the Sauropods seen in the first JP
movie. The hatchling measures some seven centimetres in length, and
sports a light brown paint job, adorned with purple spots on its
snout, neck, back and tail. It has small black eyes and a beige JP:
Site B logo on its left hind leg. Most notable, it has very plump
thick legs, making it seems rather disproportionate and even a bit
silly.
Analysis:
this third Nick van Owen figure (next to the TLWS1 Nick and the
exclusive High Hide Nick) isn’t much of an improvement and has some
pros and cons. The pros are found mostly in Nick himself. Though it’s
not identical to the garment Vince Vaughn wore in the TLW movie, this
figure’s clothes, including their paint job, are more similar than
the outfits of the other Van Owen figures. This excludes the shoes,
since they’re really quite strange and I’m positive they weren’t
featured in the film.
It’s
obvious the designers of this figure wanted to establish Nick’s
status as a film maker more clearly, something the other Nick figures
lacked. Nick comes with a relatively realistic camera (by toy
standards of course), as well as loads of pockets for carrying video
equipment, most notably the ones on his legs. Though the camera
doesn’t provide for any action, which can be said for the entire
figure by the way, it’s a fun gadget.
The
same cannot be said for the catcher pack, which is plain boring. It
looks way more elaborate and detailed than is necessary, considering
it doesn’t do anything at all. The only option it features is the
small box with the meat in it, but having designed a smaller piece of
equipment carrying only this box would have sufficed. Now Nick is
forced to wear this large piece of plastic on his back, and given the
fact it hangs pretty loose and occasionally even falls off because
it’s out of balance when attached to the figure, it’s downright
annoying.
The
Brachiosaurus is quite cute, but doesn’t look much like a
Brachiosaurus at all. Though its large legs make sure the little
beast doesn’t fall down, and also make it hard to knock over using
missile launchers of other figures, they make the poor creature look
very weird. The paint job isn’t bad, though like with most
hatchlings it’s lacking detail. The two pieces of capture gear can
be attached to the Sauropod’s legs and body, though it’s doubtful
they would restrain it in real life.
Playability:
not very high. Though Nick has poseable arms, legs and head, it’s
quite vexing he can’t hold stuff with his left hand since it’s
closed to a fist. Like stated above, the catcher pack doesn’t
provide for much action at all. The same is true for the camera,
though it does give Nick more character and looks pretty butch on his
shoulder. The Brachiosaurus doesn’t have any poseable body parts,
like all the other TLW hatchling figures.
Realism:
the figure’s head sculpt looks a lot like Vince Vaughn’s head,
though less detailed (it’s a toy version of him after all).
However, this figure makes Van Owen appear more muscular than he
looked in the movie. His clothes are not that different from the
outfit Nick sported in the movie, though they’re not an exact copy.
Since Nick was established to be a documentary film maker in the
movie, it’s nice to finally see him running around with a real
camera. The catcher pack was never seen in the movie, which isn’t a
great loss.
There
were no Brachiosaurs in the TLW movie, though they did appear in the
first JP and eventually also JP III. In neither film did they
resemble this particular Sauropod. For one thing, they had thinner
legs, a shorter tail and a different colour pattern. Also, their
heads looked a lot different from this one’s, with a large bump on
the forehead carrying the nostrils. This Brachiosaurus looks more
like a Diplodocus, judging from the shape of its head. But due to the
disproportionately large legs, it looks even more like a made up
dinosaur.
Repaint:
no. This figure, as well as all its accessories, would not be
repainted for later toy lines either.
Overall
rating: 6/10. Though the figure itself is quite good, the catcher
pack and the hatchling aren’t very appealing. They just don’t
look interesting, nor do they provide for any action features.
Additionally, this sculpt is one of the rarest of all JP figures and as
such is quite hard to find, usually fetching the big bucks. Be
sure you really want one before you spent too much cash on it,
because it may not prove to be worth it.
The Lost World Series 2: Eddie Carr
Year
of release: 1997-1998
Accessories:
-Tranq
Bazooka
-Two
missiles
-Backpack
-Tyrannosaurus
hatchling
Description:
this second Eddie Carr figure of
the TLW toy lines stands in a totally neutral position. He wears an
orange jumpsuit, with grey camouflage spots mixed in on the legs and
torso, and a scaly shiny blue shirt underneath. On the left part of
his chest he sports a yellow badge with the JP Site B logo. His pants
carry several pockets and an odd TV-screen like ornamentation (a knee
patch maybe? If so, why doesn't he have one on the other knee too?).
He sports black boots, a shiny blue glove on his right hand (his left
hand is exposed), a big blue arm patch over his left lower arm, and a
small walkie-talkie on his back. Like the TLWS1 Eddie Carr figure, he
comes with a cowboy hat, this time light grey with a brown band on
it. He has black eyes and eyebrows and brown hair.
Eddie
comes with a large bazooka, basically a black tube with a small box
at the end and a big one up front. There's a small pin on the bottom
of the big box up front, so Eddie can more easily hold this weapon.
On top of the gun near the front end there’s a large red button.
When the bazooka is loaded with either one of the two red missiles it
comes with, pressing the button makes the missile be fired with
force, with a firing range of almost two metres and a good impact
force. It’s one of the more effective and powerful weapons Kenner
ever produced. This set also features a black backpack with black
straps so Eddie can carry it on his back. The pack has two holes in
it, one for each missile.
The
T-Rex hatchling is a cute little critter with large black eyes,
standing tall on its legs. It stands in a walking position, left leg
posed forward and right leg posed backward, with its head slightly
positioned to the right as if something is attracting its attention.
It’s coloured in a bright red paint job, with a large black stripe
running from its snout all the way to the end of the tail, and with
smaller black stripes running out of the bigger one. It has a white
JP Site B logo on its right upper leg. It also has a bandage on its
lower right leg, hardly noticeable because it’s coloured in the
same red colour as the rest of the sculpt.
Analysis:
despite being killed halfway through the movie, Eddie Carr is back in
a second incarnation, wearing Urban Assault Gear, ready to take on
nasty predators running loose in the big city. As such, he's sporting
a very different, more elaborate outfit than his TLWS1 predecessor
did. It seems to be a dinosaur-resisting suit, much more heavy and
bulky in stature as the simpler gear the other Eddie figure wore, but
still a neat design (and despite the obvious usefulness of some sort
of protective helmet, still sporting Eddie's cowboy hat), albeit
asymmetric (why not a big red arm patch on the right arm as well? Or
a second knee patch?). Despite its odd looks, it's obvious Eddie is
ready for close combat, with an effective weapon to match.
The
best part of this set comes from the formidable bazooka. It works
very well and has a great firing range for such a small weapon. It
easily knocks over hatchlings, human figures and most smaller
dinosaurs and even bigger ones (it partially depends on whether the
targeted creatures are bipedal or not). It comes with two different
missiles, so you have a choice, as well as a spare because with a
range like this missiles tend to get lost. Both missiles can be
stored in the backpack so you don’t have to let one of them lie
loose when the other is loaded in the gun. Eddie's right arm is
definitely the one to use for this weapon, since the big arm patch on
his left arm gets in the way of positioning the weapon. Slight
modifications have been made to this weapon for this TLWS2 figure,
since it is a retooled version of the bazooka that originally came
with JPS1 Robert Muldoon and was designed specifically for that
figure, so few other figures could hold it (see the 'Repaint' section
below). The retooling allows more figures to be capable of carrying
it. Retooling not withstanding, this bazooka is still one of the best
and most powerful weapons of all the JP toy lines.
The
Rex hatchling is quite good, but has some minor balance issues. It
falls down easily, which does make it a very good target for the
bazooka, since that weapon is capable of knocking this little
dinosaur over good and slinging it away a fair distance. The Rex's
paint job isn’t very appealing and could have used some more work:
it’s especially disappointing the bandage on its leg isn’t
painted in a different colour, because it’s hard to spot the animal
has a bandage there at all. Other than that, the Rex looks cute and
cuddly, and is one of the more loveable hatchling figures made by
Kenner.
Playability:
just fine. Eddie has the usual poseable body parts, namely, head,
legs and arms. The bazooka is an excellent weapon with a great firing
range and a powerful impact force for such a small weapon. The new
pin on its underside makes it compatible with more figures than it
was originally designed for. Since there's two missiles, there's a
back-up if you loose one, and to keep you from losing them you can
store them in the backpack. The little T-Rex has no poseability of
any kind.
Realism:
'Urban Assault Gear' would have been handy fighting the escaped Rex
in the Lost World movie, but such an outfit, let alone a bazooka, was
not featured in the actual film. More importantly, Eddie Carr was
already dead in that part of the film, so he seems an unlikely choice
to fight dinosaurs in an urban environment. Moreover, this figure
doesn't resemble Eddie Carr at all, he looks more like a made-up
character on Kenner's part. The Rex hatchling is quite accurate for
hatchling standards, aside from the red paint job. It's not as close
a match to the little Rex seen in the TLW movie as the TLWS1 Junior
T-Rex figure, but comes close enough, right down to the (unpainted)
bandages around its right leg.
Repaint:
yes, this set is all repaints. Eddie himself has a repainted version
of the body of JPS2 Alan Grant (Bola version)(which would also be
repainted for the TLW Exclusive Dino Tracker Adventure Set), while
his head sculpt comes from the TLWS1 Eddie Carr figure (so there is
consistency in that regard). The Rex hatchling is a repaint of the
baby Rex from TLWS1 Ian Malcolm. The bazooka, along with both
missiles and the backpack, is a retooled and repainted version of the
same weapon that originally came with JPS1/2 Robert Muldoon (this
weapon, though not retooled or repainted, would also be featured in
the TLW Exclusive Young T-Rex set). The differences between the
original bazooka and this retooled TLWS2 version are:
-the
little pin on its underside, allowing more figures to handle it;
-no
hole at the back end of the bazooka;
-a
slightly different paint job, still black with red highlights, but
different, lighter hues of black and red. The missiles are also
painted in a slightly different shade of red than the originals. The
backpack remains unaltered though, and is simply a reuse. Despite the
minor differences, the bazooka is effective as ever.
Overall
rating: 6/10. So it's all nothing new really, but the figure got a
pretty decent new paint job, the bazooka is still a kick-ass weapon
and the hatchling is cute as ever. If you don't mind repaints, you
might want to track this set down, though being part of the infamous
TLWS2 toy line it's not the easiest set to get, having only had a
limited release in the USA, and virtually no release in other
territories. That said, this is probably the most common set of the
TLWS2 toy line, so it's at least less hard to find than the other
figures of this toy line.
zondag 15 december 2013
Today's Mini-Review: Captain Phillips
Captain
Phillips: ****/*****, or 7/10
2013
witnessed the release (in the Netherlands at least) of two very
different films based on the exact same theme, ship hijacking (both
reportedly based on true events, but not the same events). One was
the excellent Danish production Kapringen which for a moment
largely seemed to revolve on the reuniting of the cast and crew of
Borgen but instead proved a psychological horror propelled by
the sheer inadequacy of the ship's company to successfully negotiate
terms with the Somali pirates for the release of the ship and its
hostages. It kept the film devoid of true action for most of the film
and caused the movie to keep its audience waiting endlessly for
something to happen, which aptly illustrated the reality that such
hostage situations usualy result in a deadlock that leads to months
of uncertainty for victims, perpetrators and families alike. And when
all seemed resolved, Kapringen still ended on a shocking note
of unexpected, needless violence to top the agony that came before.
Paul Greengrass takes a whole different approach to hijacking in his
more action packed yet equally chilling Captain Phillips,
starring Tom Hanks as the titular character. Commanding a large
freighter and sailing it around the Horn of Africa, Phillips too is
confronted by armed marauders out for money by seizing commercial
maritime traffic and privateering its personnel in exchange for cash.
Whereas that other famous American Tom (whose last name also inspires
the thought of boats, though that fun fact is totally irrelevant
here) plays the occasional everyman and always fails miserably
because of his star status, Hanks yet again proves up for said job
despite his own famous persona and portrays a stern but decent
regular working Joe, insightful as to his situation and not afraid to
back down when his opponent bests him and assumes command of his
vessel. The lives of his crew come first, his own by comparison he
considers dispensable. Money is the brigands' objective, not mayhem
for mayhem's sake, but there are no negotiations with the ship's
company. While the situation grows ever more tense and a happy end
seems less and less likely to transpire, Phillips plays an
increasingly dangerous game of cat-and-mouse with his captors that
seems only to be able to end in his own unfortunate demise.
Greengrass
(of Bloody Sunday and Bourne fame, while also
responsible for another factual hijacking of a wholly different kind
with United 93) applies his signature handheld 'shaky cam'
style to great effect to get up close and personal with both Phillips
and the bad guys (and to make spectators with poor stomachs seasick
for sure) which delivers both visceral action and intense emotional
drama. And though the movie ultimately proceeds into a fairly typical
'good guys versus bad guys' conflict, he inspires more than the
slightest bit of sympathy for the perps, who are portrayed alarmingly
accurate as people devoid of options. When you spend your life living
in excruciating poverty in a rural area that supports no other means
of employment or even food than the job of fisherman, and when
western fisheries cut deals with your corrupt government to catch all
your fish, what else is there to do than to go out to sea and
commandeer foreign vessels in the hopes of ransoming their
passengers? Somali pirates are desperate people who have no other
means of sustaining themselves, Greengrass effectively reveals. The
lead pirate, a skinny, intelligent young man (tremendously compelling
performance by first time actor Barkhad Abdi, who commendably holds
his own next to Hanks) is shown to be a man forced by circumstance to
do things he needs to do to survive, but he definitely never enjoys
doing them for a second. Both he and Phillips try to contain their
crew from letting the explosive situation degenerate into bloodshed,
something the pirate surprisingly succeeds in more so than Phillips
does, as his crew attempts to regain control of their boat on
multiple occasions without his say, further endangering all their
lives. When the anti-piracy units of the American Navy arrive, the
pirates are forced to make a quick exit in a lifeboat, and drag
Phillips along with them as a human shield. It seems obvious that
things can only end badly, but the movie delivers a forcibly happy
end (of sorts) that does feel bitter for all present parties
regardless. Captain Phillips is one-third action, one-third
suspense and one-third human drama, but more straightforward in style
(it's still Hollywood material after all) than its Danish
predecessor, yet making for a fine companion piece to that film in
showing a very different way these hostage negotiations tend to
conclude.
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