vrijdag 30 oktober 2015

Jurassic Park Dinosaurs: Electronic Velociraptor


Year of release: 1999

Accessories:
-Three pieces of capture gear


Description: the electronic Raptor of the first JP Dinosaurs line sports a wholly different paint job than the regular Raptor figures of this series. Its back, topside of the tail, neck and upper part of the head are painted dark brown. This colour is also found on the sides of both upper legs. Triangular shapes run out of this colour over the rest of the body. The flanks, sides of the tail, rest of the legs, arms and most of the head are coloured dark yellow. The belly, throat and lowest part of the tail are painted beige. The creature has grey claws on both hands and feet, including the infamous sickle shaped claws on the feet. It has light yellow eyes with cat like black pupils, white teeth and a red tongue. The edges and inside of the mouth are also coloured red. On its left upper leg the figure sports a black JP logo.
This Raptor stands in a fully neutral pose, with its long tail slightly tilted up. It has a more robust look to it compared with the regular Velociraptors of this line and has a bigger, rounded head. Its mouth is opened and can’t be closed. Unlike with most other Raptor figures the claws on its hands are turned inward as if the beast is holding something. This was most likely done to make the creature look more menacing when the attack action is activated, and to help them grab other figures. Pulling the creature’s legs back (or pulling only one leg back, as the legs are interconnected) makes the arms move away from each other as if the Raptor is preparing to strike. Releasing the legs causes the arms to revert to their original position like the critter is clutching some prey between them. Activating this strike action also causes a loud attack scream to be heard.
This Raptor comes with three different pieces of capture gear. There's the typical cuff like tag with the JP logo on it, as well as an arm piece that can hold both arms together. The big third piece can fit over the Raptor's back. All three pieces are painted shiny metallic grey.



Analysis: this line doesn't only return old and familiar regular dinosaur faces from the classic days, but also some electronic ones, including this repaint of the often fondly remembered JPS1 Electronic Velociraptor. The sculpt has not been changed and comes with the same effective attack option as before, trapping unfortunate human figures between its arms, while producing a terrifying strike shriek. This sound has been greatly improved and is now very noisy, adding to the figure's overall intimidating feel. It's much louder than even the JPS2 Utahraptor sound, which was the same shriek but didn't sound loud enough to come over as really frightening despite that figure being a huge awe-inspiring Raptor. This JPD1 figure basically tells us what the Utahraptor's shriek should have sounded like.
The paint job of this electronic Velociraptor copies the paint scheme of its predecessor but uses harder colour contrast making the used colours stand out more. It's not a very original paint job (in fact, it's largely identical to the one featured on the regular JPD1 Wave 1 Raptor figure, which does add some consistency to this toy line), nor are the used colours very appealing together. Details, however, have not been omitted. Painting both the inside of the mouth as well as the edges around it is new for this line and a definite nice touch. The eyes could have used a different colour than yellow though, since the rest of the face is mostly the same colour, so they don't stand out much.
Unlike the original JPS1 Electronic Raptor, this figure comes with capture gear. None of the three pieces were designed for it of course, but at least they fit. The arm piece works pretty well, and even provides some dinosaur-breaks-free-of-restraints action. Pulling the legs back causes the arms to separate, which often (not always in one take) makes the arm piece detach as well. The tag is just the standard little nuisance, the sort of thing people keep misplacing, severely annoying collectors who try to get the figure complete when in loose condition, all the while not having any real function but to tell folks this is a JP figure, which of course anybody can see by the JP logo on the figure's left leg. The big back piece is an odd addition to the set. Though it fits, it doesn't really restrain anything. Originally a head piece was attached to it, but that didn't fit on this Raptor so they discarded that. Now it just sits there on the figure's back, feeling (and being) out of place.

Repaint: yes. This is a repaint of the old JPS1 Electronic Velociraptor, with repainted (and in the back piece's case, slightly retooled) capture gear from the TLWS1 small Pachycephalosaurus and TLWS2 Ornithosuchus figures, as well as the typical tag found on many dinosaur figures from various JP toy lines. The figure would not be repainted again.

Overall rating: 6/10. It's still a decent Raptor sculpt with excellently enhanced sound FX, but the paint job and capture gear aren't the best around. This is probably the most common electronic dinosaur figure from this line, but still not necessarily an easy find, especially MIB or complete.

woensdag 21 oktober 2015

Today's Review: Ramon en het Paard van Sinterklaas



Here's my first review for FilmTotaal. Same business, different employee.

http://www.filmtotaal.nl/recensie.php?id=45825

The first Flemish Sinterklaas movie is definitely modeled after the Dutch formula. Which is not surprising, since until so far, the Flemish kids had to make do with the myriad of Dutch Sinterklaas titles. And those proved succesful enough to finally convince Belgian producers to develop a Sinterklaas product of their own. And since only one Dutch Sint movie is produced this year - usually it's two, sometimes even more - why not return the favour and release it in Holland? They need not have bothered. Not that Ramon en het Paard van Sinterklaas is particularly bad (though it's certainly not a good family film that wins the hearts of all family members, as it's really only fun for kids), but it doesn't add anything to the slate of Dutch movies covering the topic, other than certain long running characters in Sint's Flemish entourage that the Dutch kids aren't at all familiar with. And most of them aren't so much fun to watch they'll stick in kids' minds for very long.


Aside from that, the film feels very much like its Dutch counterparts. Sint and co. are preparing for their trip up north, something goes awry - in this case, Sint's horse and its attendant are kidnapped - but all ends well and the festivities can procede as they always do, full of mirth and merriment. Add to that a cast of supporting characters (but no children, interestingly enough) to spice things up a bit and you have a thirteen-a-dozen Sinterklaas flick. In Holland, it's good to keep the kids occupied for a good 90 minutes. However, there's so many side characters in this film, that it ends up nigh two hours in length. Too long for the parents, and as it turned out at the press screening where the target audience was represented as well, also quite a challenge for the kids to sit through without getting overly restless. So there at least is a difference with the Dutch method: the Flemish take their time. Other than that, if it wasn't for the accents and the presence of Antwerp, you'd hardly think you were watching a foreign Sinterklaas picture. I would have preferred something more distinct from the Dutch takes on the subject.

The big question on most parents' minds of course is: how are the Belgians portraying Zwarte Piet? It's a white guy in make-up, the blackness explicitly stated to be the result of crawling up and down chineys, just as he was always supposed to be. Good approach. However, thicker layers of soot might have been applied, since this particular Piet (and there's only one of him here) obviously hadn't seen a chimney for months. Which might as well be true, as I doubt he's doing much chimney diving at home in Spain. Nevertheless, when you call a well established character Zwarte Piet and the first reponse he gets from a child is 'is that Zwarte Piet?' because there's so little black on him, you know you're confusing kids needlessly. I'll say no more on the matter than that I applaud the Belgian intentions but their execution still leaves room for unnecessary debate.


maandag 19 oktober 2015

Jurassic Park Dinosaurs: Electronic Spinosaurus


Year of release: 1999

Description: this medium sized bipedal carnivore sports an elaborate paint job, though brown is the dominant colour, as it is found on the arms, most of the legs, underside of the tail, belly, most of the flanks, throat and most of the head of the figure. A dark green paint job covers the top of the head, neck, very upper part of the legs, topside of the tail and back of the creature, which runs out over the flanks, neck and tail in rounded shapes. Additional green spots are found on the animal’s head, flanks, upper legs and sides of the tail. The same shade of green adorns the otherwise mostly yellow sail in three stripes as well as three rows of tiny spots on each side of the sail. In between the brown and green colouring on the creature's body, a vague line of beige is located, running from the snout to the tip of the tail, though occasionally being interrupted by larger green shapes running out of the colouring on its back. A black JP logo is found on the left leg. The claws on the feet are painted white, but those on the hands are not coloured in a different paint job. The Spinosaurus has beige eyes with black pupils, small white teeth and the inside of the mouth, including the tongue, is coloured pink.
The creature assumes a walking stance, with the right leg posed in a backward move. This position causes problems: the sculpt can’t easily stand on its own accord (despite its large flat feet) and quite often must lean on something to stand up (though this tends to differ for each specimen: some have it worse than others). This dinosaur features an attack action: pull the left arm down so the mouth will open, revealing a snake like split tongue, as well as a not very impressive set of teeth. This also produces a roar, which is relatively high pitched, at least more than you might expect of a fair sized predator like this.



Analysis: the TLW line got some of its electronic dinosaurs repainted too, starting with this Spinosaurus figure. It was never the most successful TLW sculpt, though it was an interesting take on this species before JP III came along. The sculpt remains unchanged, meaning it still has balance issues and a rather unappealing and uninspired biting feature (in fact, identical to the one of the Electronic Dilophosaurus already repainted for this line). The sound is not as much improved as those of the JPS1 electronic repaints of JPD1, but still loud enough to make some impression. Unlike the Wave 1 electronic dinosaur figures, this dinosaur does not come with any capture gear, probably because it's already a bigger sculpt than its Wave 1 counterparts, so cost wise it didn't warrant any. As for size, it seems the reason the electronic Velociraptor and Parasaurolophus sculpts from the TLWS1 line didn't get repainted for this line because they were too big to fit in the designed packaging for the electronic figures of the JPD1 line. Too bad, since those were seriously the better electronic sculpts, but it's interesting to see a new take on this Spinosaurus too.
The paint job is really a fifty-fifty situation. On the one hand, the paint scheme is largely identical to the one from the TLWS1 Spinosaurus. On the other, the colours used this time around make you totally forget this. Its predecessor already had an appealing and interesting paint job, and fortunately this sculpt continues the trend with this new colour scheme. Brown and dark green fit well together, giving the beast a murky, earthy look, while the minimalistic use of beige is a good little addition. The yellow sail with the green specks and stripes makes it totally distinct from the light green with purple variation seen last time. It's good to see the claws on the feet are painted this time around, though it's a real shame the same can't be said for the claws on the hands. The beige eyes are a bit of a downer though, a brighter colour would have made them stand out more. So while it's still far from a perfect sculpt, the new paint job at least adds to its appeal, rather than bring it down ever further like we've seen on some other repaints of this first JP: Dinosaurs line.

Repaint: yes. This is a repaint of the TLWS1 Electronic Spinosaurus. The figure would not be repainted again.

Overall rating: 6/10. Not the best Spinosaurus sculpt around (though very different from Hasbro's later Spinosaurs), but it's decent enough. The paint scheme doesn't score high on originality, but at least the colours are different enough to avoid it being a total copy-cat. This Wave 2 electronic dinosaur is not the easiest find of this line and can fetch relatively high prices, but loose samples can occasionally be acquired at low cost.

zaterdag 10 oktober 2015

Today's Review: The Visit: An Alien Encounter


Some reviewing has been done again:

The Visit: An Alien Encounter - recensie

Aliens visiting our Earth: it can happen, you know?

This is without a doubt a very intriguing premise, but the end result leaves something to be desired. Blame it on the approach, stemming from the lack of archive material to cover, since The Visit: An Alien Encounter revolves around an event that hasn't happened yet and might not ever happen at all. Of course, some dramatization is required when there's little else to show but talking heads. Director Michael Madsen (not the American actor of the same name) opts for an enactment of a possible visit by extraterrestrials, but one that does not show said visitors so as to keep it a complete mystery what they look might like, since we are not likely to find out any time soon. The result is only one side of the visit in question is shown, and it's our own. Which fits the conclusion that whatever else, aliens arriving on our planet will first and foremost be a human affair.

First contact will change the way we look at ourselves. Whatever the visitors may look like - similar to humans or something far from it, something so devoid of human characteristics or even traits of other life forms that share our planet - they will place a mirror in front of us as to the questions of our expectations of the unknown, our control or lack thereof over the unknown, and the resulting dealing with the unknown in ways that are all too human. Fear, a very likely scenario, is a prime human condition Madsen addresses, which is why the governments that prepare for 'The Visit' would hope to keep it a quite affair, rather than a public one, considering the ways the public responds are more than likely to be far from calm and orderly. But however controlled those governments plan to keep things, there's so many possibilities provided by our complete lack of knowing what's coming (or what is not coming at all) that control itself is ever an illusion.


What's left out of the equation is wonder. Most of the scientists interviewed for this film are so busy delving into the ramifications of the visitors' arrival for humankind that they don't tend to pause and wonder over the eventual happening itself. The very fact that this may actually come to pass, in the distant or even close future. You can't really blame them, as they're sitting opposite a camera, addressing the audience as if they were the visitor and are asked to state the first questions regarding their field expertise that enter their minds considering the subject. And then they turn out the dutiful experts indeed. Though it makes for a scientifically intriguing and philosophically appropriate film, it's not the most inspiring one. Madsen hopes to hold off any stale science talk and lack of pace by adding a bit of action in a recreation of The Visit, complete with frightened mobs and charging soldiers, but his stylistic choices of extreme slow motion give it all an overly sensational and exaggerated feeling. Once again, blame it on the absence of actual extraterrestrials to point the camera at.

The Visit: An Alien Encounter is an ambitious and fascinating documentary on paper, but in actuality can't hold off moments of feeling tedious. Nevertheless, the point is well made: if there's aliens coming, be prepared for everything. Some of our governments and scientists certainly are.

maandag 5 oktober 2015

Jurassic Park Dinosaurs: Electronic Dilophosaurus


Year of release: 1999

Accessories:
-Removable frill
-Three pieces of capture gear


Description: this Dilophosaurus is electronic and sports a biting action. When pulling the left arm back the mouth opens and produces two short identical screeches which in no way resemble the rattling and hissing sounds this creature made in the movie. Most noticeably, this figure is equipped with a big frill, largely round in shape with serrated edges. The frill can be placed around the creature’s neck, making it look more aggressive and dangerous than it looks without. It can also be applied to various other figures, though more for fun than for realism. Like any good Dilophosaurus figure, this sculpt sports the same double crest with small spikes behind on its head. The creature stands in a largely neutral posture, though its tail is raised upwards. It has some trouble standing on its two legs since it’s not very well balanced, but making it lean on its tail in a tripod position solves that particular problem and makes it look more dominating.
This Spitter sports a fairly simple paint job despite the ample colouring possibilities the frill and crests offer. The lower parts of the sculpt (belly, most of the flanks, arms, feet, most of the legs, lower part of the tail and portions of the head, including the inward parts of the crests) are all light grey, while the rest of the figure (the back, upper part of the tail, the front sides of the upper legs, the neck and the area around the eyes) is dark green. Green shapes run out of this colouring over the flanks and sides of the tail and neck. Hardly noticeable, lighter green colouring runs around the edges of the darker shade of green on most of its body. Most of the lower jaw and throat are purple. The inside of the figure's mouth is also purple, including the tongue, while it has small white eyes with black irises and tiny white teeth. Its claws are not painted in a different colour. On its left upper leg it carries a black JP logo. The frill is also grey and is covered with green around the edges on both sides, including the aforementioned lighter green hue, as well as purple stripes and small lighter green spots on the front side.
This dinosaur comes with three pieces of capture gear. The first part is the standard tag which fits around various body parts. The second piece restrains both the arms and legs simultaneously, while the third piece covers the head, including its crests. All three pieces are painted in the same shiny metallic grey paint job.



Analysis: the classic Electronic Dilophosaurus from the very first JP toy line from 1993 also returns for the first JP: Dinosaurs line. Unfortunately, there's nothing this figure adds to the already existing sculpt. Both the paint job and paint scheme are largely identical to its predecessor, though the original white has been replaced with grey and this new release sports a darker paint job overall. Even the colour schemes on the crests and frill are practically the same, which is a real shame because body accessories like these provide great opportunities for wild colouration try-outs, but apparently no designer rose to this challenge. The only notable difference is the back of the frill, which also has coloured edges now. Furthermore, some details have been omitted, like the claws on both hands and feet, but the inside of the mouth at least is painted. The sound FX have been beefed up a few notches and sound more impressive than before. However, for some reason the mouth won't open as far as before, making for a less effective attack action. It could just be my particular specimen, but the feeling is raised that the designers tampered with its strike feature when improving the electronics.
Unlike the original JPS1 Electronic Dilophosaurus, this figure comes with capture gear. None of the three pieces were designed for it of course, but at least they fit. The limb piece works pretty well and does an adequate job of restraining arms and legs. The head piece is a near perfect fit, which is especially interesting knowing this particular part also comes with the Dimetrodon and Ornithosuchus figures of this toy line: it seems to be a fairly universal muzzle. The tag is just the standard little nuisance, the sort of thing people keep misplacing, severely irritating collectors who aim to get the figure complete when in loose condition, all the while not providing any real function but to tell people this is a Jurassic Park figure, which of course everybody can see by the JP logo on the figure's left leg.

Repaint: yes. This is a repaint of the old JPS1 Electronic Dilophosaurus, with repainted capture gear from the JPS2 Velociraptor and TLWS2 Ornithosuchus figures, as well as the typical tag found on many dinosaur figures from various JP toy lines. The figure would not be repainted again.

Overall rating: 6/10. It's still a fairly decent Dilophosaurus sculpt with greatly enhanced sound FX and usable capture gear, but the paint job is just a terribly big let-down and the attack option has lost its impact. This is one of the more common electronic dinosaurs from this line, but still not always an easy find, especially MIB or complete.

woensdag 30 september 2015

Today's Column: Crossovers and childhood dreams



September's column has arrived:

Column: Crossovers en kinderdromen

Oh boy, did I devour Batman versus Predator as a kid... Even though the subject matter was far more gory and gruesome than your typical Batman story and may not have been wholly suitable for a youngster my age. I think I turned out alright (I don't abide blood sports, for example). Of course, this wasn't your typical Batman story, since it was also a Predator story and those are usually the stuff of R-ratings. If they're not, they fall short of being a Predator story like the fans expect or desire them, which is one of the reasons no doubt the PG-13 rated movie Alien VS Predator was so lamented by the fanbase. But it does present another challenge when adapting crossovers: incompatibility. Batman is one of those characters which can suffer multiple age ratings, though the grittier, harder Dark Knight stories are usually received more fondly by the majority. But Predator, if done right, simply isn't suited for people under 16, or shouldn't be from a social viewpoint (like teenagers under 16 are not going to check out stuff the law says they can't, in the privacy of their own homes). Likewise, King Kong versus the Smurfs seems equally incompatible, though that's more because of the vastly different subject material rather than the age category. I put that in for a joke, but needless to say you can find some fan's home video depicting such a meeting on YouTube easily enough.

Fact is, crossovers are popular, and have always been so. Ancient Greek mythology already got that ball rolling by throwing several notable heroic characters together in the story of the Argonauts, like some Avengers of Classical Antiquity (and again in the Trojan War). Thanks to our contemporary Avengers, crossovers are a hot topic again, which even leads to rival studios teaming up (in itself a bit of a crossover) to bring the fans just the crossovers they want to see (I'm talking about you, new Marvel Spider-Man!). But crossovers are hardly a novel notion in the annals of film. Universal joining its iconic horror creatures together sounds more like they're remaking the likes of Frankenstein Meets the Wolf Man rather than them mindlessly copying Marvel, though it's likely a bit of both. But this wave of crossover movies will die down soon enough, since crossover stories usually are far from world class material.


Most of them actually are total gimmicks, cashing in on people's own perceptions of chance encounters between notable characters from different walks of popular culture. Not much story is needed really, the idea of two (or more) characters meeting, often fighting, suffices to draw attention. Batman versus Predator got it right at least, but Batman/Aliens proved less stellar material. The original King Kong versus Godzilla was a total dud, a typical Japanese Kaiju movie in which Kong looked nothing like the giant gorilla previously smashing New York. Crossovers are always fascinating, but not many of them are truly good. They're not designed to be, nor do they need to be. The characters meet, the characters part ways again, usually never to meet again. In the meantime, money exchanges hands between audience and producers. That's all there is to it really. Or is Marvel going to change this? After all, the notion of a shared universe that can endure for a few decades is a new thing, at least. And the number of crossovers between that universe's characters keeps growing, but there needs to be more story meat to it to keep the audience from losing interest. Same thing for the upcoming DC Cinematic Universe. But it remains to be seen whether the same will hold true for the Universal Monsters, the iconic Kaiju creatures or other popular franchises thrown in the mix together. You'd kinda need a separate universe for those, to keep these crossovers outside of continuity if needs be. That's how they always did it in the comics, to explain away why superheroes of different companies didn't join forces/clash more often if they inhabited the same realm: they didn't actually, these crossovers took place in other universes, outside of established continuity. A handy loophole, one that Marvel and DC can't seriously utilize anymore at the movies because that might make them lose face. But it works well enough for the likes of Freddy VS Jason (an actual movie), Tarzan VS King Kong (an actual book), or Godzilla VS the Smurfs (pure fiction).

It needs to, to stop fans from contemplating the possibilities to severely. Because if the Fantastic Four once fought Godzilla, Godzilla squabbeled with King Kong, King Kong battled Tarzan, Tarzan fought Predator, Predator warred with Aliens, Aliens plagued Batman and Batman co-operated with Spider-Man, that would mean Spider-Man and the Fantastic Four share the same universe! Now if only I could fit the Smurfs in there somewhere...


zaterdag 26 september 2015

Jurassic Park Dinosaurs: Electronic Chasmosaurus/Chasmasaurus


Year of release: 1999

Description: this smaller species of Ceratopsian dinosaur sports the typical four legged body with a huge horned and plated head. The animal has a body resembling that of a rhinoceros: a heavy, muscled body and a short tail, walking on all fours. Its very large head ends in a huge neck shield, though unlike his famous cousin Triceratops this dinosaur’s shield doesn’t have a round quality to it, but feels more square, adorned with horned protrusions along the edges of the plate and three rows of knobs running down it on the front side. The creature has a large parrot like beak, with one small horn on the nose and two more above its small eyes. Additionally, a smaller horn is found on each cheek. Its plate ends in a pair of horns on either side. The creature stands in an almost neutral pose, except for the tail which is bent somewhat to the left, and its right front leg being raised slightly upwards as if taking a step.
This sculpt doesn’t sport an elaborate paint job. It’s mostly dark green, including its legs and most of the head. Its throat, belly and lower part of the tail, as well as the inward parts of the legs, are coloured light grey, while its back and upper part of the tail are painted black, with random rounded shapes running out of this colour, most notably on the top flanks. The area around the figure's eyes and the rows of knobs on its shield are also black. The creature has six orange stripes of various sizes on its back. Of all the horns and protrusions on its head and shield, only the three big horns on its face are painted differently, being white. Its small eyes are also white, with black pupils. The claws on its feet are unpainted. A black JP logo can be found on its upper left hind leg.
This animal is electronic and has a dino attack action with accompanying sounds. Pulling the left hind leg back makes the head move upwards, as if striking a blow with it. This also causes mooing sounds to be heard, similar to the sounds of cows, as if the Chasmosaurus is warning its herd of danger.


Analysis: another electronic dinosaur from the TLWS1 line makes a reappearance for the first JP: Dinosaurs line, and it happens to be the Chasmosaurus (not Chasmasaurus, as incorrectly spelled on its box, just like happened to the TLWS1 version). It's good to see this pretty cool sculpt again, making it one of the more “obscure” dinosaurs of this line. The sculpt has not been changed, and both the head butting action and the sound FX are good as before. Like its Spinosaurus counterpart of both this line and the TLWS1 line, it has not been equipped with capture gear: it never had any to begin with, and because it's already a tight squeeze fitting this medium sized figure in a box about half as big as the one used before, it obviously didn't need any.
Unfortunately, the paint job also has hardly changed. Apart from the addition of the orange stripes on its back, it uses largely the same paint scheme as it did before. The black colouration is applied on the exact same places. Instead of beige, the dominant colour is now dark green. This looks pretty good on this figure though, and mixed with the use of orange over black makes it distinct from its predecessor. Details have largely been omitted. Its claws are not painted, and the same goes for all its horns except the three most noticeable ones on its face. It's also a real shame its beak has still not been painted differently, and so little use is made of the great paint opportunities the neck shield offers. Apparently none of the designers felt up to the task. Overall, it's a disappointing paint job, certainly compared with the original, but it's not a total loss and it doesn't completely ruin the sculpt, which is otherwise still a true charm.

Repaint: yes. This is a repaint of the TLWS1 Electronic Chasmosaurus. The figure would not be repainted again.

Overall rating: 7/10. This is still a fine sculpt of a relatively unknown dinosaur species not featured in the JP movies. The paint job unfortunately isn't very original, though apart from the black the used colour scheme is at least a bit different than before. This Wave 2 electronic dinosaur is not the easiest find and can fetch relatively high prices, but loose samples can occasionally be acquired at low cost.