Year
of release: 1998
Accessories:
-Missile
launcher (including three missiles)
-Dino
damage cab area
-Telescoping
crane
-Detachable
computer with electronic sounds and lights
-Fold
out observation lab
-Eight
fence pieces
(Note:
the reviewer is not an expert on vehicles like these, so any
incorrect terms, or lack of detail, should be disregarded.)
Description:
this play set basically consists of two trailers, which can be
attached to one another via the black leathery thingy (what exactly
do you call it?). The overall colour pattern of the trailers is
bright green on the lower parts and underside of both trailers (as
well as all on the inside, most notably on the fold out lab of the
second trailer), while it's light blue on the top parts, with a big
black stripe running between both colours in an edgy and triangular
pattern, seemingly random (but largely symmetrical if you compare
both sides of the trailers). All eight wheels are black with bright
yellow hub caps. Together, the MCC (standard abbreviation for Mobile
Command Center in the JP toys community) measures a good 80
centimetres in length. Each trailer comes with its own action
features.
The
front trailer is the largest of the two and has two pairs of wheels.
The front cab area, with the transparent orange window and grey
bumpers and windshields, can be removed as if being torn off by a
dinosaur (though the damage doesn’t really appear to be caused by
some ferocious creature, it looks too clean for that). On top of this
cab area there’s some yellow detailing, including radar dish and
antenna, adding a bit of a technologically sophisticated look to the
trailer. The front trailer comes with a door on each side: a small
door on the right (for people to enter and exit), and a larger
rectangular door on the left side (for loading cargo and stuff like
that). The front trailer is more or less empty on the inside, except
for the grey drivers’ seats in the cab area. (with a yellow
steering wheel) It’s very handy to store equipment in, such as the
fence pieces when they're not in use. On the right top side of the
front trailer there’s a large grey telescoping crane on an equally
grey base. This crane can rotate in a full circle, and can be
extended to cover more ground. On the right end of the crane there’s
a pair of yellow claws, used to clamp equipment or dinosaurs on, in
order to move them around. On the left end of this crane there’s a
grey basket, basically a lookout station, with the capacity of
carrying a single human figure. Next to it there’s a large green
missile launcher, capable of full rotation like the crane itself. It
fires grey missiles and comes with three of these (at least, it
should when the set is complete).
On
the left top side of the front trailer, right next to the cargo door,
there’s a hole which can store the computer unit. It’s basically
a beige box, with a lights section on top that can move in a 90
degree angle. It comes with a pair of lights and produces three
different sounds: an alarm caused by pulling on the fences when
they’re attached to the trailer, a damage noise produced when
removing the cab area, and a third noise made when pressing the
button on the left side of the computer. The lights are activated
when producing any of these sounds.
The
second trailer is a bit shorter but also comes with two pairs of
wheels. Additionally, it sports a pair of big green antennae on the
left back end, both identical though one of them positioned somewhat
lower so it seems it’s shorter than the other (but both are about
20 centimetres in length). At the very back end of this trailer
there’s another cargo door, similar to the one on the left side of
the front trailer. The main feature of this trailer is the
observation lab: the right side of the trailer including a part of
the roof section can fold out to form the observation lab, complete
with a pair of little green legs to support it on the ground. When
folded out the interior of the trailer is revealed, which is adorned
with a large grey table with details like computers and cups on top.
Additionally, a grey operating bench is located right above the right
wheel, with room enough for a human figure or a smaller dinosaur.
Both the bench and the computers inside the lab sport various
computer console stickers and other equipment stickers for detail.
This
play set comes with a total of eight fence pieces, all of them
painted in a bright orange paint job. They can be attached to one
another, and the smaller piece of fence can also be attached to the
left side of the front trailer, in which case it makes contact with
the computer so an alarm is activated when any reptilian vermin tries
to break through the fences. The fences can form a protective barrier
around one side of the MCC, most logically the right side to protect
the observation lab. However, there’s no point on the back end of
the second trailer to attach the fences too. Of course, the fences
can also be used by themselves, so you can imprison animals.
Analysis:
though this is “only a repaint”, it's one you wouldn't want to
miss out on if you haven't got the original TLWS1 Mobile Command
Center. It’s very cool and quite detailed, though its paint job is
hardly appealing, considering the weird colour combinations that
would certainly draw attention to hungry dinosaurs roaming the
vicinity. However, it fits right in with the rest of the colourful
Chaos Effect line, and at least doesn't sport the most appalling
paint job in that line (though the bright orange fences certainly are
more irritatingly coloured than they should be). If you look past its
weird paint job, you'll find this play set is as good as ever, loaded
with a variety of cool action features, definitely making this set
worth any JP fan's while. Though most of these features aren’t
particularly new, they make for some fine overall playability
altogether. I’ll describe them separately for a general overview of
this wonderful play set.
-Missile
launcher (including three missiles): the typical missile launcher
seems an obligatory action feature of any vehicle or play set, and
the MCC is basically both so naturally it can’t miss one of these.
The launcher works properly and has a decent firing range (about a
metre); missiles have enough impact force to knock most smaller
dinosaurs over. It’s also neat to see this particular gun being
fully rotatable. And since it comes with no less than three missiles,
there's spares in case you lose one.
-Dino
damage cab area: also an often used action feature. The dino
damage of this set isn’t very convincing though: it looks far too
artificial, like it’s caused by mechanic disassembly instead of an
attack by a nasty predator. However, the fact it’s hooked up to the
computer so it produces noises when being removed makes it more
original and a decent action option after all. It's also quite
extensive: carnivores can basically chunk most of the front part of
the trailer off, leaving the driver's seat fully exposed for attack.
-Telescoping
crane: though the poseability of the crane is fine (it can swivel
in a full circle, tilt up and down in a 180 degree radius and be
extended by some 15 centimetres), it doesn't work very well, mostly
because of the poor design of the grappling claws which are meant to
carry stuff: they just can’t support things at all, dinosaurs or
otherwise. Nothing can really be clasped between the claws without
coming loose and falling down. Though the rotating and telescoping
aspects of the crane are good, and the armed extra station for a
human figure comes in handy, these few nuisances make it a
disappointment.
-Detachable
computer with electronic sounds and lights: very fun feature,
though it’s a shame only three different sounds can be produced,
and one of them is quite annoying. However, they enhance the realism
of the action features they’re attached too, and add another level
of playability. The lights are quite strong, especially in the dark:
you could use them as a decent flash light if you needed to. It's an
excellent idea to make the computer removable, so you can take it out
if you're going to play wild with your MCC, instead of risking
damage.
-Fold
out observation lab: a great option, giving us a good look of the
inside of the second trailer. The inside could have used some more
detail though, but the various computer equipment and the few details
that are there, like the mouse and key board are very neat, and
overall the folding out of the lab is a useful feature which hugely
advances playability and leaves more space for figures and action
options.
-Eight
fence pieces: easy to assemble and attach to the trailer. It’s
a bit odd they can only be attached to one end of the set though,
because now dinosaurs won’t have such a hard time sneaking inside
the perimeter on the other end. However, the alarm that goes off when
the fence is compromised provides for a good warning, as well as a
fun action option.
Playability:
this play set scores quite high on any playability scale. It has
loads of good action features, providing for hours of fun in
combination with human figures and dinosaurs of all shapes and sizes,
and it comes with an abundance of neat accessories. It also has funky
sounds and fine lights (when in proper working order of course).
Another thing that adds to the playability is the fact the
electronics are easily removable, so when you feel like playing rough
with it you can do so without risking damage to the sounds and
lights.
Realism:
this trailer play set looks very similar to the trailers seen in the
TLW movie in overall shape and size (some of the details are off
though – the trailers seen in the movie did not feature a crane,
missile launcher or even fences – but this was obviously done for
playability options: it’s a toy after all). The colouring is of
course very different since this is the Chaos Effect version of the
TLW trailers and has been painted to fit in with the rest of that
line: bright, unrealistic colours, hinting at the absurdity and
fantasy of this particular toy line.
Repaint:
yes. This Mobile Command Center is a repaint of the play set of the
same name from the TLWS1 toy line. It comes with all the parts of
that original set, except for the Kelly Malcolm figure (nor does it
come with any other human figures as replacement). This set would not
be repainted for later toy lines.
Overall
rating: 9/10. Though the new paint scheme of this play set is
certainly less successful than the colours of the original MCC, it's
still a grand toy loaded with lots of sweet action features, and it
comes highly recommended (particularly if you can't get the TLWS1
MCC). It's a shame there's no bonus figure attached to this set, but
given the quality of the other Chaos Effect human figures, that's
hardly a loss. The Chaos Effect Mobile Command Center is very hard to
find, even more difficult to obtain than its TLWS1 predecessor. It
almost always goes for high prices, both loose and MIB, so be warned
if you're out to get one yourself.
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