zondag 21 oktober 2012

Doing the Judge justice


Dredd 3D: ****/*****, or 7/10

In the annals of cinema, you'll find few instances of remakes surpassing their predecessors in quality. The lack of creative originality and the general feeling of déja vù all too often prohibit a remake from living up to the name of its forebear, usually rendering them highly derivative products produced simply for making more money by cashing in on an established franchise's name. However, one of the latest additions to the ever growing but already overly long list of remakes, reboots, re-imaginings and the like, Dredd 3D proves a pleasant deviation from the norm in this regard. However, it will surprise few people familiar with the former Judge Dredd movie from 1995 (which starred Sylvester Stallone as Dredd) that its successor improves upon that film on just about every level, considering it ranks considerably high on nigh on every list of 'worst comic book adapations' in existence. Judge Dredd is just an easy movie to top, and Dredd 3D does so with a vengeance appropriate for its titular character.



Transporting us to a typical post-apocalyptic future world where humanity has made a big mess of things via nuclear war and global pollution, we are introduced to the setting of the film, a vast metropolis named Mega-City One, where the remaining 800 million people live in a state of near anarchy on the remains of the world-that-was, huddled together in slums and giant skyscrapers. Of course so many people in a single spot is a recipe for crime running rampant, but fortunately for the decent citizens of the city (if any) the Hall of Justice has a small army of Judges patrolling the town, acting as judge, jury and if needs be, executioner in any conflict.. Sporting intimidating outfits with eerie helmets to match, a wide range of explosive weaponry and an overall 'don't fuck with us' mentality and attitude, this future police force roams the street delivering swift justice to any offenders unlucky enough to cross their path; which is still only a small percentage of total crime levels, aptly indicating the need for such a seemingly excessive justice system. Among the hardened veteran Judges is a character simply named Dredd, a paragon of virtue even amongst his fellow law enforcers, highly skilled in making sure criminals get their just due if he happens upon their shady activities. Playing Dredd is Karl Urban, who, given his fairly impressive resumé of similar Sci-Fi action flicks (examples include Priest (2011), Doom (2005) and The Chronicles of Riddick (2004), though he's undoubtedly best known for his performance as Eomer of Rohan in the two final installments of The Lord of the Rings trilogy), seems the perfect choice for the role, which fits in neatly with the rest of his oeuvre. His Dredd carries the neccessary gravitas for the character of an uncompromising badass cop, meeting out punishment with a total lack of prejudice, simply adhering to the laws in a dystopian world where very few seem to care about said law, so he refuses to shy away from intimidation and violence if warranted.

Of course such a character proves difficult to feel much empathy for, so we – and Dredd himself – are introduced to rookie Judge-in-training Anderson (Olivia Thirlby, The Darkest Hour (2011)) to help guide us into this gritty, bleak future world, working alongside Dredd on her first day as he assesses her qualities as a potential Judge. Though she failed for her first exams in training, Dredd's superiors are eager to keep her on the force since she is a mutant, possessing psychic abilities to read minds and such, which would make her a great asset to the force. That is, if she survives her first day: unfortunately she and Dredd stumble upon quite a tricky situation as they are faced with a vicious gang murder in a skyscraper which proves to be just the tip of the iceberg in a huge narcotics operation under control of the highly dangerous psychopathic Ma-Ma (another terrific, and horrific, bad lady for Lena Headey, who once played the protector of mankind's future in her own series Terminator: The Sarah Connor Chronicles, but since her performance as the devious, scheming Cersei Lannister in the superb HBO series Game of Thrones ironically excels at playing convincingly evil dames). When she learns these Judges are onto her, she immediately seals off the enormous building from the outside and, in order to get rid of the evidence most effectively, orders her legions of creepy minions to kill them both in whatever nasty way they see fit. All too soon, Dredd and Anderson find themselves cornered and have to mow their way through scores of bad guys, while attempting to break the perimeter and call for back-up. If this story sounds somewhat familiar, it's not because this movie is a remake, but because much of the plot is overly reminiscent of the recent Indonesian action hit The Raid: Redemption, which featured a police squad under siege in an apartment building on the orders of a ruthless crime lord who orders the local tenants to exterminate the law enforcers. Were it not for the fact both movies were produced more or less simultaneously, the plethora of similarities would seem just a little too suspicious. Luckily, Dredd 3D at least differs in its execution by its future setting and the fact the plot is less used as a showcase for impressive martial arts and more as a standard Hollywood type action flick (though the film was produced independently from the studio system) applying “ordinary” gun fights and stunts as its main visual draws.


Speaking of visuals, it's ironic drugs offer the most successful FX shots of the movie, despite the protagonist's insistence on shutting this drug operation down, thereby aiming to end the fabulous visual flair applied to the effects the drugs in this film have on its characters for the audience to enjoy. The drugs in question are nicknamed 'Slo-Mo' and their effects revolve around the apparent slowing down of time to a fraction of its actual speed. This results in the movie's most stunning 3D shots (it's called Dredd 3D after all), where we see the image slowing down accompanied by a glittering haze that adds some much desired colour to this otherwise dreary and bleak future. Whenever Slo-Mo is used, dazzling, almost lyrical visuals brighten the gloomy mood, allowing for wonderful dimensions of visual depth to be revealed, which are however also applied for further enhancing the levels of gore, already disturbing at times. When we see characters fall to their death from the great heights of Ma-Ma's complex, we're both fascinated and revulsed by the image of seeing them hit the ground and splattering across the screen in the graphic depth and detail such slow-motion effects allow for. It takes a strong stomach for sure, but such shots form the visual highlight of the film, and their ingenuity in 3D justifies the '3D' in the film's title, considering for most of the film two dimensions appear to suffice.


Ultimately, such visuals plus the basic action and violence are Dredd 3D's main assets, since both the story and the character development leave something to be desired. As for character development, Dredd basically has none. One might say the title is grossly misleading, considering it's really not Dredd's story at all, it's Anderson's. Though we see the film from both their perspectives, it's mostly about her. It's her first day on duty, being trained in the ways of the Judges by her mentor. For Dredd, it's all in a day's work, while for Anderson, it's a life defining experience that sees both her physical and her mental faculties tested to their limits as she must confront one creepy criminal after another, almost getting (mind) raped in the process, while Dredd, who simply shoots and maims his way through the baddies, experiences no such ordeals. Credit must be given to Thirlby for playing such a demanding role (especially considering she has never done this type of film before, unlike Urban who we already know revels in it) and pulling it off compellingly, thus adding some heart, cause and emotion to the film (though we would like to have seen a bit more explanation on the role of mutants like her in Mega-City One, something the movie alludes to on more than one occasion but never fleshes out sufficiently), whereas Dredd stays a rather bland character throughout. However, in Dredd's case, revealing more about his persona isn't at all necessary. Staying true to the comics on which the movie is based, nowhere in this film is he seen removing his helmet or showing his face, other than his mouth – which houses a well suited grumbly, raspy low voice (think Christian Bale as the similar themed Batman character in the recent Dark Knight trilogy) – since as the truest servant of the law, he must feel like something beyond simply human, more like an ideal than an actual man of flesh and blood. Dredd is made out to be just that by staying underdeveloped, unexplored, a walking talking enigma, a man without a past and without clearly defined motivations, who only lives to uphold the law, the one thing holding this screwed up society together. Undoubtedly such a character has a colourful past to explain his one sided rationale, but explaining that all away would defeat Dredd's effectiveness in this film: it would remove his helmet metaphorically, so it's as much a no-go as is removing his actual helmet, something Stallone back in 1995 had less issues with in his take on the character, which is one of the reasons his Judge Dredd failed to properly adhere to the character.


In short, Dredd 3D is a decent new shot at adapting the original comic book, superior to its feeble predecessor. It offers little new material to the genre though, since both the story and the dystopian future setting have been done before (and better) in the past, but that doesn't stop the film from being a wholesomely entertaining Sci-Fi action flick, sporting some thoroughly thrilling scenes of violence and gore and impressive visuals at times, aiding the otherwise hardly noticeable 3D effects. The unfathomable Dredd as played by Urban proves a memorable re-imagining of the iconic comic character, a sentry of the law making a lawless city just a little bit safer. Considering its various plot similarities to The Raid: Redemption, Dredd 3D fortunately also renders the much dreaded American remake of that particular film redundant. Sadly Dredd 3D underperformed at the domestic box office, so it may be quite a while before we see Dredd in action again, but until that time, this is without the doubt the best rendition of the character, effecting some much needed justice upon the franchise name by making us completely forget the lackluster 1995 film.


Sidenote: despite its shortcomings, consciously or not, Dredd 3D ultimately proved to be inspiring. Taking the metro on the way home at night, I noticed a woman harassed by some vagabonds. I stood at some ten metres distance, but nobody appeared to come to her aid (though there was quite a number of people around), despite her obvious distress. I simply walked down the tram towards the incident and demanded to know what was going on. The assailants told me in a rude and agressive tone to fuck off, but I stood my ground and told them to end their intimidation and public disturbance, at which point they directed their attention toward me. Though I got increasingly nervous, I didn't let them notice and simply looked at them very sternly uninterruptedly. The forbidding relentless eye contact clearly made them unhinged and though they continued slinging (racist) insults and threats my way, they didn't go so far as to resort to more physical measures to underscore their intentions. My tactic proved effective as several other people joined me in pointing out the hoodlums' faults in the matter and when reaching the next station, the agressors made a swift though noisy departure, clearly intimidated by the now greater numbers opposing them, exposing them for the cowards they were. Looking back, I seemed to have quickly judged the situation and acted upon it, likely extinguishing an explosive situation publicly, and I didn't need a cool helmet (quite the opposite in fact), a gun or other weaponry to do so.

Or did I? When the loudmouths had left, I realized I unknowingly had zipped open my coat's left pocket and had clutched a pen I always keep in there. Though one wasn't necessary in the end (thankfully!), I apparently unconsciously had looked for a weapon to defend myself with if it had come down to a brawl. Maybe my antagonists had noticed and feared I harbored something more formidable in there, thus hastening their decision for a quick exit. I cannot help but wonder what would have happened if it had come to a fight. A pen may normally not constitute a lethal weapon, but people have been severely hurt with less. I'm just grateful I never had to find out how such alternate situations would have developed. Unlike is usual for Dredd, this particular incident only warranted his typical quick assessment and unrelenting domineering posture to bring it to a happy end (as the woman thanked me and I received credit from numerous people on the tram for my action). But then, Amsterdam is hardly Mega-City One. Still, if I had seen a different motion picture in the hours before, would I have been in the right mood to defuse a potentially violent situation like this...?

And watch the trailer here:

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