Year
of release: 1993-1994
Accessories:
-Firing
Capture Claw
-Detachable
sidecar
(Note:
the reviewer is not an expert on motor cycles, so any incorrect
technical terms or lack of detail in this vehicle's description ought
to be disregarded.)
Description:
this big and heavy motor cycle consists of the bike itself (two
wheels) and a sidecar (one wheel) that carries the vehicle's main
utility for taking on dinosaurs, the capture claw. Both the cycle and
the sidecar sport a largely dark green paint job, covered with orange
stripes, while all of its highlights (capture claw, steering handles
with front gun, scope, firing button, parking breaks and pulley) are
painted metallic grey, as is the chassis under the driver's seat,
which is more shiny by comparison (almost silver). The wheels are all
black; the seat is light brown, with space for only one human figure.
The cycle itself is adorned with parts of a dinosaur skeleton (it
appears to be a medium sized carnivore), the upper jaw and arms on
the front, and its backbone at the back, all held together by small
brown ropes (none of these parts can be separated from the cycle).
The sidecar doesn't have ornamentation like this, but delivers the
action features of this set instead (the front gun above the bike's
skull is only there for show, it has no action options).
On
top of the sidecar there is a grid with a scope on it, which can be
flipped up, revealing a small button underneath. Pushing this button
releases the capture claw, which is attached to the pulley at the
back of the sidecar by a black string, allowing the claw a firing
distance of some 40 centimetres (unless you remove the string of
course). There's a little handle on the side of the pulley: rotating
this towards you makes the claw being reeled in, along with any
unfortunate prey it may have captured. On the bottom of the sidecar
there are two little legs or breaks which can be retracted (only
simultaneously), so the sidecar can stand on its own when it's not
attached to the cycle. It also makes the whole set-up of bike and
sidecar together more steady, though the cycle can't really move when
the breaks are retracted.
Analysis:
aside from the wide originality in prehistoric vermin JPS2 unleashed,
this line also delivered more diversity in ground based vehicles.
JPS1 featured two cars only (and a chopper, which isn't land based),
while this line not only added a third car, but also a buggy and this
motor cycle (the first JP cycle, but certainly not the last). It's a
pretty cool vehicle, but could have been more inventive in terms of
weaponry.
The
design is quite butch and makes no mistake we're dealing with a bad
guys' vehicle here. The poor dinosaur which was killed to make this
bike sport a more nasty look shows the Evil Raiders' handiwork, while
the paint scheme of 'military' dark green with sharp orange stripe
patterns also hints at carnage and mayhem (dark red stripes would
have left even less to the imagination but might have been too
graphic). Skinner is the best choice to drive this bike (which is
also why he's pictured on the box), since the other Raider, Dr.
Snare, has a big trench coat that kind of gets in the way when he's
sitting down on it. Most of the other human figures don't have enough
space between their legs to really fit on this vehicle.
The
detachable sidecar, which looks less menacing, carries all the action
of this set. Even though the capture claw can also be fired when the
sidecar is attached to the bike, it's more convenient when the
sidecar stands on its own and the bike doesn't get in the way. The
firing mechanism works really well and the claw has a decent firing
range, but it's only fit for trapping smaller figures (like the
JPS1/2 Raptor, also pictured on this bike's box). There's not much
room between the claws' arms for bigger prey. It's not the most
original weapon either: JPS2 Harpoon Harrison comes with a very
similar piece of equipment (and the principle would be used in
various following toy lines). However, the pulley which allows for
captured prey to be reeled in is something we wouldn't see again, and
adds to this capture claw's effectiveness. The scope on top, which
also protects the firing button, is a nice extra touch as well, and
the same goes for the little breaks on the bottom of the sidecar
which allow it to keep standing up straight for use when it's not
attached to the bike. A shame the cycle itself doesn't come with a
similar device, since it can't stand up on its own when separated
from the sidecar but lies down or has to be parked up against
something.
Playability:
pretty good. Though the only real action comes from the capture claw,
the various little extra touches aid the overall playability. The
wheels are moveable enough to push the bike a fair distance away when
given a push. It's clear more thought was given to the sidecar then
to the bike though, considering the cycle can't stand on its own
without the sidecar and most figures don't really fit on it. Also,
you can take detaching the sidecar from the main cycle as dino
damage, even though it's not intended as such.
Realism:
motor cycles weren't featured in the first JP movie, but neither were
the Evil Raiders. The whole design of this vehicle comes from the
imagination of the Kenner toy designers. Therefore, it's not
surprising the bike features a bit of an over-the-top feel, with the
dinosaur remains as ornamentation, the big capture claw gun, and
another gun attached to the steering handles. It does fit in
perfectly with the whole notion of the Evil Raiders though, given the
funky design of those figures themselves.
Repaint:
no, this is a new vehicle. It would not be repainted for later toy
lines.
Overall
rating: 7/10. This is a decent vehicle with various fun features, but
nothing particularly special (and certainly less iconic than the JPS1
vehicles). It's one of the most common JPS2 sets, and can be found fairly easily, sometimes for low prices. As such, don't hesitate to find
one of your own.
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