Year of release: 2002
Description: this
creature stands in a very active position, like it’s ready to jump
on its prey. When it’s mint in box, the figure stands with its tail
high in the air and its body pointed at the ground, except for its
head which looks upwards. Its body is also slightly panned to the
right, especially its arms, as if bracing itself for the jump.
Unfortunately this is the only position in which this sculpt looks
good; in other poses it looks just damned silly, as if being shot or
having a seizure of sorts. Also, its head and feet are oversized and,
most peculiar, its lower jaw is longer than its upper jaw, as if
someone cut of the tip of his skull.
The figure sports a
predominantly grey paint job with darker tones of grey mixed in.
Other that that it’s got black stripes on its legs and head, and
one big stripe all the way from its nose over its back to the tail.
On either side of this stripe a smaller blue stripe is found, running
from the nose to the base of the tail. These stripes are adorned with
orange dots, as are these Raptors facial ridges and “feathers” at
the back of the head. The creature’s belly is coloured in a lighter
tone of grey, its eyes are orange and its claws are black. A black JP
III logo can be found on its left leg, just next to the necessary
(according to Hasbro it seems) dino damage wound.
This wound is all red
with one white button in the middle, activating a hissing sound. The
other sound can be made by pressing the button on its throat: this
sound is a typical Raptor attack shriek. Pushing this button also
causes the mouth to open, as if making a biting move.
Analysis: this is a
very lame sculpt. The jump posture makes it very hard to make the
creature look good in other positions, and thus greatly hinders
playability. You might as well leave it mint in box if you got it
new, because that’s the only way it looks cool. The figure can
hardly stand, unless you have it be supported by its left arm, or you
bend the legs back far enough, making its posture look ridiculous.
His face is also damned ugly, like it’s deformed or something. And
its feet are just way too large. The paint job isn’t very special
either: the grey is just dull, even though the colours on the head
and back added a nice touch to it. That one little piece of bone
sticking out of the wound is very odd, it would have looked better if
it was just painted red.
Other downsides are
the action features and accompanying sounds. The biting action is the
same as with the Wave 1 Rex and Spino, and in this case it also
doesn’t look very convincing. The mouth can’t open very far and
the button is located at a rather inconvenient spot. The pain growl
is activated by the button in yet another stupid dino damage wound
which can’t be covered up, so that the Raptor has to go through
life with its flank hanging open and its insides exposed. The sounds
are unfortunately the same as the ones the Wave 1 Alpha Raptor made,
though the sound quality is better. When looking at this figure it’s
obvious the JP III Wave 2 dinosaurs provided more of the same instead
of offering some originality.
Playability: extremely
limited. As commented above, the figure was designed to look cool
only when it’s in a jumping posture. Therefore the head, tail and
limbs are in a particularly odd position. Though the limbs are
poseable they don’t make the figure look better in other poses. The
biting action doesn’t add much either, nor does the wound. Even the
sounds don’t provide anything new, since they’re the same as the
earlier electronic Raptor model’s. Also, if you want the
electronics to be kept in working order, you shouldn’t play too
rough with it.
Realism: fortunately
none of the JP III Raptors looked like this, otherwise people would
really have complained about JP III’s lesser dinosaur effects.
Though the Raptors assumed similar positions when about to jump on
someone, they at least looked good in other poses as well. They also
didn’t sport this somewhat monotonous paint job. Still, this figure
is recognizable as a Velociraptor, mostly because of the sounds and
the head (lower jaw excluded in comparison). The figure is far from
paleontologically correct: compared to the human figures it’s way
oversized. Also, its upper jaw is too long, its feet too big, and the
sickle like claw on the toe is stuck far too much on the side of the
foot.
Repaint: fortunately
this figure never got repainted, though a repaint was considered for
the JP III Camo-Xtreme line (the Tropical/Swamp Raptor).
Overall rating: 3/10.
This is a very crappy figure. I recommend it only to completists like
myself who collect them all. To other people I would say: none of the
JP III Raptor figures are really good, but the others are way better
than this one. Like all Wave 2 dinosaurs, it’s somewhat rarer than
the Wave 1 electronic figures (in some territories even quite hard to
find), but in this case that’s no loss.