Posts tonen met het label cars. Alle posts tonen
Posts tonen met het label cars. Alle posts tonen
woensdag 19 maart 2014
Today's Triple News: sequels, fairy tales and super heroes
New news keeps pouring in on a daily basis, faster than I can discuss it here. Doesn't stop me from trying though:
http://www.moviescene.nl/p/154509/sofia_coppola_regisseert_mogelijk_the_little_mermaid_
http://www.moviescene.nl/p/154508/disney_maakt_cars_3_en_incredibles_2
http://www.moviescene.nl/p/154488/mangold_terug_voor_wolverine_2
People who think Coppola might not be suited for directing a fairy tale are overlooking the fact that the basic contents of The Little Mermaid are much like some of Coppola's earlier work, they're just packaged differently. Stories about teenage girls living in a fantasy world all their own and trying to have things their way which backfires on them doesn't sound so different thematicaly from the likes of The Bling Ring, Marie Antoinette or The Virgin Suicides to my mind. They just appear dissimilar on the surface. That said, the notion of doing a "kid-friendly" family film is probably what deters most people who prefer to see Coppola tackling more (young) adult oriented material, as she hasn't done a project like this yet. However, that's not to say she is not capable of making such a movie. Let's face it: Coppola's career as a director of feature length films spans nearly two decades but has only spawned five movies in total. That's not enough of an output to judge a director's capacities on, it's only an indication of what type of films he/she is particularly drawn to. As I have stated before, directors need change, and I'd say here's a chance for Coppola to prove her directorial versatility. She has two young kids of her own, for crying out loud; why wouldn't she be interested in a fun movie for the whole family, that still allows her to incorporate her signature themes to some extent? Even though I'm personally not all that stoked for this project - which definitely has something to do with the fact the Disney version of The Little Mermaid is the first movie I ever saw in theaters, and the second too - I think the studio might just have made the perfect choice with Coppola.
Speaking of Disney, they're steering Pixar, formerly known for their sublime creativity, into a rampant case of suffering severe sequelitis. Currently, the studio is working on only a single original project, The Good Dinosaur, which was already put on hold for a whole year. Other than that, it's all sequels for the next few years: Planes 2, an alleged Toy Story 4, Finding Dory, Cars 3, The Incredibles 2. People used to praise Pixar for doing something new every time, while their competitor DreamWorks was maligned for milking itself dry completely. They won't be doing that anymore, as by now the situation seems to have reversed entirely. It appears Disney decides to play it safe by counting on established multi-billion dollar franchises instead of letting original ideas take precedence. And if those sequels weren't enough, there's a few more 3D re-releases slated too, making the studio more money by pushing the same stuff on us again, just at higher admission prices. That said, I prefer a re-release, so we can all enjoy those classic Pixar movies again before they're totally spoiled by their unneccessary and undesirable sequels. However, Pixar proved with Toy Story 2 and 3 that they can do justice to the originals be making sequels that manage to actually surpass the quality of their predecessors, but ever since Cars 2 and the terribly uninspired spin-off Planes - at a point when Disney had taken over the company - the odds of that happening again are not in our favour. Let's hope The Good Dinosaur will at least live up to its name.
And the X-universe just keeps on Xpanding cinematically (see what I did there?). Ever since the mind boggling success of Marvel's The Avengers, rival studios that own a piece of the Marvel Universe have taken a hint as to how they ought to approach handling their properties to achieve similar success. Unlike Sony, which only manages a single big name and its various supporting characters, Fox has the luck of owning a big name tentpole franchise, X-Men, that consists of a lot more characters and therefore a lot more possibilities for sequels, spin-offs and such, making for an easily growing cinematic legacy. Apparently the 'Avengers approach' is already applied in full swing with X-Men: Days of Future Past, a storyline which will continue into X-Men: Apocalypse (2016), the latter of which might actually deal with the infamous Age of Apocalypse mirror universe, or else with a variation on the established cinematic X-routine. Days of Future Past might end with its broken time line fixed or not, and still able to pave the way for coherently branching off into multiple temporal directions. X-Force (2016 or 2017) for eXample will certainly pick up where Apocalypse left off, as it deals with Apocalypse's primary nemesis Cable and his merry band of young mutant acolytes, but it can still take place alongside the regular X-storyline that we last saw in last year's The Wolverine, either being interwoven with characters we already know, in various possible iterations (future/present/alternate universe) no less. And now The Wolverine is getting a sequel too (2017/2018?), which most likely will continue on the events of Days of Future Past - as those were already foreshadowed in its mid-credits bonus scene - but could skip over Apocalypse altogether, while still relating to X-Force in a minor capacity. And if things aren't complicated enough by all these Xses being thrown around, Fox still has to think of how on Earth they're going to incorporate their other Marvel franchise, the Fantastic Four, into all this too, as they have stated to be their intention. Because of all the time travelling and alternate reality possibilities, directors working on this corner of the Marvel Cinematic Universe might face a tougher job that those who work on Marvel's own, which is served more straightforwardly on a narrative level. James Mangold might just have his job cut out for him. Or he may ignore Days of Future Past, Apocalypse and X-Force completely and just have The Wolverine 2 follow his previous movie directly, focusing only on its titular character. For Sony, such a reliance on a single character is kind of a curse, but for Mangold it just might be a luXury.
maandag 13 januari 2014
Today's Mini-Review: Death Race
Rating:
***/*****, or 7/10
Starring:
Jason Statham, Joan Allen, Ian McShane
Directed
by Paul W.S. Anderson
USA/UK:
Universal Pictures, 2008
A good
remake keeps the message of its predecessor intact, just altered to
fit and reflect the times that influenced its own production. Since
Paul Bartel's and Roger Corman's original exploitation movie Death
Race 2000 didn't pretend to have a message to speak off, but
instead aimed to be a simply entertaining action flick hellbent on
giving spectators a gory thrill ride filled with absurdist jokes
making fun of politics for the heck of it, there was room for
negotiation in that regard when the time was deemed right to tell the
story again. The good-humoured gags and slightly satirical and
subversive elements were brusquely traded in for a more serious
approach, as the new Death Race is set in a bleak world where
the economy is in such a shambles the huge masses can only be
appeased by watching other people, worse off than they are and pushed
into a life of crime, engage in excessively risqué driving behavior.
Inmates are offered a chance to reclaim their freedom in return for
surviving a race where they must win by avoiding lethal obstacles and
more importantly, each other as the goal is to viciously dispatch
other contestants. Enter Jason Statham, who by now is well known for
playing tough characters who won't tolerate such conditions and fight
back with a vengeance.
Statham
plays Jensen Ames, an honest man skilled in driving who lost his job
and subsequently his wife, quickly framed for her death and sent to
serve for life in jail. The wicked warden of the prison, an ice cold
Joan Allen, obviously with a sinister agenda of her own, offers him a
potential way out by competing in her 'Death Race' programme under
the guise of a recently deceased racing legend called Frankenstein, a
favorite of the crowd. Of course Ames turns out just as efficient a
driver as he works his way through the game, brutally taking out many
an adversary along the way and annoying his most fierce opponent,
Machine Gun Joe (Tyrese Gibson). As he discovers there's more to his
inclusion in the race than simply his established skill set and the
warden may have been involved in the murder of his wife, Ames'
objective evolves from winning the race to escaping it. Names and a
general premise are about as much as this film and its Seventies'
counterpart have in common. Very different in style, the modern
version is an effective popcorn flick of an action film, but lacking
a character of its own and feeling a tad generic overall. No poking
fun at politics here. Prison clichés cannot be avoided, as is the
case of sidekick typecasting (an old mentor, a nerdy technician, a
hot dame as co-driver, you get it). About as inventive as the
character set-up gets is Joe's status as a (black) homosexual, a
notion with which nothing is done in the course of the film. Why
would it anyway? The film is all about racing kick-ass cars making
kills.
What
Death Race lacks in terms of characters it more than makes up
for when it comes to its real stars, the four-wheeled (or more)
monstrous machines that form its main attraction. Various grizzly
hot-rods adorned with all kinds of deadly accessories have been
assembled by a clearly enthusiastic design and stunt team,
guaranteeing quite the spectacle as they are pitted against each
other in road racing, asphalt blazing fury. The plethora of grotesque
vehicles – including an impressive monster truck loaded with
ingenious weaponry – steering and hacking their way through a
course of rusty, rundown warehouses makes for an eerie, hopeless
post-industrial look reminiscent of such classic action fare the
likes of Mad Max 2: The Road
Warrior, except with the constant attention of the
panoptical media at its back dominating every move of the race to
ensure audience attendance. And despite the blandness of their
characters, the cast does a solid job making this grim world feel
convincing, Statham doing what he does best (and we wouldn't have it
any other way). However, under the direction of action specialist
Paul W.S. Anderson (not that Paul Anderson, as this one is not
known for his carefully balanced quality storytelling), the movie
never conveys the idea that it might revolve around more than just
decently dynamic action scenes. If it's butch cars you want, it's
butch cars you get, might as well have been the film's tagline. All
else is merely secondary.
As a
whole, the major differences between this latest Death Race and
the original are the result of a bigger budget and scope. A true
message is still not a thing of note. The 2008 version simply looks
cooler and feels slicker because it had the money at its disposal,
but it plays it safe by staying in its comfort zone, solely
delivering action while devoid of surprise, instead of throwing
oddities and black humour in the mix like the original could afford
for being a smaller, independent production. Nevertheless, its
tactics proved successful enough to spawn two direct-to-video
sequels, and so the premise returned to its more exploitative roots
(just not in a particularly good way).
And if you don't like disturbing race car driving, there's always this new Game of Thrones Season 4 trailer to drool over:
zaterdag 4 januari 2014
Today's News: Walker may be dead but F&F lives on
Some more news from everybody's favorite Dutch movie news site, posted by myself:
http://www.moviescene.nl/p/152815/lot_paul_walker_in_fast_and_furious_7_bekend_gemaakt
Let's face it: if one of your lead actors dies in real life, you can't just kill his character off too in the movie he plays in because that might feel a tad disrespectful of and ungrateful to all his contributions. Paul Walker starred in all but one of the Fast & Furious flicks, the same amount as the other franchise protagonist Vin Diesel, so he surely deserves better, especially in the eyes of the fanbase. Cutting him out was never an option either; the footage he had already shot needed to be used to ensure the project didn't lose face. It seems the writers/producers/director thus optioned for the only way open to them that would honour both Walker's memory, please the fans and keep the story going without losing credibility. And so Walker's character will retire from his current life of fast cars, gorgeous dames and high speed robberies. He deserves it after surviving no less than five of these films, wouldn't you agree? The question now is whether the material of Walker shot so far will accomodate this change in scripting, as both his character and the plot of the film itself are taken in a new direction nobody would have foreseen (or do you think they have a list of back-up plans in case of emergencies like these?). I wouldn't be surprised if relatively little of Walker's scenes get through the cutting room unscathed and I don't think his character as a result will feature that much screen time at all to be honest. Unless they create a digital version of Walker to bridge the gaps. Why not after all: if they did it with Oliver Reed in Gladiator 15 years ago, they should be able to pull the same thing off now.
Walker's death makes you sit and think how much depends on the good health of the main cast and the difficulties presented by the departure - especially from life - of one of them to everybody else involved in the making of a movie. Studios lose a lot of time and money over such tragedy, as everything done for the film so far comes to a full stop, while much of what was shot ends up being either a bitch to craft into a new smooth and intelligible whole, or worse, just totally worthless. In the case of an original movie recasting would be in order, but not so where a hugely successful franchise is concerned, since the audience knows and loves these characters and will take umbrage when one of them is brisquely set aside without a decent explanation or respectable final aria. So naturally Universal is walking a thin line here, as people still couldn't get enough of F&F even after six films (to each his own, though I myself was also pleasantly surprised by the energetic vigour of the fifth film), and Walker is partially responsible for said box office triumphs. Thankfully for those fans, Fast and Furious 7 is swiftly regrouping, and future installments in this cycle of fast paced action flicks are still a work in progress. After all, that other leading man Vin Diesel is far from dead yet. Though I wouldn't be surprised if Universal execs hid his sports car and encouraged him to take trains to work for the next few years.
Speaking of life and death, I survived yet another Christmas break at work. Just so you know.
woensdag 13 november 2013
The Lost World Series 1: Humvee
Year
of release: 1997
Accessories:
-Missile
launcher (including one missile)
-Pivoting
Stampede Seats
-Dino
Pursuit Claw
-Two
stun sticks
(Note:
the reviewer is not an expert on cars, so any incorrect terminology,
or lack of detail, should be disregarded.)
Description:
this large car sports a rather sober, colourless paint job, with a
military feel to it. It is coloured mostly dark green, though
somewhat lighter on the driver's cabin doors. Its underside is all
black, with four dark grey wheels. The drivers' seats (there's room
for two figures inside) are black, with a metallic brown steering
wheel. This vehicle is equipped with an abundance of accessories and
highlights. It has a grey, rectangular fence on each side of the
driver's cabin, protecting those inside from close encounters with
aggressive dinosaurs. These fences can be lowered in a 90 degree
angle and used as platforms for figures to stand on. The car also has
a large grey bumper with two lights on top up front, and an
additional black piece with four more lights on top of the roofless
driver's cabin. On the back of the car there is a platform surrounded
by metallic grey railing, so figures won't fall off the car so easily
in a high speed chase. The front part of this railing, just behind
the driver's cabin, carries a detachable dark green missile launcher
with orange highlights (grip for loading it on the railing and button
for firing the missile): pressing the button on top launches the
metallic brown missile over a decent distance. On either side of the
car there's a black pivoting seat, attached to the vehicle by two
metallic grey cranes. Both can move over a 180 degree radius, so
people sitting in them can get closer to the hunting action to catch
dinosaurs, making use of the two metallic brown stun sticks that come
with this car as extra accessories.
A
big Pursuit Claw comes with this vehicle, which can be used
separately from the vehicle, but can also be placed up front so the
car can push it forward into a herd of dinosaurs to catch some of
them, or it can be towed at the back of the car via the grey grip
located there. The claw consists of a black grid with dark grey
wheels on either side, carrying a big metallic grey grip holding a
dark green contraption which is equipped with two huge metallic brown
“fingers” with grey 'balls' in between to trap dinosaurs with.
Once a dinosaur gets trapped between the “fingers”, it either
hits the big orange button on the front of the green part, making the
claw close with force so the animal can't escape, or the smaller
orange button on top of the green device can be pushed, causing the
same effect to occur. The claw can be tilted over a 180 degree radius
as well, unless it's attached to the car in which case its range is
limited to a small extent.
The
Humvee comes with various stickers for ornamentation, hinting at this
vehicle's purpose as a hunter's car, and giving it more character.
There are rectangular stickers with black and yellow lines (covered
in mud stains) for both the claw and the car itself, as well as a
similar smaller sticker which also carries a 'caution' note over it
for on the claw. There's a small sticker carrying the TLW logo for on
the windshield, as well as one showing the InGen logo, indicating to
which party this vehicle belongs. There's a total of ten 'lights'
stickers, eight for the front of the car and two more for the rear
section. There's also a sticker saying 'Hummer', while various
stickers with control panels and buttons come with this car to
lighten up the driver's cabin. Lastly, there are various tiny
stickers with dinosaur skull logos on them, and red crosses over
these, to show what species have already fallen prey to this Humvee
capture vehicle.
Analysis:
the largest vehicle of the TLWS1 toy line (with the exception of the
Mobile Command Center, which is more of a play set), this Humvee is
more than a match for most vicious dinosaurs, being designed for
capture and close combat with prehistoric vermin. It sports a rather
sombre and dark paint job, very different from the jungle colours
we've seen on more cheerful cars like the Ground Tracker and Jungle
Explorer, indicating it's not to be messed with: the dark green, grey
and black colour scheme hints at a serious occupation, and give it a
more realistic feel (though the small orange highlights feel out of
place in this regard). There's space for at least seven figures. It
also comes with various tools to aid in the process of catching
dinosaurs, especially those that don't feel like being captured.
The
most notable accessory is the big capture claw, an adequate tool for
catching mostly smaller or medium sized creatures. It's not handy for
use while dealing with something like an adult T-Rex, but should
succeed in catching or at least knocking out Raptors,
Pachycephalosaurs and other smaller figures. It can grab them between
its “fingers”, which violently snap to close around such beasts
when either of the two buttons is pushed. The edgy shape of the
'balls' (for lack of a better term), which function as teeth with
their serrated quality, make sure few dinosaurs manage to escape when
the claw is closed. Animals that respond inappropriately (i.e., that
resist their capture) can be subdued using the missile launcher on
top of the car. This is a decent launcher, with a somewhat limited
range (usually no more then 50 centimetres), which is sufficient for
creatures that have been caught when the claw was placed on either
the front or back of the car (though the gun can also be used
separately, like the claw). However, there's only one missile, so you
only have one shot. But if that doesn't work out, the Humvee is
equipped with pivoting seats to make hunters sitting on them swing
forward close enough to tranquillize the dinosaurs using the stun
sticks that also come with this vehicle. When the claw is positioned
on the front of the car, these seats can come close enough to put the
hunters in the middle of the action. However, if it's positioned at
the back of the car, they are less useful. Fortunately the missile
launcher can also fire at things behind the vehicle. Not all figures
fit well in the seats: some have a tendency to fall out easily, or
have their arms positioned in such a manner that they get in the way
of the inward side of the seats. But most figures fit in well enough,
especially the ones from the TLW toy lines.
The
Humvee is mostly focused on offensive action, being a capture
vehicle, but also comes with various defensive pieces. The railing at
the rear section of the car not only makes sure human figures don't
fall out of the vehicle so easily when in a chase, it's also an
obstacle for dinosaurs trying to attack from behind. Creatures trying
to get to the people inside the drivers' cabin will have a tough time
getting past the fences on either side which do an adequate
protective job, but can also be used as additional attack platforms
for human figures during a chase (again, using the stun sticks, or
weaponry that comes with other figures). However, the main flaw of
this vehicle is that the driver's cabin has no roof, so it's open to
the elements (wouldn't want to drive this vehicle during a typical
Jurassic Park thunderstorm!), and also to large predators that can
manage to reach in the cabin and eat the people inside (like the big
Rexes of this toy line). Again, the missile launcher helps in this
regard, but you only have one shot.
Playability:
excellent. This vehicle is loaded with poseable parts, action
features and plenty of space for human figures. The Pursuit Claw can
be attached to either the front or the rear side of the vehicle, but
can also be used separately. The fences on either side of the
driver's cabin not only protect the vehicle against ferocious
dinosaurs, but also provides additional space for human figures. The
missile launcher is also detachable, but it only comes with one
missile: two or more, like the Ground Tracker had, would have been
preferable. Though there's no specific dino damage parts, unlike on
most other vehicles, various parts of this car can easily be taken
off to stand in for such a feature, like the railing on the back of
the car, or the lights on top. The stun sticks are a nice bonus, but
only useful for human figures: they do have an unfortunate tendency
to be easily misplaced, or considered as not belonging to his
vehicle, making complete Humvees harder to find.
Realism:
this is quite a decent toy version of the Humvee vehicle seen in the
Lost World movie as used by the InGen hunters. It's not identical,
being equipped with various action options for playability's sake
(like the missile launcher). However, the Pursuit Claw and Pivoting
Seats were both seen in the movie, not even all that dissimilar from
the ones on this toy. Stun sticks were also used by the InGen team,
though they too looked somewhat different. The shape, size and even
colour of this car are quite comparable to the movie's Humvee.
Overall, this is one of the most realistic JP vehicles of all the toy
lines.
Repaint:
no, this is a brand new vehicle. Nothing has been repainted from
earlier toys, except for the missile launcher, which was retooled and
repainted from the one that came with the JPS1 Bush Devil Tracker
(with a different missile this time). The Humvee would not be
repainted for any following toy lines.
Overall
rating: 8/10. This is an excellent new vehicle, with a realistic
design and paint job, solid action features, some of them quite
original, and plenty of room for human figures. It's well worth
getting, but it's not the easiest JP vehicle to find. Prices tend to
be high for complete and MIB samples.
vrijdag 8 november 2013
The Lost World Series 1: Ground Tracker
Year
of release: 1997
Accessories:
-Rotating
gun turret with missile launcher (including three missiles)
-Dino
damage hood
-Detachable
electronic lights section
-Satellite
dish
(Note:
the reviewer is not an expert on cars, so any incorrect terms, or
lack of detail, should be disregarded.)
Description:
the most notable colouring of this vehicle is the bright green with
dark grey spots in an asymmetrical pattern, giving it a distinct
camouflage look. The front hood, including damage piece, sides and
back of the car are painted in this fashion. The underside of the
car, including the car’s interiors, like the seats, is painted dark
grey, though in a lighter hue as the spots, adding some variation to
the overall paint job. At the front of the car there’s a grey
framework around the dino damage hood. At the back there are two more
frames of the same colour on each side of the vehicle. All four
wheels are black with bright green hub caps. The steering wheel is
also black. There are two seats, and additionally one small platform
on each side of the car next to the seats, providing room for two
more figures.
In
the back of the car various action features are installed. First
there is the satellite dish in the right back of the car, which can
be folded out creating more space for figures or accessories. The
dish looks pretty complex with small technical details, but these
don’t feature additional options. The dish and the platform it’s
attached to are painted entirely in light grey. This is also the case
with the removable lights section, which is placed right behind the
seats and can be used separately from the car. This part of the
vehicle is electronic: inserting two 1.5 Volt LR6/AA batteries (sold
separately unfortunately) behind the black piece of plastic causes
the two lights to shine when the small black button is switched. The
lights section is adorned with one black antenna on each side, as
well with black stickers sporting the TLW movie logo. Right behind
the lights section, in the left back of the Ground Tracker there’s
the gun turret. It can rotate in a full circle and move both forward
and backward. The black platform the missile launcher is attached to
can be raised to about double the usual height. The light grey
launcher (same colour as the satellite dish and lights section)
sports a small yellow lever on top and has room for either one of the
three yellow missiles this car comes with. Pulling the lever causes
the missile to be launched, with a range of about 60 centimetres.
Right behind the turret there are two small holes, which can be used
to store the other two missiles in, diminishing the risk of losing
them.
Though
most action features are located in the back of the car, there’s
one at the front as well. There’s a large yellow button at the very
nose of the car: pressing this causes the hood (adorned with a large
sticker carrying the TLW movie logo) to be launched in the air with
some force, exposing silver mechanic parts with a large yellow button
in the middle. This system is put back in place by pressing the
button and putting the hood back. It’s designed to make it appear
the hood explodes when a ferocious dinosaur rams the front of the
car, but it looks very artificial, and not much like genuine dino
damage.
Analysis:
this is a dam fun vehicle with a wide variety of features. Though the
bright green part of the paint job is a bit aggressive, the overall
paint job is not at all bad. Personally I would have preferred a
darker shade of green, but I guess this will provide for decent
camouflage in a jungle setting. The grey parts are a bit dull and
could have used some more detail. Of course you wouldn’t want this
toy just for the paint job, but for the range of action options it
comes with.
The
action feature that provides for the most fun is the exploding hood.
Though it’s a bit noisy it works really well and launches the hood
with force, usually making it spinning in the air. This is an
original take on the good old dino damage theme, though it looks too
“man made” and not random enough for dino damage. The hood is too
symmetrical, there’s no bite marks or anything, like the classic
JPS1 Jungle Explorer’s dino damage featured. However, the exploding
part makes it all worthwhile. When the hood is off, the yellow button
can also be used to launch other things, like small figures. I can’t
recall how many times I made Dieter Stark’s Compsognathus figure
flying through the air, but it sure was a lot.
The
gun turret also gives a new look to a classic action feature. Most
cars of the various toy lines come with missile launchers, but few of
them can rotate in any direction or tilt up and down and back and
forth. This gun however isn’t detachable, like is often the case
with missile launchers. Though it can be pulled off, I don’t think
that was part of the intended design. Another downside: when there’s
a figure on the platform to which the gun is attached, it’s out of
balance. The gun and the figure just lean forward then, looking a bit
silly. This can be fixed by having the gun resting on top of the
lights system, but then it can’t rotate anymore. So unfortunately
this original gun turret system is not without flaws. The launcher
works fine though; a missile can be fired a good 50 or 60 centimetres
with relative force, usually enough to knock over smaller dinosaurs
and hatchlings. It’s a good thing there’s room to store the other
two missiles, because they’re really the sort of parts people tend
to misplace. Very considerate on the designers’ part.
The
lights are also an interesting addition. The button activating them
can easily be pushed, even when the satellite dish behind it is
folded in. The lights work fine (of course depending on the batteries
as well), but only in the dark. And I don’t think too many people
play with their figures in the dark. Even though they’re hardly
noticeable in daylight, the lights are still a fresh option. And
though a regular flashlight provides better lighting, it always comes
in handy when needed, so it’s a good thing the lights can be
removed from the vehicle and used separately.
Lastly,
there’s the satellite dish. Though it doesn’t really provide for
any action, it’s still a fun addition to the car, and especially
useful when you need more room to store vehicles or accessories. The
same thing can also be said for the small platforms on either side of
the vehicle, providing space for more figures.
Playability:
quite high, due to the wide range of action features. Even though
some features have their downsides, this car still provides for ample
playability options, and is a worthy opponent for any dinosaur
figure. Of course, keep in mind this car sports electronic lights, so
if you want to keep them working don’t play too rough with this
vehicle. Or remove the lights section.
Realism:
this is undoubtedly supposed to be the toy equivalent of the Tracker
vehicle used by Malcolm’s team in the TLW movie. The Tracker cars
(there were two of them) weren’t seen much in the film, apart from
Eddie’s death scene, in which he uses one in an attempt to save his
friends from falling over the cliff. That car did not feature a
rotating turret, but the lights and satellite dish aren’t
unrealistic touches given Eddie’s affinity for technology. The
colours are also off somewhat, since the Trackers featured a darker
tone of green. But other than that, this car is at least a good
reference to the ones seen in the movie.
Repaint:
no. This vehicle would not be repainted for following toy lines
either.
Overall
rating: 8/10. A good toy vehicle with a lot of fun actions, even
though there are downsides to some of them. Though it’s not really
rare, it may prove more difficult and/or expensive to find a complete
and/or MIB Ground Tracker, but it’s well worth the money.
The Lost World Series 1: Net Trapper Off-Road Vehicle
Year
of release: 1997
Accessories:
-Detachable
missile launcher (including missile)
-Dino
damage piece
-Net
(Note:
the reviewer is not an expert on cars, so any incorrect terminology, or
lack of detail, should be disregarded.)
Description:
this vehicle is a basic four wheel jeep used for catching dinosaurs
in ‘high speed chases’. It has a slight military look to it,
given the largely beige paint job with dark green frameworks and a
large gun on top. It has two detachable orange sets of lights, one on
the top of the front windshield and another on the upper green
frames, as well as two lights on the front left and right of the car
and two red ones on the back end. The green framework provides a sort
of roof for the car and figures can hold on to it. An additional
detachable piece of framework runs on the front, also making up part
of the windshield. The inside of the jeep, seats and console, are
coloured in the same dark green as the frames. The wheels are black
as is the missile launcher, while the rest of the car sports a beige
paint job with orange highlighting (lamps, net frame and arm, button
on the missile launcher and missile, inner parts of the driving
section).
The
car provides room for three action figures, two in the seats, and one
in the back holding on to the gun. The right seat is retractable and
can move outward, making potential room for a fourth figure. On the
right front part of the vehicle, a small piece of dino damage is
located, though other parts of the car can come loose as well,
creating additional dino damage. The gun is detachable too, and can
also be attached to other parts of the framework. Pressing the orange
button on the gun causes the missile to be fired, with a relatively
short firing distance of about 40-50 centimetres. On the right side
of the jeep an orange crane arm is positioned, with a large black net
held together by an orange framework attached to it. The net can be
rotated in both directions, and is big enough to trap most small and
even medium sized dinosaur figures. On both sides of the jeep a
sticker is found with the TLW movie logo on it.
Analysis:
this is a fine addition to the range of vehicles of the JP toy lines.
It’s somewhat smaller than most cars, roughly the same size as the
JPS1 Bush Devil Tracker. The paint job is quite good, though not very
detailed. The orange highlights conflict somewhat with the more
natural colours used for this car; it would have been better looking
had they used a different colour. Still, it looks butch and even
realistic by toy standards (apart from the slightly goofy net
sticking out of its right side).
The
Net Trapper provides for a decent range of playability options, most
of them unfortunately used before on other vehicles (and used again
for later toy lines too). First of all, there’s the missile
launcher, which seems to be an obligatory part of any JP vehicle.
Though it looks good, and can be detached and rotated 360 degrees,
its firing range is quite limited: usually about 30 centimetres, 50
at best. Also, it’s not fired with much force, so it does little
damage on impact. Still, it’ll knock over most hatchlings and even
smaller dinosaur figures if you’re lucky
Second of all, there’s the dino
damage piece, also found on almost every vehicle. Compared to the
other pieces of dino damage in the TLW toy line, this one is more
random and gritty: it appears a dinosaur really took a chunk out of
the car, instead of looking far too artificial like it’s just a
part designed to be removed (like with the Ground Tracker and the
Mobile Command Center dino damage). It’s a pretty small piece, but
other parts can be removed as well (lights, parts of the framework),
which provides for additional damage.
Third
of all, there’s the retractable seat, a feature also included on
the JPS1 Bush Devil Tracker. It works fine and can easily be pushed
back in. It has no action feature to it, like the snare its JPS1
counterpart came with. However, since the large net is located right
behind it, it’s logical to assume this option was designed to lure
a (probably carnivorous) dinosaur to the chair, hoping to get a
snack, after which it gets caught in the net when the seat is quickly
tracked back in. However, in a ‘high speed chase’ it only seems
to be an obstacle.
Of
course the most noteworthy part of the jeep is the net; it’s called
Net Trapper after all. The net is about 12 centimetres long and nine
centimetres high, making it capable of trapping about any smaller
dinosaur figure (like the TLWS1 Velociraptor illustrated on the box)
and even some medium sized dinosaurs, like the Chasmosaurus or
Spinosaurus of this toy line. The net is attached to a crane arm on
the side of the jeep and can swivel back and forth, increasing its
range of action. It works fine, but it really looks a bit silly. It
would have been more realistic to have this car include a net
launcher instead, but I guess that would be more difficult to design
and put on the jeep. And since this is a toy, and a nice one too, the
designers got away with it.
Playability:
this car provides for plenty of playability options. Its various
action features (net, missile launcher, retractable seat and dino
damage) are all in decent working order. There’s enough room for
figures, though it’s not always easy to position a figure in the
back next to the gun, since they mostly fall off. Figures can clamp
to the framework or the gun with some difficulty though.
Realism:
this car is relatively realistic for a toy, apart from the funky net.
It resembles the off-road jeeps the InGen hunters used in the TLW
movie, though it’s less detailed since it’s first and foremost a
toy vehicle and not meant to be a perfectly accurate representation
of the movie vehicles. The retractable seat was a feature seen on one
of the jeeps in the movie, and is thus a nice reference (while at the
same time harking back to the JPS1 Bush Devil Tracker as well). The
hunters didn’t use missile launchers like the one this car comes
with, but it’s still a good addition to any vehicle used on an
island filled with hungry dinosaurs.
Repaint:
no. This vehicle would not be repainted for later toy lines either.
Overall
rating: 8/10. It’s a good car with some fun action features (most
of them seen on other vehicles too though, so no points for
originality here). It sports a good look and is an adequate match for
any smaller ferocious predator. Though this vehicle isn’t really
rare, complete or MIB ones are not that easy to find. Still, it
should be worth any collector’s while, even at somewhat higher
prices.
zaterdag 15 juni 2013
Jurassic Park Series 1: Jungle Explorer
Year
of release: 1993
Accessories:
-Blood
Sample Missile Launcher with two missiles
-Dino
Damage hood
-Glass
window roof
-Camera
(Note:
the reviewer is not an expert on cars (especially in the English
language), so any incorrect technical terminology or lack of detail should
be disregarded.)
Description:
this second car of the JPS1 toy line is bigger than the Bush Devil
Tracker and measures about 25 centimetres in length. Its predominant
colour is bright yellowish green, which can be found on both sides of
the vehicle as well as most of the front and also a bit around the
windows. It turns into almost full yellow on the lower sides of the
car. It’s also adorned with rows of red stripes, most notably on
the hood, but also on both sides. The roof on the back of the
Explorer is red, while there is black highlighting around the windows
and next to the missile storage compartment. The “windows” on the
back of the car are entirely black. The car has four black wheels (no
hub caps) and black bumpers on the back and front of the car,
including lights on the front bumper. On top of the red roof section
there are additional lights as well as a small black camera. The
driving wheel is black, while the rest of the inside of the car
including the two seats is coloured dark grey and lacks detail. The
car is decorated with a large JP logo sticker on the hood, as well as
long Jurassic Park text logos with the Rex symbol on each side of the
car. This vehicle sports “glass” (plastic of course) in the main
window and the front part of the roof (which is able to be opened),
but not on the side windows. Nice little detail: the main front
window sports hints of window cleaners, though there are none. The
missile launcher is all metallic grey, with one large red button,
while the missiles themselves are the same colour with red blood
sample dots inside.
The
Jungle Explorer features two main action features. First, the dino
damage hood. A large section of the car’s hood can be removed, and
reveals extensive damage to the engine underneath, The hood breaks
off in an asymmetrical pattern as if a large ferocious carnivore tore
it off with its bare teeth. Second, there’s the blood sample
missile launcher which is located on a swing door at the back of the
car. The door flaps open with the launcher ready for action (if
loaded of course). The vehicle comes with two missiles, rocket like
in appearance. While the launcher is loaded, the second missile can
be stored on one of the two pins on the left end of the car.
Analysis:
the Jungle Explorer is without a doubt the most well remembered and
iconic vehicle of the entire JP franchise. Everyone fondly recalls
this car being beaten, battered, torn to shreds, thrown off a cliff
and falling down a tree in a climatic confrontation with a curious
Tyrannosaurus in the first movie. Of course kids would want to repeat
its behaviour with their own toy vehicle, so Kenner designed this
classic Jungle Explorer toy, largely sporting the same great
colourful paint job as the car seen in the film.
Unlike
the Explorers seen in the movie, which were electric, rode on tracks
and were defenceless, this car uses no tracks and is equipped with a
missile launcher to defend itself from creatures, but also to get
blood samples off the dinosaurs, according to the box this toy was
shipped in. The blood sample aspect of the missiles is a bit vague:
apparently it has something to do with the red dots inside of the
missiles. When these are shown it means the missile is ready to be
fired in order to take blood samples. If not, the missiles can be
loaded but don’t get launched very far. I doubt many kids would
bother with these details (I certainly never did) and just want to
shoot dinosaurs instead. When properly loaded this can also be done,
since the missiles (if in good working order) have a decent firing
range of over half a metre and a good impact force as well (though
real big dinosaurs won’t be knocked over by them). When not in use,
both missiles can be stored on the pins on the left side of the car,
which prevents misplacement.
The
best thing about this vehicle is the damage that can be done to it,
since most kids undoubtedly felt like replaying the Rex attack on
their own. Kenner delivered with a good dino damage hood action. A
large part of the hood can be removed, revealing extensive damage
underneath. Besides that, the glass roof window, the front bumper and
the little camera can also be removed, though probably not really
intended as dino damage in the same sense as the hood of the car. The
removable glass window (it does take some effort to properly remove
it) is another nice touch, since now carnivores can attack figures
inside the car from above and snatch them between their jaws, like
the Rex attempted to do with the kids in the movie.
Though
sporting an overall great design, the Jungle Explorer is not perfect.
Most vexing is the lack of detail on the inside, making the interior
of the car look rather dull. Also a nuisance is the fact that there
are no side doors, so figures can only be placed inside through the
roof with some effort. Lastly, there’s no good way for figures to
operate the launcher on the back, since there’s no real place to
put them and they have trouble holding on to the launcher. Minor
issues, which could have been solved easily in the design process,
but still don’t really detract from the awesomeness of this toy
car.
Playability:
just fine. The vehicle rolls well on its four wheels, though only on
easy flat terrain. The dino damage section looks great, much more
detailed and serious than on the Bush Devil Tracker. The missile
launcher door swings open easily while the launcher itself does its
job well. However, the missiles are a bit fragile due to the blood
sample system inside the missiles, which tends to get worn out over
time: this causes the missiles to be unable to be launched properly
(which dramatically decreases their respectable firing range of 60
centimetres to almost zero, meaning they more often hit the hood of
the car than any targets in front of the vehicle). The missile
storage pins on the side of the jeep come in handy though, since now
you don’t have to leave any missiles lying around. The camera on
top of the jeep is only there for show and doesn’t really do
anything (though it can swivel around in a full circle). The glass
roof is quite aesthetically pleasing and useful as well, since the
side doors of the jeep can’t be opened so figures have to be placed
in their seats via the roof. It’s a bit awkward to do, but
unfortunately the only way.
Realism:
thanks to the yellowish green paint job and red stripes this car is
unmistakably a toy version of the Ford Explorer vehicle seen, and
destroyed in one of the movie’s most memorable scenes, in the first
Jurassic Park film. Of course there are some differences, most
notably in the back of the car (no windows, missile launcher, lack of
detail on the inside), but that’s to be expected. There had to be
some good action features after all, though without them this car
would probably look just as cool.
Repaint:
as part of the first JP toy line, the Jungle Explorer is not
repainted. A repaint featuring ‘jungle colours’ (though he
colours on the original seem ‘jungle’ enough to me) was planned
for the JPS2 line, but got scrapped: no JPS2 Jungle Explorers have
ever been seen officially. The vehicle would not be repainted for
later toy lines either.
Overall
rating: 8/10. A good toy version of the classic Ford Explorers of the
first movie, with a grand paint job, nasty dino damage and a fine
missile launcher. It has some minor flaws, but is definitely worth
getting despite them. It’s not really difficult to find and got a
wide release, but prices have been known to be high at times
(especially for MIB ones) because it’s such a popular vehicle.
Jurassic Park Series 1: Bush Devil Tracker
Year
of release: 1993
Accessories:
-Detachable
Tranq Missile Launcher with missile
-Retractable
seat with Dino Snare
-Dino
Damage Windshield
(Note:
the reviewer is not an expert on cars, so any incorrect technical
terminology or lack of detail, should be disregarded.)
Description:
this open roof jeep sports a largely grey paint job with the front
and back parts painted light grey, and the inside (seats, dashboard),
bumpers (including non detachable wiring under the radiator) as well
as the “edges” of the vehicle above the tires all being dark
grey. The tires, four composing the wheels and a spare fifth on the
back of the jeep, are black, as is the rope on the snare. The back of
the front part of the jeep is red, including the Dino Damage
windshield (which reveals grey detailing underneath when removed).
Also red are the bars at the back of the jeep, the dino snare (which
sports yellow highlights) and the small handled column on the
retractable seat which keeps the person sitting there from slipping
off when the seat is pushed out. The vehicle comes with a large dark
grey gun which can be placed on the red bars in the back: it features
additional yellow highlights and a yellow missile. A large sticker
with the JP logo can be found on the front cap of the jeep, while the
vehicle also carries a sticker with the number 27.
This
jeep comes with two seats, as well as space for a third figure in the
back for manning the gun. The right seat is retractable and can be
pulled out so as to make it more easy to handle the snare, as well as
creating space for a fourth figure. The snare itself can rotate in a
full circle and move up and down. It can extend up to about 25
centimetres, but no less than about 15. Creatures can get caught with
it by placing the rope around them and pulling on it until it fits
tight. The missile launcher in the back can be detached and used
separately but also works well on the vehicle itself. Pressing the
small yellow button on top makes the missile being fired to a range
of up to 60 centimetres. The jeep only comes with one missile so
there’s always a risk of misplacing it which leaves the launcher
useless. Lastly, the jeep features a breakaway windshield (no glass
unfortunately, so the windshield seems a bit redundant since it won’t
protect figures against wind or dust). A vicious dinosaur can pull it
off, causing typical dino damage.
Analysis:
this is a decent enough first JP jeep. Though similar to the Park
Ranger jeeps in the movie, it’s no way near as classic as the
Jungle Explorer vehicles, which will undoubtedly remain the most
memorable JP vehicles of all. Still, it’s an okay addition to the
first JP toy line with a fine paint job (though the inside seats
could have used more detail), but overall just not as good as the
other vehicles.
It
features four distinct action features. First, there’s the
retractable seat. This works quite well and allows for the snare
which is attached to it to be used with greater ease. A small
steering column is placed in the middle of the seat so figures can
place it between their legs and not fall off the jeep in a high speed
dinosaur chase.
Second:
the snare. This is the vehicle’s main weapon to catch creatures
(snare captures them, gun tranquillises them), but also the weakest
action feature. Though it has a wide range of motion and can extend
to capture bigger prey, it’s just not strong enough and won’t
hold animals tight, so they’ll slip loose easily and escape. The
snares of the various JP toys (JPS1/2 Tim Murphy, TLWS1 Dino Snare
Dirt Bike) always were the weakest capture systems and certainly no
match for a good old fashioned rocket launcher…
…
like the third action feature of the Bush Devil Tracker. This
detachable missile launcher can easily be removed and put back on the
bars at the back of the vehicle. It looks somewhat bigger and more
complicated than is necessary, but it works well enough. Pushing the
button fires the missile (as is usual for Kenner’s rocket
launchers) and slings it about half a metre away. However, it’s not
very heavy and doesn’t have a big impact force, so unless it’s
fired at close range (which is not inconceivable, since the snare is
the actual capture function, reeling dinosaurs in close enough for
the gun to subdue them) it won’t do much damage and will knock over
smaller beasts at best.
Fourth
and last, like most vehicles this car sports dino damage. It’s not
very elaborate, just a removable wind shield revealing minor
circuitry underneath. It’s a real shame this window doesn’t have
any “glass” making it look unnecessary anyway, but the damage is
easily caused and restored.
Playability:
good enough. The car rolls well on those four wheels, though only on
easy flat terrain. The dino damage is easy to remove and restore,
since it’s not very complicated. The rocket launcher works
adequately, though it hasn’t got a very long range and not much
impact force either. It’s a good thing it’s detachable, otherwise
it would get in the way of playability at times. The retractable seat
is a nice touch (even realistic, considering a jeep in the TLW movie
also had one), making the snare easier to handle and adding
additional space (creating place for a total of four human figures in
this car), but the snare itself isn’t great. Despite being fully
rotatable and long enough for all but the biggest dinosaur figures,
it just isn’t strong enough to subdue them and looks damn silly.
Also, it’s a shame the spare tire on the back of the car isn’t
removable.
Realism:
the vehicle is very reminiscent of the gas powered Park Ranger jeeps
as seen in the JP movie, especially with the red and grey colour
scheme, but it’s not an exact match. Those vehicles didn’t have
an open roof and lacked any dino catching equipment the Bush Devil
Tracker comes with. This vehicle is basically a toy version of the
Park Ranger jeeps, looking similar but also sporting weaponry so as
to keep the kids occupied.
Repaint:
being part of the very first JP toy line, this vehicle is not a
repaint in any way. A repaint featuring ‘jungle colours’ was
planned for the JPS2 line, but got scrapped: no JPS2 Bush Devil
Trackers are known to exist. The vehicle would not be repainted for
later toy lines either.
Overall
rating: 6/10. It’s a decent enough vehicle with a cool paint job,
but the Snare and damage aren’t very impressive. It’s not really
hard to find, but less easy than most other JPS1 figures. You may
have to look for it a while and it may not always be cheap.
woensdag 17 april 2013
Today's News: Fast 7 is a go
This just in from MovieScene:
http://www.moviescene.nl/p/146359/fast_and_furious_7_krijgt_releasedatum
This is a trend Hollywood seems to appropriate more and more: they spread the word about a sequel just mere weeks before its predecessor hits theatres to boost awareness of that film in question. That way, they suggest they have real faith in the upcoming film - even if it turns out to be a total dud and the studio knew it all along - so everyone should go and see it to make sure the promised sequel will indeed happen (even if we do not yet know whether we want it to happen ourselves). Sometimes this backfires on the studios, as in the case of John Carter where such a tactic didn't pan out: the film flopped (sadly, since I happened to like it) and the sequel we were told in advance was sure to happen got canned after all. However, in this particular case Universal risks less, since Fast and Furious has already been established as a proven concept that continues to draw audiences because it delivers the simple goods spectators expect to see: fast cars, tough guys, pretty girls and mesmerizing highway stunts. Considering Fast Five did surprisingly well at the box office, Fast Six was a logical next step: interest is still very much alive and awreness is fairly fresh, so the studio took a minor gamble on announcing Fast Seven just before Fast Six arrives in theatres. Releasing such news via the lips of the main actor (Diesel) at a movie convention, instead of using a regular press release, shows the audience is rewarded directly for its loyalty by making the star promise his return directly to them to wow them once more. 'Do ut des', as the Romans once said with relation to their gods: I give if you give. As long as we go and pay to see the film, we'll get what we want, with the promise of a continuing fruitful relationship in the form of more of these fun action flicks down the road. Until one of these sequels turns out truly horrendous of course, and the deal is broken.
Do I want to see Fast Seven? I dunno, haven't seen Fast Six yet... However, I liked Fast Five more than I thought I would. Though, I got the feeling the story was about to be concluded for good in the upcoming installment of this franchise, all loose ends neatly tied up: hence the tagline 'all roads lead to this'. Apparently there's some more roads nobody knew about that lead to part seven. But hey, I should have known better, since Hollywood doesn't really care about loose ends: it just creates it own ends if needs be, and money is certainly such a need.
http://www.moviescene.nl/p/146359/fast_and_furious_7_krijgt_releasedatum
This is a trend Hollywood seems to appropriate more and more: they spread the word about a sequel just mere weeks before its predecessor hits theatres to boost awareness of that film in question. That way, they suggest they have real faith in the upcoming film - even if it turns out to be a total dud and the studio knew it all along - so everyone should go and see it to make sure the promised sequel will indeed happen (even if we do not yet know whether we want it to happen ourselves). Sometimes this backfires on the studios, as in the case of John Carter where such a tactic didn't pan out: the film flopped (sadly, since I happened to like it) and the sequel we were told in advance was sure to happen got canned after all. However, in this particular case Universal risks less, since Fast and Furious has already been established as a proven concept that continues to draw audiences because it delivers the simple goods spectators expect to see: fast cars, tough guys, pretty girls and mesmerizing highway stunts. Considering Fast Five did surprisingly well at the box office, Fast Six was a logical next step: interest is still very much alive and awreness is fairly fresh, so the studio took a minor gamble on announcing Fast Seven just before Fast Six arrives in theatres. Releasing such news via the lips of the main actor (Diesel) at a movie convention, instead of using a regular press release, shows the audience is rewarded directly for its loyalty by making the star promise his return directly to them to wow them once more. 'Do ut des', as the Romans once said with relation to their gods: I give if you give. As long as we go and pay to see the film, we'll get what we want, with the promise of a continuing fruitful relationship in the form of more of these fun action flicks down the road. Until one of these sequels turns out truly horrendous of course, and the deal is broken.
Do I want to see Fast Seven? I dunno, haven't seen Fast Six yet... However, I liked Fast Five more than I thought I would. Though, I got the feeling the story was about to be concluded for good in the upcoming installment of this franchise, all loose ends neatly tied up: hence the tagline 'all roads lead to this'. Apparently there's some more roads nobody knew about that lead to part seven. But hey, I should have known better, since Hollywood doesn't really care about loose ends: it just creates it own ends if needs be, and money is certainly such a need.
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