Year
of release: 1993
Accessories:
-Removable
Dino Damage wound patch
-Collector’s
Card #3 (alternate card (#62) for 1994 re-release)
Description:
this large four legged herbivorous dinosaur figure measures just over
20 centimetres in length. It stands in a largely neutral pose, except
for its right hind leg which is moved slightly forward and its head
which is posed to the left as if the creature is looking at something
in that direction. Stegosaurus has no poseable body parts. The figure
sports a large dino damage wound with removable skin patch on its
left flank, revealing muscle tissue and bones underneath. Part of the
skin on the patch sticks out so it’s easy to remove. Like the other
large dinosaur figures of this toy line this sculpt features
“realistic” dinosaur skin, meaning its body is composed of soft
flexible material instead of hard plastic like the smaller figures.
This goes for all of the body, save the legs. The plates and spikes
on its back and tail are also made of this material, though in
reality they were made of bone tissue. This Stegosaurus carries a
total of ten plates (all more or less triangular with small grooves
and specks on the sides) on its back, from the neck to the end of the
tail, where the line of plates ends with two smooth spikes. The first
three plates (which are located on the neck) are attached to each
other because of the way the Stego’s head is posed.
Stegosaurus
sports as green a paint job as seems possible. The lower parts of the
animal (legs, belly, underside of the tail, sides of the neck, throat
and head) are painted light green, as opposed to the plates, spikes
and most of the back which are coloured darker green. On the flanks
the two shades of green meet and form an aesthetically pleasing
combination of light green lines and dark green spots in a random
pattern. The back of the beast’s head features some small dark
green lines but the rest of the head is all light green. Stego has
tiny bright green eyes with black pupils and white teeth, while the
inside of its mouth is pink. Its small claws on the feet aren’t
painted in a different colour. On the left lower hind leg a large
dark green JP logo is found along with the number .07.
Analysis:
though this Stegosaurus features a classic and beautiful green paint
job (albeit a bit monotonous), the figure as a whole is quite
disappointing. It has no poseability and no real action feature to
speak of, except for the dino damage wound. This wound is much larger
than the one the Young T-Rex features and also looks less artificial
and more random, as if a large carnivore dared attack this spiked
creature and bit a huge chunk of flesh out of its flank. The wound
looks convincing enough, but the small bit of flesh sticking out of
the patch to make it easily removable looks a bit odd, like the
creature has an old flesh wound there.
Though
the box mentions a ‘whip action spike tail’ this is a great
exaggeration. The soft material the figure’s skin is made of allows
the tail to be flexible, but no more so than the tail of the Young
Tyrannosaurus Rex or Triceratops figures. Does this mean these
creatures also have whipping tails? No. It just shows the designers
didn’t bother to add a real whipping tail action feature to this
sculpt, like they did later on with the TLWS1 Stego (a sculpt which
corrects all of this figure’s errors by the way). Of course the
flexible tail can be used to knock figures over, but it just feels
and looks cheap.
Playability:
almost nonexistent. This figure features no moveable body parts at
all. The only real action is provided by the dino damage wound patch,
which fortunately is easily removable and also not hard to restore.
The whipping tail action feature the box shows is quite a scam.
Interestingly enough, Stego’s neck can be twisted around, allowing
for some very minor poseability, but when released it immediately
flips back. The flexible dinosaur skin does make this figure
sensitive to easy paint wear, especially when the tail is used in
rough attack actions. It would be a shame to ruin this creature’s
paint job, especially since it’s one of its few successful
features.
Realism:
as if the lame action feature and lack of playability aren’t
disappointing enough, the creature’s design is all wrong too.
Stegosaurus wasn’t featured in the first JP movie, so the designers
had to start from scratch. It’s obvious they didn’t really do
research to see whether their sculpt was accurate, because it turned
out to be one of the least paleontologically correct dinosaur figures
of all the JP toy lines. Most obviously, the shape of the plates is
totally wrong. Also, Stego here has only two spikes on the end of the
tail, which is even more stupid when you take a look at the
collector’s card this figure comes with: the back of the card
clearly states this dinosaur had four spikes, like the creature on
the picture (which however has too much plates on its back). Another
big mistake of this figure is the fact that the front legs are on the
same height as the hind legs (which also causes the neck and head to
be posed too high in the air), while in reality they were much
shorter. Compared to human figures this Stegosaurus is also
undersized, though compared to the other mistakes this seems hardly
worth mentioning.
Repaint:
as part of the first JP toy line this figure is naturally not a
repaint. It would not be repainted for later toy lines either, which
in understandable, since the far superior TLWS1 Stegosaurus took over
the role of large spiky dinosaur figure.
Overall
rating: 4/10. A good wound and a fine paint job don’t make up for a
lame action feature and an almost total lack of playability.
Stegosaurus is one of Kenner’s least appealing figures and as such
hardly worth the effort to track down and purchase. It’s quite
common, even MIB it’s not difficult to find, and fortunately
it shouldn’t cost you too much should you really want one.
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